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Author Topic: Project Island Thunder for Mac  (Read 51649 times)
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*DAMN Mauti
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« Reply #80 on: March 13, 2003, 07:24:43 pm »

First are you sure that you have used our Island Thunder Mac patch(the one from our Mac Downloads with the VISE installer!?) because the texture c01_detail_256dmc01_plantation.rsb doesn't excist anymore in the plantation.map if you have run the patch successfully.

Does  Island Thunder appear under Desert Siege in the mod list? If not move it so it is the lowest activated mod in the list and try it again.

Bye,

Mauti
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Auron
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« Reply #81 on: March 15, 2003, 10:00:11 pm »

ok I got it running
I had to delete and reinstall everything (minus the 1.02 beta patch) and it now works fine, so I think the beta patch was what was causing the trouble.
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Wolfbane
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« Reply #82 on: March 16, 2003, 01:40:57 am »

After unpacking the files, I have a data1 file with the following folders. Should I take the folders that have Mp2 in the name and place them into a root folder called Mp2. My [Group37] folder is just called Mp2, so do all the other labeled Mp2 folders go in there? The only thing in there now is a modscont.txt file. Help would greatly be appreciated.

[Group9][Support]English String Tables
[Group7][Support]English OS Independent Files
[Group59]Mp2_Video
[Group58]Mp2_Textures
[Group57]Mp2_Sound_Russian_Voice
[Group56]Mp2_Sound_Music
[Group55]Mp2_Sound English
[Group54]Mp2_Sound
[Group53]Mp2_Shell_Art
[Group52]Mp2_Shell Spanish
[Group51]Mp2_Shell Italian
[Group50]Mp2_Shell German
[Group49]Mp2_Shell French
[Group48]Mp2_Shell English
[Group47]Mp2_Model
[Group46]Mp2_Mission
[Group45]Mp2_Map
[Group44]Mp2_Kits
[Group43]Mp2_Equip
[Group42]Mp2_CommandMaps
[Group41]Mp2_Character
[Group40]Mp2_Briefings
[Group3][Engine]Kernel Placeholder
[Group39]Mp2_Attachments
[Group38]Mp2_Actor
[Group37]Mp2
[Group36]Mp1_Textures
[Group35]Mp1_Shell_Art
[Group34]Mp1_Model
[Group33]Mp1_Mission
[Group32]Mp1_Kits
[Group31]Mp1_Actor
[Group30]Mods_Textures
[Group2][Engine]ScriptEngine
[Group29]Mods_Sound
[Group28]Mods_Model
[Group27]Mods_Mission
[Group26]Mods_Map
[Group25]Mods_Male_3 English
[Group24]Mods_Kits
[Group23]Mods_Female English
[Group22]Mods_Equip
[Group21]Mods_CommandMaps
[Group20]Mods_Briefings
[Group1][Engine]SelfRegistering
[Group19]Mods_Actor
[Group18]Data_Shell_Art
[Group17]Data_Shell English
[Group16]Data_Save_Script
[Group15]Data_Motion
[Group11][Support]English Files
[Group10][Support]Non-SelfRegistering
[Group0][Engine]Engine Files
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tecumseh
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« Reply #83 on: March 16, 2003, 08:15:48 am »

Yeah, delete all the directories that don't have "Mp2" in the name. Then edit the remaining directory names so it looks like a normal mod (eg. "[Group39]Mp2_Attachments" becomes "Attachments") and put them in the folder Mp2, where the modscont.txt file is. Then run the patch.
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Wolfbane
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« Reply #84 on: March 16, 2003, 03:43:38 pm »

Thanks for the advice. Got it organized, patched and running. Thanks to all those who made this happen for the Mac platform.
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Wolfbane
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« Reply #85 on: March 18, 2003, 06:33:16 pm »

The names of the new weapons for the specialists aren't displaying correctly in game. In the team select screen, the weapons are listed as being "!find key". In game, they display as:

H. Ramirez = !find key [WPN_SUPMOD_M4]

K. Henkel = !find key [WPN_MM1]

Is there a file that I can simply add the proper names or am I missing a file that the game refers to for these names? It hasn't affected the playablity of the game, so I'm not too concerned about it.
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*DAMN Mauti
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« Reply #86 on: March 18, 2003, 06:54:30 pm »

Hmm I think you forgot to copy a file from the PC IT files because here all names appear correctly. The file is the string.txt located at your Mp2/Shell folder!

Bye,

Mauti
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Wolfbane
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« Reply #87 on: March 19, 2003, 12:14:48 am »

Hmm...

My folder was called "Shell English" which had the STRINGS.TXT file with the weapon names. I renamed the folder to just "Shell" and now it works. Thanks for pointing me in the right direction.
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-X-Ronin
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« Reply #88 on: March 21, 2003, 04:19:34 pm »


!!) When extracting via Winpack 3.0 you do have to rename the goup files as mentioned in the IS6-Informations:

Check the entry "Destination:" and make sure you rename the extracted group directory exactly as stated there, e.g.:
Group 37: Mp2_Actor

IS6 extra group information:
Destination: <TARGETDIR>\Mods\Mp2\Actor

=Actor


This is very important for some localized versions (I used the german one).



-X-Ronin
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WSTE_M
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« Reply #89 on: March 21, 2003, 04:32:31 pm »

Hi there!

I got it running 100% now! (I had some trouble with mission 4, for some reason the game slowed down to a halt there)

Anyway, thanks for the help Dan, it did work!

this isent entirelly on topic, but I thought you might know this, since you know a lot about .rsb files etc, where are the overhead map files ? you know the ones found in the briefing window and in the command window of the game ? Id like to open and print them for reference.

W
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Michael
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« Reply #90 on: March 21, 2003, 07:44:52 pm »

look in the CommandMaps folder
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Lupus
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« Reply #91 on: March 22, 2003, 01:42:04 am »

Hi Island Thunder guys,

Well I bought Island Thunder.
My wife has a PC that is on a DSL line with two Macs, so I was thinking I might be able to convert myself. My G4 has Randezvous and I did move some files from the old G3 to the G4 over the ethernet connection. Now I see that I need WinPack300b and I have no idea what it is or where I can get it.

Can I get some help here or should I just mail off to Mauti for the Full deal?
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Wolfbane
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« Reply #92 on: March 22, 2003, 03:45:08 am »

The Winpack 300 is downloadable at the GR utilities page:

http://dynamic.gamespy.com/~damnr6/macmods/grutilities.shtml
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[TRIBE]Meatwagon
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« Reply #93 on: March 26, 2003, 04:40:33 pm »

Hey Mauti, i just want to thank you for the IT patch. loaded IT and it is great, as far as i can tell cause i need to get a better video card for this game. get crappy frame rates. i guess my stock video card (rage 128) just does not cut it. well i should get the card today and fully experience the IT game. well thanks again to you and all that help in the patch...[tribe]meatwagon
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T.A.N.G.O
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« Reply #94 on: March 26, 2003, 06:55:30 pm »

Thanks for great work in IT for Mac ...

Downloading the patch went smoothly but got problems to dl winpack via fileplanet.
Alwas got the error: HTTP/1.1 403 Forbidden
Tried to dl with safari, IE, speed download, nothing works ...

any idea?

Thanks for help
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*DAMN Mauti
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« Reply #95 on: March 26, 2003, 08:56:14 pm »

Hi,

are you sure you used this link!?

http://www.fileplanet.com/dl.aspx?planetrainbowsix/damnr6/winpack300b.zip

It works fine here. Just tried it and no problems.  Huh

If it doesn't work send me an email and I'll send it you back(580kbyte).

Bye,

Mauti
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Brian
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« Reply #96 on: April 18, 2003, 08:38:35 pm »

Is there a txt file or web page somewhere that shows a directory listing of what the file folders and file names in the Mp2 directory should be, before and after a successful patch?  I don't think mine patched correctly...  After unpacking the cabs, I deleted all the folders that didn't have Mp2, and renamed them.  
It would be handy to see a list to make sure I did it right.  Tongue
I don't have access to a fully installed GhR PC to see the Directory.

THANKS FOR THIS PATCH!!   Grin
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*DAMN Elandrion
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« Reply #97 on: April 18, 2003, 09:36:50 pm »

step 1: unpack the .cab files.
step 2: copy the "MP2" folder to your mac's HD. delete all other folders/files. leave the MP2 folder untouched!!
step 3: move the MP2 folder into Ghost Recon Data/Mods folder.
step 4: run the patch.

*DAMN Elandrion
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Brian
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« Reply #98 on: April 18, 2003, 09:59:24 pm »

The thing is, I didn't get an Mp2 folder I got something like this.

[Group59]Mp2_Video
[Group58]Mp2_Textures
[Group57]Mp2_Sound_Russian_Voice
[Group56]Mp2_Sound_Music
[Group55]Mp2_Sound English
[Group54]Mp2_Sound
[Group53]Mp2_Shell_Art
[Group52]Mp2_Shell Spanish
[Group51]Mp2_Shell Italian
[Group50]Mp2_Shell German
[Group49]Mp2_Shell French
[Group48]Mp2_Shell English
[Group47]Mp2_Model
[Group46]Mp2_Mission
[Group45]Mp2_Map
[Group44]Mp2_Kits
[Group43]Mp2_Equip
[Group42]Mp2_CommandMaps
[Group41]Mp2_Character
[Group40]Mp2_Briefings
[Group3][Engine]Kernel Placeholder
[Group39]Mp2_Attachments
[Group38]Mp2_Actor
[Group37]Mp2
[Group36]Mp1_Textures
[Group35]Mp1_Shell_Art
[Group34]Mp1_Model
[Group33]Mp1_Mission
[Group32]Mp1_Kits
[Group31]Mp1_Actor


So I must have done something wrong...

Also the audio and video files are .wav and .avi not .aif and .mov...   should that have been renamed??
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*DAMN Mauti
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« Reply #99 on: April 19, 2003, 04:10:31 pm »

Look at page 4 of this thread there is an explanation.

Bye,

Mauti
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