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Author Topic: Raven Shield Rule Discussion  (Read 9698 times)
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Brain
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« Reply #40 on: January 03, 2004, 08:48:37 am »

well, since  everyone seems to be up in arms about primary cmags, what about secondary cmags?  personally i dont have a problem with those, simply because the pistol is rarely used, and the silencer is a generally crappy option to use in general, leaving your cmag the only mod for pistols left
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« Reply #41 on: January 03, 2004, 10:12:52 am »

I expecially like extending the capacity of the DEagle .50 - makes the DE even better.
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« Reply #42 on: January 03, 2004, 10:43:49 am »

I can argue this as much as I want, however, when it comes down to it, wether or not hi-cap mags are allowed will come down to what the majority of the players want. That's how it should be. However, I would like to encourage you to try out hi-cap mags; play the game enough to get used to them, and only vote to restrict them if you find them a problem. Don't just jump to the conclusion that they're for newbies, though.

I really see no reason to block Hi-Cap mags on secondarys. They're rarely used, but effective and cause no problems, and make for no "cheap"/unrealistic guns.
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« Reply #43 on: January 03, 2004, 07:24:35 pm »

I have nothing against secondary cmags but when I am pinned down for 30 seconds because some guy is 3 round bursting where I am with a clip of over 100 bullets it gets a little ridiculous. It causes lag when everyone is using cmags, they require very little skill and are the biggest example of "spray and pray" I have ever seen.
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« Reply #44 on: January 03, 2004, 08:01:25 pm »

The 'what should we ban for MP games' seems to be a discussion that comes up more than often. However continuing from what hazared said about the mags discussion id ask folks to try playing with no restrictions for a while - they are in the game so just play with them. Just because you don't like somthing dosn't mean it should be ripped to shreds and permabanned. People have different playing styles and i sometimes get the feeling that when people come up against a guy with a style they dont like they do everything they can to remove it... thats just a generalisation though.

Kit restrictions are put in place in an effort to maximise the enjoyment of the game - we are looking for the best possible playing enviroment that provides good, fun, fair games. If a particular restriction would aid this goal then maybe it would be a good idea...  But just take into consideration some of the arguments that have gone on regarding GhR - if some guys got their own way you would be restricted from using any of the following: nades, any form of GL, the OLCW, the SA80 and sensors...
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« Reply #45 on: January 03, 2004, 10:26:29 pm »

Why dont we just vote? I see no point in arguing because no one will change their view point and so far ive only heard 1 vote FOR the mags and that would be Typhy. Everyone else seems to be against it so i guess that means its nto gonna happen?
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« Reply #46 on: January 04, 2004, 12:10:06 am »

well, since  everyone seems to be up in arms about primary cmags, what about secondary cmags?  personally i dont have a problem with those, simply because the pistol is rarely used, and the silencer is a generally crappy option to use in general, leaving your cmag the only mod for pistols left

If you play against any PC player worth their salt, pistols are almost always used because it is easier to flip weapons to your secondary in a firefight than it is to reload your primary.

As for primay cmags, I already made my argument against them earlier in this thread:

They should be restricted because the consensus is that only noobs use them. It takes absolutely no skill to fly around the corner spraying all 101 bullets you have without having to think of reloading or bullet conservation. This is not the same as a M249 because the M249 is not accurate, has extra large reticules, and doesn't have a scope. Sure you could spray with the M249, but you are not likely to hit much with it unlike an assault rifle or submachine gun with cmags.
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« Reply #47 on: January 05, 2004, 12:43:09 am »

well, since  everyone seems to be up in arms about primary cmags, what about secondary cmags?  personally i dont have a problem with those, simply because the pistol is rarely used, and the silencer is a generally crappy option to use in general, leaving your cmag the only mod for pistols left

If you play against any PC player worth their salt, pistols are almost always used because it is easier to flip weapons to your secondary in a firefight than it is to reload your primary.

As for primay cmags, I already made my argument against them earlier in this thread:

yes, sin. i realize that, but compared to the amount of time your primary weapon is out, the pistol is used a much smaller  percentage of the time (maybe a few seconds out of the entire time)  i also made no claim on primary cmags at all. i personally dont like them and so  i dont use them. i'll let those who actualy care fight ovrt that subject
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« Reply #48 on: January 05, 2004, 09:59:10 am »

Ok, back from vacation, so I can actually spend some time on this.

Here's my thoughts.

CB's are best 2 out of 3 matches.

Matches are best of 7 rounds (so first team to win 4, regardless of draws - keep playing till 4th win).

Picking maps:
If switching hosts, the guest clan picks the map and team color.
If playing on same host, the guest picks the first match, and following matches are chosen by the loser.

So the settings would be:
Rounds per Match           7
Time per Round              5
Time Between Rounds     --
Friendly Fire                    Yes
Teammate Killer Penalty  No
Allow Radar                     Yes
Allow Teammate Names  Yes
Force Firstperson Weap   Yes
First Person Death Camera
Third Person Death Camera
Team Only Death Camera

Kit Restrictions - None

My feelings on this are simple.
1) as long as it's not free 3rd person or viewing the other team (or ghost camera even), it's no different than what's gone on before.  I don't quite understand how someone saying that they used it in the past is a good reason for it not being used now.
2) No kit restrictions.  If there were none before, why should there be any now?  You can't tell me that high capacity mags are even close to as bad as the OICW's nade launcer, not with anything near honesty.  The weapons have a penalty built in for using the high mags or scopes.  They don't react the same, aren't as accurate, and you have less overall ammo on you.
3) This is also why I'm for forcing first person weapon.  Bigger guns and adding stuff to them blocks some of your vision, so block it if you add it.
4) Let's work the scoring so it rewards bigger CB's still.  This game is a lot of fun with 8v8, so let's encourage them, and not have it turn into the 2v2 world that disgusts me.  Make the default 4v4, and deduct points for smaller, add points for bigger =D
5) Looking at the vote thread, the majority so far agree with no kit restrictions.
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« Reply #49 on: January 05, 2004, 10:07:00 am »

Well said, Bucc. I agree with everything there.  
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« Reply #50 on: January 05, 2004, 06:10:20 pm »

Ditto. I move to use Bucc's rules as the standard for the league.

All in Favor? Yea!

All Opposed? Nea!


YEA!
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« Reply #51 on: January 05, 2004, 06:53:29 pm »

Yep this sounds very good bucc, ive said what i feel about kit restrictions and    i still don't see the reason for them. These outlines look great for good games, and definatly the move for bigger cb's cannot be anything but a good one.
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« Reply #52 on: January 05, 2004, 09:03:26 pm »

I agree.
« Last Edit: January 05, 2004, 11:10:49 pm by ?Hazard » Logged

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« Reply #53 on: January 05, 2004, 09:28:54 pm »

I agree./color]

Looks like somebody needs to go back to HTML school.....lol
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« Reply #54 on: January 05, 2004, 09:52:50 pm »

on point one : the leetness of bucc's suggestions    YEA

on point 2: the need for haz to visit html school     NEA
that's bbs code, GS not html
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« Reply #55 on: January 05, 2004, 11:11:54 pm »

I backspaced the"[".... anyway...

It seems like Bucc's set will be the rules for the league.
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« Reply #56 on: January 06, 2004, 01:16:14 am »

on point one : the leetness of bucc's suggestions    YEA

on point 2: the need for haz to visit html school     NEA
that's bbs code, GS not html


Good point Brain....let's send GhostSniper to bbs code school followed by HTML school since he doesn't know the difference.....lol
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« Reply #57 on: January 06, 2004, 04:14:17 am »

lol, maybe we should get back on topic here........

To start..... Will there be any new map packs or mods that will be BL approved, I've seen several good maps out there that are good and could be used for official maps.
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« Reply #58 on: January 06, 2004, 04:37:58 am »

lol, maybe we should get back on topic here........

To start..... Will there be any new map packs or mods that will be BL approved, I've seen several good maps out there that are good and could be used for official maps.

Crypt, I'd go with the standard BL rule on mods, especially for the first season.  That being they are only allowed if both teams agree to them before the CB.

I don't see any need to start with mods on a game so new that most people still don't have a legitimate copy of yet.  =D
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« Reply #59 on: January 06, 2004, 04:58:53 am »

Ok, I see where you are coming from, Bucc.

 I just thought of the first thing off of the top of my head to bring this back to topic.  Wink

As for your rule set, It seems like the best way to get the first season going, and should be used.
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