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Author Topic: Raven Shield Rule Discussion  (Read 9653 times)
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« Reply #80 on: January 25, 2004, 05:28:26 pm »

Any ideas on when Season 7 is starting?
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« Reply #81 on: January 25, 2004, 08:41:07 pm »

Force first person weapon: off, this regulates if the gun in the lower part of screen the one your holding has to show or not, if you like to play without it dont see why not.
The guys who want to play with weapon shown at the screen is free to do so, and the guys who wants to be without it can do that, very simple.

Remember -The free choise is the reason that we run Mac and not Pc.

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« Reply #82 on: January 25, 2004, 08:43:49 pm »

Please don't post it in one topic, then copy and paste it to another.  Topic's merged. -Bucc
« Last Edit: January 26, 2004, 08:02:25 am by |MP|Buccaneer » Logged
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« Reply #83 on: January 25, 2004, 08:51:27 pm »

I can see for CBs having force first person weapon on.  Different guns have different sizes, muzzle flashes, scopes attached, etc, which all play into how well you can see. Guns that have more power, have bigger muzzle flashes, which is the trade off.  The more powerful your gun, the harder it is to see when shooting.  If you take that off for CB purposes, it gives some guns more of an advantage over others.

For regular games, however, feel free to do whatever you want. Smiley
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« Reply #84 on: January 25, 2004, 09:08:09 pm »

I bet that turning off the weapon would help with some of the game lag, might be a good thing to look into.
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« Reply #85 on: January 25, 2004, 09:19:24 pm »

Splinter.

I say U must reethink about this ??!!
Other players still see your muzzle and flashes, reason to turn it off
is that alot of players like to have it off bc the muzzle destroys the gamefeeling and block the wiev.

I can see for CBs having force first person weapon on.  Different guns have different sizes, muzzle flashes, scopes attached, etc, which all play into how well you can see. Guns that have more power, have bigger muzzle flashes, which is the trade off.  The more powerful your gun, the harder it is to see when shooting.  If you take that off for CB purposes, it gives some guns more of an advantage over others.

For regular games, however, feel free to do whatever you want. Smiley
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« Reply #86 on: January 25, 2004, 10:40:06 pm »

I'm not talking about flash bangs, i'm talking about the muzzle flash, the flame that comes out of the gun when you fire.  it varies on size depending on which gun you take.  The size of the gun and the size of the muzzle flash are a weapons characteristic just as the recoil recovery and stability are.  if you take a big gun with lots of power, it will have a big kick, and a big muzzle flash.  for regular gaming purposes, by all means play however, but for CBs, these should be left in.  RvS is meant to give a more accurate realistic experience with how the guns handle, than in GhR.  Having the gun in front of you and having it impede your vision is just another aspect of whatever gun you choose.
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« Reply #87 on: January 25, 2004, 10:47:07 pm »

Force first person weapon: off, this regulates if the gun in the lower part of screen the one your holding has to show or not, if you like to play without it dont see why not.

Simple answer.  If you read the manual, there's a give and take for using the different guns and different kit.

For example, if you add a mini-scope to your gun, it takes up more space on the screen, screwing up your vision a bit more.  This was how the game designers meant it to be.  Same with taking bigger guns over smaller ones.  Big guns have a power advantage, small ones a sight advantage.
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« Reply #88 on: January 25, 2004, 11:21:11 pm »

I also say NO to disbann SHOWWEAP off. If u say I can aim better without the weap - i say thats bullshit - b/c i aim much better with WEAP on -

It is simply a fact off getting used to any option and  weapon.
If a guy want to play without see the waep- let him go - this does not give him a real advantage.

Ok, he can see more - therefor he has a much worse feeling for the weapon.
I tried this a few times, and always come to the same clue.
It doesnt matter if its on or off. One plays better with ""off" the other with "on". So let the ppl chose.

When we start to regulate evrything here, this game will die soon. B/C then ppl are no more allowed to play the game like it is fun for them.
Dont forget it is still all about fun - and not to make all equal.

When all is equal then it is all boring. Always the same and always in the same way.
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« Reply #89 on: January 25, 2004, 11:24:30 pm »

I also say NO to disbann SHOWWEAP off. If u say I can aim better without the weap - i say thats bullshit - b/c i aim much better with WEAP on -

It is simply a fact off getting used to any option and? weapon.
If a guy want to play without see the waep- let him go - this does not give him a real advantage.

Ok, he can see more - therefor he has a much worse feeling for the weapon.
I tried this a few times, and always come to the same clue.
It doesnt matter if its on or off. One plays better with ""off" the other with "on". So let the ppl chose.

When we start to regulate evrything here, this game will die soon. B/C then ppl are no more allowed to play the game like it is fun for them.
Dont forget it is still all about fun - and not to make all equal.

When all is equal then it is all boring. Always the same and always in the same way.  

About the muzzle flash - lol - this doesn bother me. I hit much less when I dont see this thing ( this is my story )                                                                              
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« Reply #90 on: January 26, 2004, 03:31:33 am »

Ive run a few weapons to see if or not performance differs with the weapons showing or not... and as far as i can see its not made a frames bit of difference.. im getting same FPS both with and without the view of my weapon.

The majority of the admins, and the comunity agreed to forcing the weapons view as like Flies has said, it's one of the key ways in which the weapons are balenced out - in the most basic of examples its power v view. the bigger and more powerful your gun the more the gun obstructs your view...

I can't see there being any reversal on this decision.
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« Reply #91 on: January 26, 2004, 03:33:30 am »

Go to a single player mission, and read the description of the mini scope. That, right there, is enough of a reason to force first person weapon.

One of the biggest problems with my TMP is that when I shoot, the muzzel flash takes up so much screen space that it's extremely hard to see what I'm aiming at. This is part of the game, and it helps to avoid having a "super weapon" ( my lovely PDW, or FagRecon's shitty OICW/GL ).  
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« Reply #92 on: January 26, 2004, 03:56:22 am »

I think top of the list is that we want to make this game as realistic as possible. The same reason 3rd person free view isnt allowed.
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« Reply #93 on: January 26, 2004, 04:12:15 am »

Steve it all comes down to the fact that we're trying to create a fair, balenced and fun base for battles. Quite simply giving people the option to turn of the weapon view unbalences the game, and thus for some people it also removes the enjoyment. Hence why in CB's settings will have to be set to view FP weapon.
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« Reply #94 on: January 26, 2004, 06:25:27 pm »

It wont be unfair when u let the ppl chose.
It wont be unfair when the "classic view" stays, b/c evrybody of has also the chance to chose this view. Noone forces you to choose the weapon view - noone.

If u say it B/C of framerates - 1 FPS doesnt matter - although I never mentioned any difference.

So U have the chance of the same choise. When U now say: but I want to sae my waep - then I say ok, but your will isnt an argument.

When u say we want to make this game more realistik - guys - this is no reality, dont try to transfare reality to this game -

then U also have to forbid any zoom in this game. B/c there is so called 1 Shot = hit bug in the game
(this will go to far to explain this ) - when u zoom in and move and shoot the first shot always hit the place where u aim on.

U also have to forbid an few other things. And after that the game wont be fun anymore.

SO I STILL SAY - HERE IS NOTHING UNFAIR - U ALSO HAVE TO CHOISE - WHEN U DONT WANT TO USE IT - YOU ARE NOT FORCED, BUT DONT FORCE THE OTHERS TO DO WHAT YOU HAVE DONE - THIS WOULD BE UNFAIR TO THE OTHER PLAYERS.
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« Reply #95 on: January 26, 2004, 08:42:16 pm »

Seems as thought only you EUR guys have the problem with this force weapon issue. Whats the big deal anyways EUR. You guys have been inactive on the ladders for how long?  Wink
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« Reply #96 on: January 26, 2004, 09:04:56 pm »

If you wanna use a bulky weapon you have to live with it. My vote goes to force first person weapon.
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« Reply #97 on: January 26, 2004, 11:00:28 pm »

VooDoo - What do you want to say with your statement??? that we dont have the right to discuss this???

And it is not only EUR - only a few had posted here - always the same ppl. Do u really think that U VooDoo, being more active then me in the last two seasons, represent the whole community?Huh

I dont thinks so. I also dont think so that I do. But I posted my opinion. And the only thing that I see, is that you simply ignore arguments and try to blam us that were not that active u were.

THIS IS NOT OBJECTIVE and FOR U AS MOD NOT ACCAPTABLE
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« Reply #98 on: January 26, 2004, 11:29:08 pm »

I think I also have to throw in my 2 cents.

Holo this has nothing to do with fair and unfair it's about keeping the intern weapon balance. - the weapon fp view is a main part of the complete weapon stats contrary to R6, RS or Ghr were the weapon balance was only based on zoom and hit percentage(recoil).

RvS goes a step further and also adds the dimensions of a gun to the weapon stats using weapon fp view. If you take away the fp view it is like giving all guns in R6, RS and Ghr the same zoom. By applying the same zoom you take away one important part of the complete weapon stats.

This is the reason why the admins came to the conclusion that it would be best to force weapon fp view.

Gr??e,

Mauti
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« Reply #99 on: January 26, 2004, 11:54:06 pm »

This not exactly the same - Mauti - sorry -

B/C the waeps dont have the same zoom, when u turn off the FPV.
The HKG36K still needs long to zoom in and still has the same long zoom range. The smaller waeps still have there smaler zoom range.

B/C of fairness: I didn start the fairness debat, I simply gone with it and explained why it is not unfair.
The others never used the word fair - but they talked about balance - and unbalance ( Balance for FAIR - unbalence UNFAIR )

Ok, I will try go on on an other point:

Reaslistik.

If u wonna make the game realistik, then you have to put on kit restriktions but you dont wont!
So where the hell is the realistik???
Also a real special unit will never use Cmags - to heavy and to bad AIM with it.
But Cmags in this game make the weaps better balanced.

Also you never need to relaod - what makes the game more arcade then tactical - SO where is the realistic?

OK - IF STILL WANT TO DO SO - DO IT.

I AM TO TIRED OF ARGUMENTING HERE ( MAUTI WAS THE ONLY ONE WHO TRIED TO WITH MY ARGUMENTS AND NOT IRNORING THEM ) - NO COMMENT HERE FROM MY SIDE - NOMORE.

I will come back and post again - when ppl start to read and go with arguments and not simply say what they think! I think much - but nothing of this is really important to this or helps to find the solution. Think and put argument WHY u think so.

I did - may be some of my thought look kinda unthought - but it also could be my crappy english. I hate to debate in english, but sometimes I am force to do
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