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*DAMN R6 Community => Gaming (All your Gaming needs are here!) => Topic started by: *DAMN Mauti on February 13, 2003, 03:07:10 pm



Title: Project Island Thunder for Mac
Post by: *DAMN Mauti on February 13, 2003, 03:07:10 pm
Blzbub14 has posted a very interesting link to a discussion about Island Thunder for Mac (http://www.insidemacgames.com/forum/viewtopic.php?t=7730) at the InsideMacGame forum. I would like to discuss the progress and problems of Island Thunder for Mac here.

Here are some interesting points:

Quote
Ghost Recon is a Carbon app that doesn't support filenames longer than 32 characters. If you check the ike.log you will see which textures are failing to load. BUT Carbon apps could support longer filenames.
----------
idiablo wrote:

Problem 1:
All of the weird rendering problems are related to Alpha Blended textures that are in the A1R5G5B5 format, 16 Bits/pixel 1 Bit/Alpha and 5 Bits each of RGB. Resaving all of the offending files into either the A4R4G4B4, 16 Bits/pixel 4 Bits each ARGB or A8R8G8B8, 32 Bits/pixel 8 Bits each of ARGB, with Alpha Blending clears up the rendering errors.

Problem 2:
Ghost Recon is a Carbon app. It runs in OS X and in (sigh) OS 9. Thus it obeys the "legacy 32 character filename" rule. Some Island Thunder files (textures, etc) have names longer than 32 characters (which newer versions Windows and OS X don't have a problem with).

I ran some hacker utilities in OS 9 and I proved that the Classic environment doesn't like the filename length of the exapmple texture. The name is too long and gets truncated to "c04_foilage_leafy_tre#8FF6D.rsb". Ah Ha! :0)

How can we rename the resources without the source code and recompiling?
----------
Scot wrote: Well, Problem #1 is still a problem but is second on my list to Problem #2...which I have made some progress on.

I have been able to make some modifications and get all of the textures to load but there are still several levels that have the rendering problem "#1." This is true even if the textures seem to load properly.

I am in the midst of troubleshooting my modifications right now and I will post post either a "how-to" or an updater app to make the changes.

The problem I am having is narrowing down the rendering problem...why do some tree textures render fine and some do not? I understand that each map uses its own set of models/textures but each tree type (palm, leafy, etc.) look pretty much the same from level to level. The trees in CP02_island do not render correctly but in CP04_Island_Village they do. I am going to try swaping nonworking tree .rsb files for similar working ones. Any suggestions/comments?

The texture problems seems to affect only models with variable LOD. Examples are the Palm models in CP03_Prison:
cp03_palmtree.rsb
cp03_RattanPalm.rsb
cp03_LOD_AngPalm.rsb
cp03_LOD_palm.rsb

and CP02_island
cp02_palmtree.rsb
cp02_palmtree_dead.rsb
cp02_LOD_AngPalm.rsb
cp02_LOD_palm.rsb
(as well as the wall...what texture does the wall use? cp02_hut_wall.rsb, cp02_grass_wall02.rsb, cp02_Rock_Wall.rsb, or cp02_grass_wall.rsb)

To test this theory just play CP02 or 03 and go the options->graphics and change the Tree LOD to a diffrent setting, click accept and see how trees have changed.

So far the facts. I just contacted i5works, the guys who ported Ghost Recon, about the Carbon app. May they could release a new Carbon version of Ghost Recon that supports longer filenames. Well I hope they answer me asap.

Alright maybe we get IT to work properly.

Bye,

Mauti

Update: You can download some fixes made by Scot here(IT Mac.sitx) (http://homepage.mac.com/WebObjects/FileSharing.woa/wa/default?user=ohls&templatefn=FileSharing4.html&xmlfn=TKDocument.4.xml&sitefn=RootSite.xml&aff=consumer&cty=US&lang=en)


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on February 13, 2003, 06:28:21 pm
Scot how did you get the textures with filenames longer than 32characters to work, if you did!? You can only replace the texture names in the .map file with filenames that have the same length or the game will crash(same as Rainbow Six and Rogue Spear). Also I tried to play around with longer mission filenames. The ike.log shows truncuated filenames in MacOSX although they were correct. At least this isn't a problem because all mission data is stored in one file so you can simply cut the mission file name.

However I have to buy IT first before I can really help you but may i5works saves us a lot of time.

Regards,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: iDiablo on February 14, 2003, 01:52:51 am
Hi guys. I am here now. Thanks for inviting me.

OS X 10.2.4 is out...


Now lets fix the IT expansion pack! :0)


Title: Re:Project Island Thunder for Mac
Post by: iDiablo on February 14, 2003, 01:56:29 am
Scot how did you get the textures with filenames longer than 32characters to work, if you did!? You can only replace the texture names in the .map file with filenames that have the same length or the game will crash(same as Rainbow Six and Rogue Spear). Also I tried to play around with longer mission filenames. The ike.log shows truncuated filenames in MacOSX although they were correct. At least this isn't a problem because all mission data is stored in one file so you can simply cut the mission file name.

However I have to buy IT first before I can really help you but may i5works saves us a lot of time.

Regards,

Mauti

I have a copy of the commercial PC CD IT pack. It is 210 MB compressed.  I bought it retail and installed it on a PC, and then .Zipped the files and moved them to my Mac.

I also have thePC  utilities and tools from the PC IT CD as well.

If you need them let me know. I have an FTP server.



Title: Re:Project Island Thunder for Mac
Post by: Scot on February 14, 2003, 02:55:26 am
Okay, here we go everyone...first attempt. Let me know how it works for you. It comes in at about 12.4 MB. Not an elegant solution at the moment but I am working on an installer that will update the .map files and rename the .rsb files automatically. So much to do and so little time.

IT M.sitx (http://homepage.mac.com/ohls/.cv/ohls/Public/IT%20Mac.sitx-binhex.hqx)

Scot


Title: Re:Project Island Thunder for Mac
Post by: .vooDoo. on February 14, 2003, 04:49:41 am
Scot,
could you please tell me what it is that i just dl'ed. What ever it was "IT.sitx" was only 5.7megs and both times that i dled them(in os9 and osx) they just dissapeared from my desktop when i tried to expand the file. Both times it said the file was in use. I did a search and there is no file by that name.  ??? >:( ??? >:( ???


Title: Bad news
Post by: *DAMN Mauti on February 14, 2003, 08:25:11 am
Hi guys I just got reply from i5works to release a patch that makes Ghost Recon a Carbon app that supports long filenames:

Quote
Thanks for your continuing interest and support of Ghost Recon and the other Red Storm titles we've worked on.

As for patching Ghost Recon to support long file names, that would not be feasible. The game works correctly as developed and fully supports the Ghost Recon and Desert Siege missions. If there's concern about the missing texture messages in the log file, those are safe to ignore, and in fact are generated by the PC version also. For all other issues you should contact Aspyr.

I don't give up yet but currently can't expect their help in this issue  :(

Regards,

Mauti
iDiablo check your  private messages please.


Title: Re:Project Island Thunder for Mac
Post by: Scot on February 14, 2003, 10:29:33 am
Scot,
could you please tell me what it is that i just dl'ed. What ever it was "IT.sitx" was only 5.7megs and both times that i dled them(in os9 and osx) they just dissapeared from my desktop when i tried to expand the file. Both times it said the file was in use. I did a search and there is no file by that name.

My wonderful 56k dial-up connection takes a bit of time to upload 12.4MB. Try it again...

Scot


Title: Re:Bad news
Post by: Scot on February 14, 2003, 10:54:47 am
Hi guys I just got reply from i5works to release a patch that makes Ghost Recon a Carbon app that supports long filenames:

Quote
Thanks for your continuing interest and support of Ghost Recon and the other Red Storm titles we've worked on.

As for patching Ghost Recon to support long file names, that would not be feasible. The game works correctly as developed and fully supports the Ghost Recon and Desert Siege missions. If there's concern about the missing texture messages in the log file, those are safe to ignore, and in fact are generated by the PC version also. For all other issues you should contact Aspyr.

I don't give up yet but currently can't expect their help in this issue  :(

Regards,

Mauti
iDiablo check your  private messages please.

Well, they obviously do not understand the issues at hand...if a texture that actually exisits and fails to load is NOT something that is safe to ignore. If that texture does not exist and fails to load then it is acceptable to ignore it.

It is so frustrating when so called "experts" think they know so much about a given subject that they fail to acknowledge that others may know something they don't. The assumption that nothing could be wrong only furthers this point. While the GhR app may not contain a "bug" it does have a problem using any mods with +32 character filenames or A1R5G5B5 textures...which are not limitations of the OS (at least not OS X).

Well, if the "experts" are unwilling to fix it, the unwashed masses will have to tackle it. It will not be the first time, and it, sadly, will not be the last.

Make it so.

Scot


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on February 14, 2003, 05:28:02 pm
I agree Scot, well I just wanted to write them again and explain our problem a little bit more detailed so I wanted to restart in OSX to give them some examples(lke.log files)   Somehow the harddisk drivers crashed so I can't boot my Mac(writing this from my mom's mac)  >:(  But after the weekend I'll get in contact with them again.

Bye,

Mauti
P.S.: It's still 5.6MB


Title: Re:Project Island Thunder for Mac
Post by: Dan on February 15, 2003, 01:57:22 am
Greetings,
Just wanted to throw my 2 cents : the reply you got states 'the game works correctly as developed and fully supports the Ghost Recon and Desert Siege missions.', and it indeed does. I don't think the guy misunderstood what you were asking for, and I don't think either you'll get any other reply than the sadly standard 'I'm neutral and can't discuss anything because lawyers might be watching my emails, augh!' developper kind of answer, as it's doubtful support for some mods and an expansion pack not released for the mac is part of their job.

Also, thank you very much Scot for your effort, I couldn't get the missing textures in IT to load despite my lame efforts at messing up the .map files. Can't wait to play those swamp maps without the dancing white cubes in front of me ;)


Title: Re:Project Island Thunder for Mac
Post by: Scot on February 15, 2003, 02:14:16 am
Sorry for the trouble with the download. If BT doesn't get DSL to us this year there is going to be hell to pay.

It is being sent to my iDisk right now...I will post a message when it is complete.

Scot


Title: Re:Project Island Thunder for Mac
Post by: .vooDoo. on February 15, 2003, 09:59:00 am
Thx Scot, let us know.
vood's


Title: Re:Project Island Thunder for Mac
Post by: Dan on February 16, 2003, 01:43:07 am
Hello again,

I'd like to correct a little thing about the alpha blended textures needed to be modified, from a post in the inside mac games forums. I've been messing around with the rsb files on a pc, and in my experience, it is actually the alpha tested ones you need to change, enabling alpha blending will create other glitches. So far, I got the first map to render almost perfectly, thanks to scot's .map. The only thing left is the transition between far and close trees : the orientations of the branch and leaves changes a lot on the palmtrees.

Regards.


Title: Re:Project Island Thunder for Mac {....bear in mind...}
Post by: ^AcK! on February 16, 2003, 09:12:09 am
Well it's nice to see a couple more ppl working on the technical side of the game land.  Given the conditions of code in Ghost Recon and comparing it to Island Thunder, its possible to convert this add-on in to a working "mod" for OSX.
I'll throw some ideas up here for you to digest:

*1st issue: long filenames.  

This reminds me an applescript util along the lines of The Sims "Skin Shrinker", a droplet that shortens the filenames, and also changes the related text file to reflect the shortened .rsb filename.


** 2nd issue:  ike.log  errors from possible corrupted files

After reviewing the posts at IMG, iDiablo's report (pg3-bottom) concerning "RSFILEDATA: FindFile could not find file c04_foliage_leafy_tree_branch.rsb" brings up the fact that the Ghost Recon.app also acts like an XML processor.   My educated guess being that iDiablo mentions : "The name is too long and gets truncated to " c04_foliage_leafy_tre#8FF6D.rsb".  where the cause of that particular error could be caused by a factor in the A) the name of the .rsb file, and/or  B) that particular file may not have been UTF-8 specific or corrupted during the installation/import of the PC files.   XML resource:  h**p://www.w3.org/TR/REC-xml#dt-validating     .....  
At any rate, if you manage to get the PC version to install properly without errors, make sure the files are enabled for READ-ONLY and ARCHIVE prior to transferring them to the Mac platform to ensure that any data doesn't get corrupted.  If after the files are successfully imported, and the files are still coming up with errors, you may need to use the [PC] RSBbitmap.8bi  plug-in for PC photoshop 5 or better to recompile the .rsb files.  Text files with errors can be easily fixed in BBEdit 7+ using the check syntax function to ensure that all the code and the correct referring filenames are in the necessary files. (minus the .RES files --> Ghost Recon Data/DATA/Shell folder)   :o

***3rd issue: Texture anomalies

Red Storm Ent. really bent us Dedicated Mac-Users over for this Tom Clancy series.  the .RSB files in Ghost Recon are certainly not the same coding as the Rogue Spear .rsb files which could easily be converted into .picts then manipulated and turned back into working .rsb files again.    Desert Seige (PC)  shipped with a PC-proprietary adobe photoshop plug-in  for easy manipulation of  .rsb files   >:( >:( >:(  the best possibility to expect is for someone, (and not me) to write an updated .RSB converter/droplet that will turn them into a more usable file type like .TGA (Targa, native plug-in residing in OSX P-shop 7) That will put us back in the game for self-sufficient conversion without having to use a PC-version of pshop with the rsb plugin then dragging it back over to OSX.  

****4th issue:  mission.mis file-scripting

After spending most of my afternoon pouring through the countless PC tutorials on Ghr modding and mod-making, and knowing that IGOR (Ghr editing tool, ships w/ Ghr+DS) compiles the {Scripting}AAAFFGGGDDDAGSGAAA{/Scripting} code near the bottom of the mission.mis file would be impossible to repair without IGOR/ other editing tools to compile it.  If someone knows how to interpret what appears to be endless rows of capital letters in the .mis files, I'm all eye n'ears.

*****5th issue:  strings.txt  (Ghost Recon Data/Data/Shell/strings.txt   --> updating its definitions)

This contains references to the parent code for the .atr , .kit , .mis , .gun , .prj , .itm   files.  I have not yet had a chance to view all the files in the IT expansion, but as for trying out other mods from  w*w.ghostrecon.net  and finding that the guns for the kits in SP mode will sometimes say " !findkeyweaponname "  means that there isn't a {NameToken}WPN_WHATEVER{/NameToken} listed for the specific value of the XML expression.  Careful attention should be paid to for the equipment so that we'll get the right effects for the chosen kit.

!Great explanation of the game files: h**p://www.ravenmouth.org/ITut/Editor.html

!What the #'s in the .gun file means:
h**p://www. ghostrecon.net/html/weapons-01.htm

!Mod-Creation resources:
h**p://www.theplatoon/tutorials/listing.asp

'Keep in mind that Kevill started banning ppl for hosting Black Thorn (converted into a mod from the PC-stand-alone) on gameranger.  I'm not going to convert something this time, It's YOUR turn to SHINE!'

~I dont suffer from insanity, I ENJOY EVERY MINUTE OF IT!~


Title: Re:Project Island Thunder for Mac
Post by: Scot on February 16, 2003, 10:21:33 pm
Hi everyone,
I re-copied the IT Mac.sitx file to my iDisk today. Sorry for the trouble with this. If the link above is broken please let me know and I will fix it.

I am currently working on an installer app that will patch the .map files and rename the textures. If we can get the other textures fixed I can incorporate that as well.

Scot


Title: Re:Project Island Thunder for Mac
Post by: blzbub14 on February 17, 2003, 06:40:17 pm
Hi all,
just need one point clarified. PC Island Thunder MUST be installed onto a PC (or VPC) that has Ghost Recon installed. Does this mean that the IT expansion is checking for the right files/folder hiearchy or does it actually check the GhR app for version no.s etc prior to installing?

I guess what I'm asking is, because I have no PC owning, GhR playing friends will I have to by full PC versions of GhR AND IT in order to get the mp2 folder installed or is there a workaround?


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on February 17, 2003, 07:15:12 pm
For VPC: it should be enough to create a new directory Ghost Recon with the subdirectories Data and Mods. Note the PC version doesn't have a Ghost Recon Data subdirectory. The installer probably checks this hierachy as well as the app. So if you get somewhere a correct and fully updated GR PC app it should work. Toby mentioned something that IT uses a .cab format and he can't open it with decompress utilities but through the installer it should work on VPC too. But no promises...

Mauti


Title: Re:Project Island Thunder for Mac
Post by: Scot on February 17, 2003, 11:52:55 pm
There is a program called "i6comp" that will extract InstallShield .cab files. Just do a search on your favorite search engine for "i6comp" and you should find it. There is a version that has a Windows GUI font-end that should help out a lot. You will only need the packages that begin with MP2 (you will see what I mean when you start playing with it).

If I can help just let me know.

Scot


Title: Re:Project Island Thunder for Mac
Post by: Scot on February 18, 2003, 03:57:46 pm
I just put WinPack300b on my iDisk. It is a WIN32 GUI front-end for icomp2-6 and should be able to unpack all InstallShield .cab files...so long as you have access to a (Virtual)PC.

On an very happy, happy note...I have been able to get most of the textures to display! It took some work in Photoshop (the,  >:( Windows version) but I managed to convert them to R4G4B4A4 files. The Mac version of GhR has no problem understanding this format and they look great (especially compared to the garbled versions).

I will try to get cracking on the patch (hopefully tonight) and will put it on my iDisk as soon as I can.

BTW, my GhR crashes when I try to host a multiplayer game...even without the mods activated. Any ideas or should I just install a fresh copy?

Scot


Title: Re:Project Island Thunder for Mac
Post by: hervon1 on February 19, 2003, 01:49:22 am
The IT file on the iDisk seem to incomplete.  I only get 5,6 MB and it should be 12,5 MB.

thanks


Title: Re:Project Island Thunder for Mac
Post by: iDiablo on February 19, 2003, 02:31:35 am
I just put WinPack300b on my iDisk. It is a WIN32 GUI front-end for icomp2-6 and should be able to unpack all InstallShield .cab files...so long as you have access to a (Virtual)PC.

On an very happy, happy note...I have been able to get most of the textures to display! It took some work in Photoshop (the,  >:( Windows version) but I managed to convert them to R4G4B4A4 files. The Mac version of GhR has no problem understanding this format and they look great (especially compared to the garbled versions).

I will try to get cracking on the patch (hopefully tonight) and will put it on my iDisk as soon as I can.

Scot

Dude, you rock! I can't wait to play the game with the proper texture! Yahoo!!!! Thanks for the help. We all appreciate it very much.

If you need a 2nd iDisk location let me know, I am willing to help you distribute the patch!

idiablo@mac.com


Title: Re:Project Island Thunder for Mac
Post by: Gotcha on February 19, 2003, 04:25:54 am
Thank-you all for working on this texture problem. I don't understand how to fix most of the probs u fixed but thanks for fixing them!!! I look forward to playing with the correct textures. Thanks scot and idiablo and everyone else for there input on it.

Justin


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on February 20, 2003, 02:19:42 pm
Once everything is working I'll make an vise installer(we are still supported by the almighty installer guys). And of course I can host it here. I soon should get IT so then I'll also try my best to run the game perfectly.

Bye,

Mauti
Update: Hervon the 5.6MB IT M.sitx file works fine in MacOSX. One question to Scot: How could you change the texture names in the map file!? What app did you use? Did you do that on a Mac or PC because if you edit the texture names on a mac the map crashes.

Scot about your hosting problem: Delete your options.xml sometimes this helps if the problem persists I also would suggest a fresh copy.


Title: Some faults at Scot's .map files
Post by: *DAMN Mauti on February 20, 2003, 03:02:21 pm
Hi Scot,

You forgot to fix this file at the C03_High_Sierra map:

c03_foliage_LOD_Young Sapling.r

and at the C01 Plantation map you made this texture to long:

c01_detail_smalldmc01_plantat.rsb

this file is still to long(33characters)

Otherwise great work.

Greetz,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on February 20, 2003, 08:31:10 pm
Sorry for tripple post. Scot you don't have to explain it me anymore I finally found a HEXEDITOR with a non destructive delete so I am now able to rename the textures however about the alpha channels: you still have to do this part alone because I don't own a PC and you can imagine that Photoshop won't run to well on VPC ;)

I'll fix the files I mentioned above.

Cya,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: hervon1 on February 21, 2003, 01:53:12 am
Update: Hervon the 5.6MB IT M.sitx file works fine in MacOSX. One question to Scot: How could you change the texture names in the map file!? What app did you use? Did you do that on a Mac or PC because if you edit the texture names on a mac the map crashes.
 

I keep trying to get the file either with Safari or Explorer and I end up with a file that freezes Stuffit!  Did anyone had this problem ? :(  I pick files from all over Internet without problem.


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on February 21, 2003, 11:25:55 am
Firs toyu have to unstuff it in MacOSX with the latest updated. Yes sorry forget about this: it freezes because the last .map file it unstuffs crashes. Just do a hard quit with command + alt + esc (or) q and end Stuffit. Now you have all .map files with a read me.(don't use the C03 high sierra map its empty) replace the other .map files and shorten the textures according to the read me. That's it.

Bye,

Mauti
ps: I gonna fix some minor flaws but could someone please send me the textures with updated alpha channels!? Scot!?


Title: Re:Project Island Thunder for Mac
Post by: Scot on February 21, 2003, 07:13:52 pm
Okay, I took down the IT Mac.sitx file and replaced it with an 18mb IT Mac Fix.sitx  This file contains the .maps and the .rbs files that have either had thier names changed or have been converted from 1A5R5G5B to 4A4R4G4B (these names are in all CAPS). Read the included readme file.

Just copy the contents of each folder into the matching folder on your install and violia! Beautiful textures everywhere.

Please let me know if you find any errors and either I can fix them or anyone out there is more than wecome to alter anything I have done...anything for a better product.

Next comes the installer...more to come.

Scot


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on February 21, 2003, 07:28:23 pm
Scot do you gonna make the installer? I could do that as well. I am using VISE installers.


Title: Re:Project Island Thunder for Mac
Post by: Scot on February 21, 2003, 10:16:10 pm
Knock yourself out with the installer. With the state of the world as it is I am staying plenty busy. Let me know if I can help.

Scot


Title: Re:Project Island Thunder for Mac
Post by: Dan on February 22, 2003, 07:26:39 am
Nice work on the textures Scot ! Me and my friend were converting all textures to A4R4G4B4, and sounds like we could have spared a lot of work, only a few needed fixing, oh well ;)

Anyway, on the to do list :
a few other files need renaming :
in mp2/briefings/ : rename c08_mountain_stronghold_shots.rsb to 8_mountain_stronghold_shots.rsb
in mp2/textures/faces/specialists/ : Klaus_Henkel_head_blink_cuba.rsb to laus_Henkel_head_blink_cuba.rsb and Henry_Ramirez_head_blink_cuba.rsb to nry_Ramirez_head_blink_cuba.rsb

As for sounds, I guess people are already aware but anyway, convert the .wav to .aif and delete the .wav files, the 3D sound locations won't work properly otherwise (at least on my comp).

Finally, there are few camo wearing humans' textures that need fixing too. I guess those can be found in mp2/textures/faces/ but I'll look into it later (and I bet Scot will have it done before I'm done opening photoshop ;).

P.S : the helicopter shadows don't show properly here (most notably in campaign mode). The textures appeared to be proper when we tried to edit them. Anybody else having this trouble ? might be my 3D card (Radeon 7500 32MB).


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on February 22, 2003, 02:08:53 pm
Alright Installer is almost finished but I noticed few faults:

at map c03 and map c04: You forgot to shorten some textures(has already been fixed) - alpha channel of these LOD files are working fine:

c03 map:
c03_foliage_LOD_Young Sapling.rsb
c03_foliage_lod_canopymedium.rsb

c04 map:
c04_foilage_lod_young sapling.rsb
c04_foilage_lod_canopymedium.rsb
(I guess you didn't notice the missing LODs above because on high tree details they don't appear.)

Furthers bugs on map c01, c07 and c08 have been fixed.

But the briefing pics of the c01 mission are still messed. Seems like they also need some alpha channel fixing(Briefing folder). Also the small grass at the c01 map has still some alpha channel flaws(I mean the grass of the field where the BlackHawk goes down)

Also some tango camouflage is screwed:

(http://dynamic.gamespy.com/~damnr6/images/alphabug.jpg)

Dan about the chopper shadows: I think they appear correct somtimes they are blocky but I guess that's the physic  engine but I don't have a PC to compare.

About the sounds although the Ike.log says it can't find the sound files they work fine here. All Ghost Recon mods I have converted have their original sound files and the sounds always worked fine.

To sum up Scot or Dan if you could please fix the briefing pics, the small grass texture of c01 and tango camo(textures are stored at the Character folder/enemy but may you should check the other subfolders as well) you would help me out. You can send me them to damnr6@planetrainbowsix.com. If that is done Island Thunder has been ported successfully to Mac  ;D

Have a nice day,

Mauti
ps: All multiplayer maps tested and they work excellent without any flaws.
pps: Btw you should try out the new defend mission they are very fun.



Title: Island Thunder Late Addition
Post by: *DAMN Mauti on February 22, 2003, 07:42:07 pm
I just played through the mod(with some help) and I noticed that also on map c05 are 2 textures where the alpha channel hasn't been fixed. Please Scot or Dan send me those files as well. That's it otherwise IT works like a f***ing charm ;D Only the framerate still sucks on my iMac.

If you don't know how to skip levels look at our Articles (http://dynamic.gamespy.com/~damnr6/tet/index.shtml) section.

Bye,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: abe*` on February 23, 2003, 11:43:04 am
hehe,

i just want to be the first to thank mauti and everyone else involved for making this happen. i had a crazy vision of an installer for mac that would take a PC copy of IT and make it 100 percent usable on mac and......(sighs with joy)......it looks like its gonna happen REALLY soon....thank you all for helping us keep up with those pesky PC games  ;D


Title: Re:Project Island Thunder for Mac
Post by: Dan on February 24, 2003, 09:12:39 am
Mauti, since I can't tell which one is working or not (thanks to my stoopid 'replace 'em all' effort in the first place), I've put a small archive with some c05 textures that might countain the culcript. Let me know.

h**p://www.chez.com/evangelion/morec5textures.sit

as for the camo thing, seems the textures weren't in the textures/faces/ folder, might be the character/ one... We'll see.


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on February 24, 2003, 09:21:30 am
Yes I know so I posted character folder ;) However thanks I gonna try this out and let you know. Did you have any success with the 1st mission briefing!?

Bye,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: Dan on February 24, 2003, 02:13:26 pm
Dang, messed up me creating account... erm, anyway

You were right about the briefing pix of first mission (guess I wanted so bad to try out the IT extension that I didn't bother to look at those ;). Fixed c01_brfg-box.rsb is there :

h**p://www.chez.com/evangelion/c01_brfg-box.rsb.sit

also, the CP01 LOD version of Monkey Tree didn't get a fix in scot's package, and it is kinda messed, replacing it with the c01 version worked here (though it might be because we fixed here in the first place, let know if the still is still present with this "fix").

Regards.


Title: Re:Project Island Thunder for Mac
Post by: Dan on February 24, 2003, 02:29:18 pm
Forgot about this in the previous post :

The camo texture glitches seem fixed here, but as usual we changed almost all textures (Yeah, overdoing it a bit...). Anyway, my point is, I've got the fixed textures, but they weight 10MB, I didn't cross-check them to see which one in particular had a prob (it is kind of tricky, I'm not good at getting close and personal to FDG soldiers to ask them if they got the proper textures ;), and I have no way to host them (my host's ftp, at chez.com, doesn't like files larger than 1MB). If you're willing to do the booooring test, and figure a place where I can upload them... or we can just wait for Scot's work, I bet he's got a better way of doing things than I do :)

mm, me engrish is getting cryptic :/


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on February 24, 2003, 07:28:29 pm
Hi Dan,

thanks for the textures - the briefing is now working however the c05 textures were the wrong one.

I don't understand what you want me to say with the Monkey tree texture!? There is still some grass that doesn't show up properly(is this the monkey tree texture!?) I didn't notice any other bugs.

Alright to sum up:

c01 grass
c05 2 textures
enemy camo

still doesn't work properly.

Btw I got the movies to work without changing their settings. Just rename the intro.avi to intro.mov and c_outro.avi to outro.mov. In MacOS X you will only hear the voices but for me in MacOS9 it works fine. Could someone else test this please because I am not sure if the QT6 DivX codecs or my other installed DivX codecs make them playable in OS9. I fear the 3rd party plugs make the movies visible.

I could open a hotline server Dan however it would be huge work to find the correct file and I don't want to include all textures in the patch(makes it to large thats also the reason why I probably won't add the 30MB movies.) What do you think about the movies!? Maybe additional installer!?

Bye,

Mauti
ps: I want to wait if Scot knows the problem textures if not I gonna open a HL server. PS about this monkey tree texture - could you send it me via mail please.


Title: Re:Project Island Thunder for Mac
Post by: ::GSG9|usr|ice| on February 25, 2003, 03:11:44 pm

Btw I got the movies to work without changing their settings. Just rename the intro.avi to intro.mov and c_outro.avi to outro.mov. In MacOS X you will only hear the voices but for me in MacOS9 it works fine. Could someone else test this please because I am not sure if the QT6 DivX codecs or my other installed DivX codecs make them playable in OS9. I fear the 3rd party plugs make the movies visible.

I could open a hotline server Dan however it would be huge work to find the correct file and I don't want to include all textures in the patch(makes it to large thats also the reason why I probably won't add the 30MB movies.) What do you think about the movies!? Maybe additional installer!?

Hi all,

about the movie problem: both movies are made with a Codec by M$ called "MS-MPEG4v2 Video". I have both Codecs, msmpeg4v1.component and msmpeg4v2.component so it plays (Video AND Audio with no hassle) here well under Mac OS X 10.2.4. The Codecs are stuffed 930Kb. So maybe if you make an installer, it is a good idea to include the Codecs and install them in /Library/QuickTime.

Let me know what you are think - I can send the Codecs via mail to you.

::GSG9|usr|ice|
--
INTEL INSIDE
It's not a marketing gimic, it's a warning label.


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on February 25, 2003, 04:02:26 pm
Yeah it would be great if you could send me them please. (I have the OS9 codecs(I only have to gather which ones) that are also only few hundred kbytes large so I'll include them)

Bye and thanks,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on February 26, 2003, 11:31:48 am
Thanks for the codecs.

Dan when you are the next time online please send me an email and I give you my Hotline server access data so you can upload all the c05, c01 and character/enemy folder please.

Then I should be able to finish the patch  :D

Bye,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: Mr. Lothario on February 27, 2003, 02:03:15 am
     Will the Mac version of IT network cross-platform with the PC version?

     BTW, thanks a ton for putting in this work, guys. : )


Title: Re:Project Island Thunder for Mac
Post by: Jeb on February 27, 2003, 02:49:02 am
yeah it does work cross platform, i tried it today off a pc server
64.124.130.118
or it might be
65.162.245.140


Title: Re:Project Island Thunder for Mac
Post by: Meatwagon on February 28, 2003, 06:44:01 pm
when and where is the Island thunder patch going to be readY? cant wait. have the game waiting.


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on February 28, 2003, 08:37:14 pm
It's a teamwork production. Currently I have to wait for some textures but I should get them very soon. So I hope this weekend or early next week.

Bye,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: JethroTundra on February 28, 2003, 09:36:30 pm
I have Scot's Feb 21 fix which is working fine except for mission 3, which has a lot of large fat trees/shrubs that show up with no texture (look plain white and can't see thru). Is this a known problem or did I install something wrong?

Anyway, I appreciate everyone's work on this and unless there's a reply to this message I'll just wait for the full patch and try again.


Title: Re:Project Island Thunder for Mac
Post by: abe on February 28, 2003, 09:38:45 pm
jethro,
try setting your tree detail to high in graphics options....that worked for me.


Title: Re:Project Island Thunder for Mac
Post by: mainman@schol on March 03, 2003, 05:39:54 pm
Do you guys have permission from aspr to do this?


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on March 03, 2003, 06:00:26 pm
No we don't have permission from Aspyr. Aspyr also doesn't own any rights of Island Thunder. If we would distribute or sell a complete Mac Island Thunder version we would have to buy the rights from UbiSoft. Everything else would be pirating.

However we won't offer Island Thunder at *DAMN R6 we only offer a tutorial and patch if you own the full PC version of IT. The patch alone is worthless. And this is legal.

Bye,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: Meatwagon on March 03, 2003, 07:54:14 pm
Hey Damn Mauti
how come i see people posting IP adresses to Play IT on Gameranger. have other people beat you to the punch of developing a patch? or is it people that are helping you develope it and seeing how it plays on multiplayer mode?


Title: Re:Project Island Thunder for Mac
Post by: Meatwagon on March 03, 2003, 08:12:15 pm
actually i answered that ? myself. it loads but w/ texture problems. cant wait for the patch and tuturial. i have a pc w/ IT waiting. hope things are going well w/ it.

and aspyr has no desire to do IT so your the man for it...


Title: Re:Project Island Thunder for Mac
Post by: dead_kennedy on March 04, 2003, 07:13:57 am
"it" loads with texture problems -- on YOUR side -- as far as you know. you can't really speak for the other clients. or can you?

just to be accurate.


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on March 04, 2003, 09:41:59 am
Well Dead Kennedy the beta patch that is used by many GR users has many bugs. May you won't notice them immediatley because indoor textures, briefing textures, tango camos, trees on low and med settings, grass.. aren't working.

Bye,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: Meatwagon on March 04, 2003, 03:21:16 pm
any further word on your patch Damn? soon please.


Title: Re:Project Island Thunder for Mac
Post by: frizzo on March 04, 2003, 04:23:09 pm
So now with how well this patch is turning out, the million dollar question is...are you guys willing to take on the project of getting the Sum of All Fears maps to work well on the mac considering the engine is the same with slight modifications? Just a thought. Great work guys, you make us Mac gamers proud!!!!

|..frizzo..|


Title: Re:Project Island Thunder for Mac
Post by: Jeb on March 04, 2003, 04:49:16 pm
I saw a mod on ghostrecon.net that allowed the Sum Of all fears maps to work in GHR,
as far as texture problems all but 2 that i saw didn't work in high resolution mode with every setting turned up.
Here is like 70 screenshots i took from IT a while ago
http://homepage.mac.com/farmerjeb/it/it.html
here is the download link to the mod that converts the SOAF to GHR
http://www.fileplanet.com/dl.aspx?/planetrainbowsix/atwar/GR/misc/soaf_maps.zip
hope it works right


Title: Re:Project Island Thunder for Mac
Post by: WSTE_M on March 05, 2003, 06:49:57 pm
Hi!
Thanks for doing this, I follow your attempts with great interest..

However I have been thinking, would it be possible to make a extractor that will drag the nesserey files out of the Island Thunder CD-Rom, so that we wouldent have to get our hands on all three elements of the PC game, before we could play IT on a mac ?

I cant imagine that it would be illegal...

W


Title: Re:Project Island Thunder for Mac
Post by: Mr. Lothario on March 05, 2003, 07:19:28 pm
     If I understand correctly, you only need the commercial Island Thunder disc. The converter which "patches" the files to function correctly on a Mac will operate on the PC files, making it possible to run IT on the Mac version of Ghost Recon. So there's no "all three elements of the PC game," only one--the expansion disc.


Title: Re:Project Island Thunder for Mac
Post by: WSTE_M on March 05, 2003, 08:04:50 pm
Ahhh Thanks alot!

W


Title: Re:Project Island Thunder for Mac
Post by: blzbub14 on March 06, 2003, 03:14:13 pm
Hi all, finally got off my arse and bought IT.
Downloaded i6comp and extracted data1 and data2 cabs. Am I right in assuming that I only need to use those Group folders lablleled with mp2 and that all other files already exist in my GhR directory as part of the initial GhR/DS install and 1.4 update.

BTW thanks to all who have contributed in this upcoming patch (I wont name names as I'm sure to miss someone).

WHEN CAN WE GET IT!!!!  ;)


Title: Re:Project Island Thunder for Mac
Post by: Tmac on March 07, 2003, 04:46:18 pm
Hi guys,

I have a fix for IT, if any of you are interested.  You have to fiddle with the graphics settings a bit (adjust tree settings, and turn graphics up a bit higher, if not all the way), but it DOES work.  Absolutely NO origami in my games now.  You really notice it on maps like High Sierra, etc.  Been playing with it for the past two weeks. (G4/466/512-Radeon 8500).


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on March 07, 2003, 04:52:29 pm
Hi thanks for your offer. However we also have those fixes done since 21st february(downloadable at Scot's website). We only want to fix all small bugs as well so there won't be a difference between Mac and PC on any settings.

Bye,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: Mac on March 09, 2003, 10:35:19 pm
Hey Mauti,

I downloaded the .sitx file on Scot's website but i can't open it.... do you know what the problem is???

thanx
Mac


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on March 09, 2003, 11:34:59 pm
You need the latest update for Stuffit Expander and you can only open it in OS X. However I just received my last texturess(which hopefully work now) so the patch will be online tomorrow!

Bye,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: WSTE_M on March 10, 2003, 11:09:39 pm
Hi!

I got Island Thunder, "installed" it on VPC, dragged the mp2 folder to my mac GR folder, and applied Scot's Mac Fix.

unfortunatly two things happened, one is that the colors are messed up in certain placed (the max fix is not working) the other is that all sound is at equal volume, (enemy shooing is as loud as my own.)

What have I done wrong, I am using the latest Ghost Recon patch.

W


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on March 10, 2003, 11:17:33 pm
Scot's Mac fix is a very early beta version of the Mac patch that will probably come out tomorrow(if I get the right textures). About the sound I didn't notice any troubles here.
The IT sounds are untouched as all sounds used in mods available at our Mac Archive.

Bye,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: WSTE_M on March 12, 2003, 12:27:58 am
I just reinstalled Ghost Recon AND LOST ALL OF MY CAMPAINS, and unfortunatly the sound is still messed up. I think that only ONe sound is has its volume messed up, that is the AK shooting gunfire (iThink) could this be a clue ?

W


Title: Re:Project Island Thunder for Mac
Post by: Boom on March 12, 2003, 04:21:39 am
I installed the IT patch and everything works fine except for the movies still, I installed the MPEG4 OSX version  but it says it cant read the file,

Boom :P


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on March 12, 2003, 08:05:01 am
You have to restart and start a new campaign then it will show you the movie at all glory. Furthers you should have installed Quicktime 6 but I think that comes with MacOSX. If it still doesn't work: the MPEG4 codecs are named:

msmpeg4v1.component
msmpeg4v2.component

They get installed in your user's library quicktime components folder. May it doesn't install them properly if you have more user accounts on your MacOSX. Select the install location manually or search the files and drag and drop them manually.

About the sounds: well you have to live with them - we use the original IT sound volume settings(effects.xml). You could only modify the sound files or the effects.xml  manually and lower the volume.

Good luck,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: WSTE_M on March 12, 2003, 06:42:04 pm
Thanks Mauti!
That is correct I found the effects.xml file in the mp2 and the mp1 folders and compared the two.

I have found out that the xml file is completely messed up, I have no idea how that could have happened...
Look at this:

<Entry Filename = "w_ags17_fs.wav" Length = "6.675" Min = "12.000" Max = "2000" Rolloff = "400"/>

notice that the minumum volume is 12.000 while the maximm is 2000! no wonder enemy shooting was way higher volume then mine.

odd. I dont know why its like that...
I tied opening the one in VPC, it has the same values... why is it like that ? or do I have it all backwards ?

W


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on March 12, 2003, 07:00:03 pm
Don't ask me probably only RedStorm can answer this but many files have higher min sounds than max sounds so It think it's normal.

Bye,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: Dan on March 13, 2003, 01:58:30 am
To wste :

I had the same problem on a number of mod and found that converting the file to aif kept the job done. no need to modify anything in any of the xml files in my case.
Mileage seems to vary, but this is what fixed the issue for me ;)

And hurray, the patch is out \^o^/ (ok i'm a bit slow...)


Title: Re:Project Island Thunder for Mac
Post by: Auron on March 13, 2003, 04:24:37 pm
hey guys,
I just installed the Island Thunder patch, and now the game crashes every time I try to start an island thunder campaign (crashes after the first level finishes loading) any ideas?  :-[


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on March 13, 2003, 04:41:09 pm
Did you apply the patch to an excisting Mp2 folder? The patch requires the PC Island Thunder files or it won't work.

Bye,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: Auron on March 13, 2003, 05:29:58 pm
Did you apply the patch to an excisting Mp2 folder? The patch requires the PC Island Thunder files or it won't work.

Bye,

Mauti

yes I did of course


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on March 13, 2003, 05:50:14 pm
Hmm very strange because the campaign is playable with and without patch... Do you have the 1.4 patch installed? That's required to play IT. If you are using the 1.4 version, please start GR and start a new IT campaign and when it crashes open the lke.log file at your Ghost Recon Folder and post it here.

Bye,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: Auron on March 13, 2003, 05:53:56 pm
Hmm very strange because the campaign is playable with and without patch... Do you have the 1.4 patch installed? That's required to play IT. If you are using the 1.4 version, please start GR and start a new IT campaign and when it crashes open the lke.log file at your Ghost Recon Folder and post it here.

Bye,

Mauti

yes I have 1.4  installed, I'll check out the lke.log as soon as I get a chance to try it again


Title: Re:Project Island Thunder for Mac
Post by: Auron on March 13, 2003, 06:54:33 pm
here's the log:
***** User's system configuration *****
      CPU: 264
      RAM: 320 MB
      O/S: 4132
Ghost Recon (RELEASE)  version = 1.4.0.0(0)
HAL (hw vp): : Mac OS A1R5G5B5
RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb
Cannot read ike_fx_fire_type2.rsb
RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb
Cannot read lighthalo_effect3.rsb
RSFILEDATA: FindFile could not find file .rsb
Cannot read .rsb
RSFILEDATA: FindFile could not find file c01_briefing.aif
RSFILEDATA: FindFile could not find file icg_blk_cmo_06_blink_cuba.rsb
RSFILEDATA: FindFile could not find file icg_blk_cmo_06_cuba.rsb
Loading map \mods\mp2\map\c01_plantation\c01_plantation.map
RSFILEDATA: FindFile could not find file c01_detail_smalldmc01_plantation.rsb
Cannot read c01_detail_smalldmc01_plantation.rsb
RSFILEDATA: FindFile could not find file c01_detail_256dmc01_plantation.rsb
Cannot read c01_detail_256dmc01_plantation.rsb
RSFILEDATA: FindFile could not find file .rsb
Cannot read .rsb
RSFILEDATA: FindFile could not find file cuban_face_01.rsb
Cannot read cuban_face_01.rsb
RSFILEDATA: FindFile could not find file cuban_face_05.rsb
Cannot read cuban_face_05.rsb
RSFILEDATA: FindFile could not find file cuban_face_04.rsb
Cannot read cuban_face_04.rsb
RSFILEDATA: FindFile could not find file cuban_face_11.rsb
Cannot read cuban_face_11.rsb
RSFILEDATA: FindFile could not find file cuban_face_07.rsb
Cannot read cuban_face_07.rsb
RSFILEDATA: FindFile could not find file cuban_face_08.rsb
Cannot read cuban_face_08.rsb
RSFILEDATA: FindFile could not find file cuban_face_03.rsb
Cannot read cuban_face_03.rsb
RSFILEDATA: FindFile could not find file cuban_face_10.rsb
Cannot read cuban_face_10.rsb
RSFILEDATA: FindFile could not find file cuban_face_09.rsb
Cannot read cuban_face_09.rsb
RSFILEDATA: FindFile could not find file cuban_face_02.rsb
Cannot read cuban_face_02.rsb
RSFILEDATA: FindFile could not find file cuban_face_06.rsb
Cannot read cuban_face_06.rsb
RSFILEDATA: FindFile could not find file icg_blk_cmo_06_blink_cuba.rsb
RSFILEDATA: FindFile could not find file icg_blk_cmo_06_cuba.rsb
RSFILEDATA: FindFile could not find file icg_asn_cmo_05_blink_cuba.rsb
RSFILEDATA: FindFile could not find file icg_asn_cmo_05_cuba.rsb
RSFILEDATA: FindFile could not find file icg_wht_cmo_10_blink_cuba.rsb
RSFILEDATA: FindFile could not find file icg_wht_cmo_10_cuba.rsb
RSFILEDATA: FindFile could not find file icg_hsp_cmo_06_blink_cuba.rsb
RSFILEDATA: FindFile could not find file icg_hsp_cmo_06_cuba.rsb
RSFILEDATA: FindFile could not find file icg_blk_cmo_12_blink_cuba.rsb
RSFILEDATA: FindFile could not find file icg_blk_cmo_12_cuba.rsb
RSFILEDATA: FindFile could not find file icg_blk_snp_02_blink_cuba.rsb
RSFILEDATA: FindFile could not find file icg_blk_snp_02_cuba.rsb
RSFILEDATA: FindFile could not find file grit_watchful_yeoman.aif
RSFILEDATA: FindFile could not find file e_parrots.aif
RSFILEDATA: FindFile could not find file e_parrots.aif
RSFILEDATA: FindFile could not find file e_beltedkingfisher.aif
RSFILEDATA: FindFile could not find file a_jbug1.aif
RSFILEDATA: FindFile could not find file a_jbug1.aif
RSFILEDATA: FindFile could not find file a_jbug1.aif
RSFILEDATA: FindFile could not find file e_beltedkingfisher.aif
RSFILEDATA: FindFile could not find file e_w_windy_base1.aif
RSFILEDATA: FindFile could not find file e_w_windy_over.aif
RSFILEDATA: FindFile could not find file helicopterchatter04.aif
RSFILEDATA: FindFile could not find file e_w_breezy_f.aif
RSFILEDATA: FindFile could not find file e_w_breezy_over.aif
RSFILEDATA: FindFile could not find file a_jbug1.aif
RSFILEDATA: FindFile could not find file e_beltedkingfisher.aif
RSFILEDATA: FindFile could not find file e_w_breezy_f.aif
RSFILEDATA: FindFile could not find file e_w_breezy_over.aif


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on March 13, 2003, 07:24:43 pm
First are you sure that you have used our Island Thunder Mac patch(the one from our Mac Downloads with the VISE installer!?) because the texture c01_detail_256dmc01_plantation.rsb doesn't excist anymore in the plantation.map if you have run the patch successfully.

Does  Island Thunder appear under Desert Siege in the mod list? If not move it so it is the lowest activated mod in the list and try it again.

Bye,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: Auron on March 15, 2003, 10:00:11 pm
ok I got it running
I had to delete and reinstall everything (minus the 1.02 beta patch) and it now works fine, so I think the beta patch was what was causing the trouble.


Title: Re:Project Island Thunder for Mac
Post by: Wolfbane on March 16, 2003, 01:40:57 am
After unpacking the files, I have a data1 file with the following folders. Should I take the folders that have Mp2 in the name and place them into a root folder called Mp2. My [Group37] folder is just called Mp2, so do all the other labeled Mp2 folders go in there? The only thing in there now is a modscont.txt file. Help would greatly be appreciated.

[Group9][Support]English String Tables
[Group7][Support]English OS Independent Files
[Group59]Mp2_Video
[Group58]Mp2_Textures
[Group57]Mp2_Sound_Russian_Voice
[Group56]Mp2_Sound_Music
[Group55]Mp2_Sound English
[Group54]Mp2_Sound
[Group53]Mp2_Shell_Art
[Group52]Mp2_Shell Spanish
[Group51]Mp2_Shell Italian
[Group50]Mp2_Shell German
[Group49]Mp2_Shell French
[Group48]Mp2_Shell English
[Group47]Mp2_Model
[Group46]Mp2_Mission
[Group45]Mp2_Map
[Group44]Mp2_Kits
[Group43]Mp2_Equip
[Group42]Mp2_CommandMaps
[Group41]Mp2_Character
[Group40]Mp2_Briefings
[Group3][Engine]Kernel Placeholder
[Group39]Mp2_Attachments
[Group38]Mp2_Actor
[Group37]Mp2
[Group36]Mp1_Textures
[Group35]Mp1_Shell_Art
[Group34]Mp1_Model
[Group33]Mp1_Mission
[Group32]Mp1_Kits
[Group31]Mp1_Actor
[Group30]Mods_Textures
[Group2][Engine]ScriptEngine
[Group29]Mods_Sound
[Group28]Mods_Model
[Group27]Mods_Mission
[Group26]Mods_Map
[Group25]Mods_Male_3 English
[Group24]Mods_Kits
[Group23]Mods_Female English
[Group22]Mods_Equip
[Group21]Mods_CommandMaps
[Group20]Mods_Briefings
[Group1][Engine]SelfRegistering
[Group19]Mods_Actor
[Group18]Data_Shell_Art
[Group17]Data_Shell English
[Group16]Data_Save_Script
[Group15]Data_Motion
[Group11][Support]English Files
[Group10][Support]Non-SelfRegistering
[Group0][Engine]Engine Files


Title: Re:Project Island Thunder for Mac
Post by: tecumseh on March 16, 2003, 08:15:48 am
Yeah, delete all the directories that don't have "Mp2" in the name. Then edit the remaining directory names so it looks like a normal mod (eg. "[Group39]Mp2_Attachments" becomes "Attachments") and put them in the folder Mp2, where the modscont.txt file is. Then run the patch.


Title: Re:Project Island Thunder for Mac
Post by: Wolfbane on March 16, 2003, 03:43:38 pm
Thanks for the advice. Got it organized, patched and running. Thanks to all those who made this happen for the Mac platform.


Title: Re:Project Island Thunder for Mac
Post by: Wolfbane on March 18, 2003, 06:33:16 pm
The names of the new weapons for the specialists aren't displaying correctly in game. In the team select screen, the weapons are listed as being "!find key". In game, they display as:

H. Ramirez = !find key [WPN_SUPMOD_M4]

K. Henkel = !find key [WPN_MM1]

Is there a file that I can simply add the proper names or am I missing a file that the game refers to for these names? It hasn't affected the playablity of the game, so I'm not too concerned about it.


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on March 18, 2003, 06:54:30 pm
Hmm I think you forgot to copy a file from the PC IT files because here all names appear correctly. The file is the string.txt located at your Mp2/Shell folder!

Bye,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: Wolfbane on March 19, 2003, 12:14:48 am
Hmm...

My folder was called "Shell English" which had the STRINGS.TXT file with the weapon names. I renamed the folder to just "Shell" and now it works. Thanks for pointing me in the right direction.


Title: Re:Project Island Thunder for Mac
Post by: -X-Ronin on March 21, 2003, 04:19:34 pm

!!) When extracting via Winpack 3.0 you do have to rename the goup files as mentioned in the IS6-Informations:

Check the entry "Destination:" and make sure you rename the extracted group directory exactly as stated there, e.g.:
Group 37: Mp2_Actor

IS6 extra group information:
Destination: <TARGETDIR>\Mods\Mp2\Actor

=Actor


This is very important for some localized versions (I used the german one).



-X-Ronin


Title: Re:Project Island Thunder for Mac
Post by: WSTE_M on March 21, 2003, 04:32:31 pm
Hi there!

I got it running 100% now! (I had some trouble with mission 4, for some reason the game slowed down to a halt there)

Anyway, thanks for the help Dan, it did work!

this isent entirelly on topic, but I thought you might know this, since you know a lot about .rsb files etc, where are the overhead map files ? you know the ones found in the briefing window and in the command window of the game ? Id like to open and print them for reference.

W


Title: Re:Project Island Thunder for Mac
Post by: Michael on March 21, 2003, 07:44:52 pm
look in the CommandMaps folder


Title: Re:Project Island Thunder for Mac
Post by: Lupus on March 22, 2003, 01:42:04 am
Hi Island Thunder guys,

Well I bought Island Thunder.
My wife has a PC that is on a DSL line with two Macs, so I was thinking I might be able to convert myself. My G4 has Randezvous and I did move some files from the old G3 to the G4 over the ethernet connection. Now I see that I need WinPack300b and I have no idea what it is or where I can get it.

Can I get some help here or should I just mail off to Mauti for the Full deal?


Title: Re:Project Island Thunder for Mac
Post by: Wolfbane on March 22, 2003, 03:45:08 am
The Winpack 300 is downloadable at the GR utilities page:

http://dynamic.gamespy.com/~damnr6/macmods/grutilities.shtml


Title: Re:Project Island Thunder for Mac
Post by: [TRIBE]Meatwagon on March 26, 2003, 04:40:33 pm
Hey Mauti, i just want to thank you for the IT patch. loaded IT and it is great, as far as i can tell cause i need to get a better video card for this game. get crappy frame rates. i guess my stock video card (rage 128) just does not cut it. well i should get the card today and fully experience the IT game. well thanks again to you and all that help in the patch...[tribe]meatwagon


Title: Re:Project Island Thunder for Mac
Post by: T.A.N.G.O on March 26, 2003, 06:55:30 pm
Thanks for great work in IT for Mac ...

Downloading the patch went smoothly but got problems to dl winpack via fileplanet.
Alwas got the error: HTTP/1.1 403 Forbidden
Tried to dl with safari, IE, speed download, nothing works ...

any idea?

Thanks for help


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on March 26, 2003, 08:56:14 pm
Hi,

are you sure you used this link!?

http://www.fileplanet.com/dl.aspx?planetrainbowsix/damnr6/winpack300b.zip (http://www.fileplanet.com/dl.aspx?planetrainbowsix/damnr6/winpack300b.zip)

It works fine here. Just tried it and no problems.  ???

If it doesn't work send me an email and I'll send it you back(580kbyte).

Bye,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: Brian on April 18, 2003, 08:38:35 pm
Is there a txt file or web page somewhere that shows a directory listing of what the file folders and file names in the Mp2 directory should be, before and after a successful patch?  I don't think mine patched correctly...  After unpacking the cabs, I deleted all the folders that didn't have Mp2, and renamed them.  
It would be handy to see a list to make sure I did it right.  :P
I don't have access to a fully installed GhR PC to see the Directory.

THANKS FOR THIS PATCH!!   ;D


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Elandrion on April 18, 2003, 09:36:50 pm
step 1: unpack the .cab files.
step 2: copy the "MP2" folder to your mac's HD. delete all other folders/files. leave the MP2 folder untouched!!
step 3: move the MP2 folder into Ghost Recon Data/Mods folder.
step 4: run the patch.

*DAMN Elandrion


Title: Re:Project Island Thunder for Mac
Post by: Brian on April 18, 2003, 09:59:24 pm
The thing is, I didn't get an Mp2 folder I got something like this.

[Group59]Mp2_Video
[Group58]Mp2_Textures
[Group57]Mp2_Sound_Russian_Voice
[Group56]Mp2_Sound_Music
[Group55]Mp2_Sound English
[Group54]Mp2_Sound
[Group53]Mp2_Shell_Art
[Group52]Mp2_Shell Spanish
[Group51]Mp2_Shell Italian
[Group50]Mp2_Shell German
[Group49]Mp2_Shell French
[Group48]Mp2_Shell English
[Group47]Mp2_Model
[Group46]Mp2_Mission
[Group45]Mp2_Map
[Group44]Mp2_Kits
[Group43]Mp2_Equip
[Group42]Mp2_CommandMaps
[Group41]Mp2_Character
[Group40]Mp2_Briefings
[Group3][Engine]Kernel Placeholder
[Group39]Mp2_Attachments
[Group38]Mp2_Actor
[Group37]Mp2
[Group36]Mp1_Textures
[Group35]Mp1_Shell_Art
[Group34]Mp1_Model
[Group33]Mp1_Mission
[Group32]Mp1_Kits
[Group31]Mp1_Actor


So I must have done something wrong...

Also the audio and video files are .wav and .avi not .aif and .mov...   should that have been renamed??


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on April 19, 2003, 04:10:31 pm
Look at page 4 of this thread there is an explanation.

Bye,

Mauti


Title: sound problem: high volumes
Post by: eur.reddust on April 28, 2003, 10:15:33 pm
i have the same problem with a lot of my it sounds:
enemy fire, screams, animals and environmental sounds like wind and waves are played, regardless of the distance, at the same volume level.

quotes:
> that all sound is at equal volume, (enemy shooting is as loud as my own.)<
and:
> I had the same problem on a number of mod and found that converting the file to aif kept the job done. no need to modify anything in any of the xml files in my case.<

so i like to be clear:
does someone have the same problem? before i start to make great efforts i like to know if converting aif files are the solution?

thanks and greetings



Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on April 29, 2003, 12:11:01 am
For some guys it solved the problem. I never experienced any sound problems in MacOS9 but it should help. Just download SoundApp and you can convert the files within few seconds.

Bye,

Mauti


Title: sound
Post by: eur.reddust on April 29, 2003, 02:11:18 am
yes! .aif format is the way to have the problem gone.

and btw.: looking into the original sound folder of GhR indicates all files are aif there!

thanks and grettings



Title: Re:Project Island Thunder for Mac
Post by: DsgrntldArchtct on May 04, 2003, 02:24:14 am
Firstly, thanks to all involved in bringing IT to the mac.  

Now for my idiotic questions.   (1)  there are two .cab files I expanded via winpack, data1 and data2.  They seem to be virtually identical, except two map folders are slightly different.  Does it matter which one I use?  (2)  After renaming everything into the Mp2 folder and running the patch, I can select IT in the mods menu, but it won't show on the campaign list . . . hep me, please.



Title: Re:Project Island Thunder for Mac
Post by: dsgrntldarchtct on May 04, 2003, 03:05:52 am
I'm a tool; I can't start a campaign because no mission folder was expanded.  Expect to hear from me again if I can't figure out where it went or why winpack didn't expand it.  


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on May 04, 2003, 03:15:31 pm
Look at page 4 or 5 of this thread there you will find instructions which folders you have to use!

Bye,

Mauti


Title: White, Blocky Textures
Post by: cheb712 on June 04, 2003, 07:59:03 pm
I've installed the IT patch, I'm using the lastest GR update 1.4 and I've played around with all my graphic settings but faces, grass and helicopters are all white. The faces and helicopter have a little detaill but the grass is just a bunch of squares that I can't see through. What did I not do right?

Sorry if this is mentioned before but I looked through this forum and just didn't see anything relating. (actually i did but the 'turn up the textures' solution didn't work) My video card is a radeon 9700 and I'm on a dual 1.42. thanks for you help AND for making IT available. So fun even if everyones face is white.


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on June 04, 2003, 11:33:27 pm
It seems that you didn't rename all folders and subfolders correctly(see page 5 of this thread). Furthers run the easy install package of the IT Mac patch the codec package doesn't include the easy package.

Bye,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: light hippo on June 07, 2003, 07:19:03 pm
Hi. I am having problems getting Island Thunder to patch properly. I have read all the pages on this thread and my problem doesn't seem to be duplicated?

I followed the instructions that were given on your site and page 5 of this thread and here's what happens:

I unpacked the data1 .cab file and renamed the Mp2 folders and put all the contents into the Mp2 I renamed. After transferring to my mac, I run the patch and installed the OS9 movie codecs. When I run the game, I can activate the mod, but the splash screen still says desert siege and the only IT map I can see in the setup screen is one of the MP maps (under multiplayer, all the maps are listed, but there are no preview graphics displayed.) If I try to run the game, it brings up the mission loading screen, but never advances beyond that.

When I look in the Ike.log file, It has a list of files it can't find- mostly .rsb files from the multiplayer maps.

Did I miss converting a folder or is something else amiss? Thanks.


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on June 08, 2003, 02:20:23 am
Well there should also be a data2.cab which may also contains some Mp2 data. Sorry I am not sure because I got the files from a PC with a full installed GR, DS + IT. So I didn't have to extract the files with Winpack.

Well so check if may the data2.cab also contains some Mp2 files and folder.

Second be sure that Island Thunder is below DEsert Siege in the options mod menu.

Third compare all folders and subfolders with the Mp1 and Origmiss folder and see if you may have forgotten to rename some subfolders.

If the problem still persists pls post your lke.log and what happens if you start the IT mp map!?

Bye,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: s.p.i.d.e.r. on June 10, 2003, 04:04:14 am
I thought I'd try to encourage more cmg to purchase Island Thunder, so I wrote a more user friendly conversion process.

http://www.clanmacgaming.com/forums/viewtopic.php?t=1783

Let me know what you guys think.


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on June 10, 2003, 10:47:00 am
Sounds good.  ;) May I'll borrow me one or two paragraphs...

Bye,

Mauti


Title: Completely unplayable on 1GHz TiBook
Post by: jk on June 26, 2003, 08:23:12 pm
Hey, past mission five or so, IT becomes completely unplayable on my 1GHz PowerBook.  Frame rates drop to 1-2fps (not kidding!) and the audio breaks up.  Before this, the game's plenty fast, it's just on the later missions that things get very slow.

Any ideas?


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on June 28, 2003, 09:14:25 am
As stated in the IT Mac Patch readme the polycount or something else seems to be screwed. Skip mission 5 with the cheatcodes you find at our articles section! Mission 6 will run fine again!

Bye,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: s.p.i.d.e.r. on June 29, 2003, 07:50:00 am
Odd, I have no problems with framerates on mission 5, no big dropoff at all, and I'm  hardly running on a high end machine as well (600mhz imac g3, 256 SDRAM, 16mb Rage).

Maybe it's because I have my settings at a very good balance for my machine.

btw, I'll link a post tomorrow about mipmaping in mac ghost recon?


Title: Re:Project Island Thunder for Mac
Post by: mdimmm on July 05, 2003, 01:30:05 am
hello everyone,

unfortunately, i can't get IT to run on my mac.  i have the folders, ran the conversion patch, installed the mod with highest priority, and gr is version 1.4

i noticed that all filenames were capitals and shorter than they should be. for instance, on the cd that i burned on someone's pc the folder that should be "CommandMaps" is called "COMMANDM".
does this have something to do with burning the cd for mac and windows?

i'm using os 9.2.2

many thanks
mdimmm



Title: Same old, same old: movie problems and installing IT
Post by: kdog on July 05, 2003, 02:11:26 am
Hi. I've looked through the forum, but I'm still a bit confused about the installation of IT. Sorry, I'm stupid. First, I understand how to change the folder names so they fit in the Mp2 folder (like Attachments, Model, Mission, etc.). But what should I do for the Sound folder? Specifically, what do I do with the Sound, Sound English, Sound_Music and Sound_Russian_Voice folders?

Second, the movies don't work. Like someone else posted on this forum, I get the Desert Siege movies. I'm pretty sure I have the latest QT, and I'm running this in OS X. Any ideas?

Thanks a lot!


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on July 05, 2003, 09:50:35 am
Just Remove the Sound_ in front of each folder: English, Music, Russian_Voice it is the same as in your Origmiss and Mp1 folder!

You need to install the additional MPEG4 Codecs that come with the Mac Island Thunder Patch! Just click on the Easy Install bar and 2 codec options for X and 9 will appear!

Bye,

Mauti


Title: No Save Folder in PC Cab archive?
Post by: SgtGunn on July 10, 2003, 06:21:48 pm
According to the instructions for conversion, there should be a "save" folder. I cannot find any type of "save" folder in the IT cab files with the MP2 prefix (as with the actor, map, and other folders).

Are we suposed to create a "save" folder, or will the game automatically generate one? Also, has anyone ever composed a complete list of original folders (extracted from the cab files) and the final names and order of heirarchy they are supposed to be in once they have been converted over for use on the mac? This would probably eliminate a lot of the ambiguity.

Thanks,
Craig


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on July 10, 2003, 09:35:58 pm
Hi,

a save folder will be generated on the fly after first running the game with IT activated. But you can also create one yourself. The folders are the same as in Mp1 only that you have an attachment folder!

Bye,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: S.p.i.d.e.r. on July 17, 2003, 11:20:42 pm
This is my only problem with Island Thunder, when converting it, I ran the intro movie on the PC machine that I was using, it was running windows XP, and now, even after installing the codecs in os 9 and OS X, I cannot get them to run.

The stupid thing windows movie player does?


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on July 18, 2003, 10:14:08 am
Can you view them in Quicktime player!? The movie files should be a in a MPEG4 format you can run without problems after installing the codecs.

Bye,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: S.p.i.d.e.r. on July 18, 2003, 07:56:20 pm
Running Quicktime 6.3 in OS X 10.1.5, and I cannot open the movie files in Quicktime player, not a real problem, just getting annoying over time.

I seriously think it was opening the movie on the windows machine that did it.


Title: Re:Project Island Thunder for Mac
Post by: Homer on August 05, 2003, 12:16:14 am
i got it converted on a .sit file i put turned it on and the enemies faces guns and skin are white and so is the helicopter and sky i mean white.... no detail. could you help. thank u homer.
 ::)  :-[ :-X :-[


Title: Re:Project Island Thunder for Mac
Post by: S.p.i.d.e.r. on August 06, 2003, 03:38:23 pm
Sounds like you either missed something, a few texture folders, or maybe you did not run the patch?


Title: Re:Project Island Thunder for Mac
Post by: grossjo on August 20, 2003, 09:28:10 pm
i just installed island thunder, followed the specs and everything but ran into a problem

when i start up ghost recon with just DS activated it runs great, and then i can turn on IT and play if i don't shut off ghost recon

if i do shut off ghost recon with IT active then i can't start it up after, the program won't even open.,, just the little black arrow under the ghost recon icon in my dock flashes and stops

one thing i saw was the place I got the mod from had one extra folder compared to your install instructions. .. how can i fix this , here follows a list of the folders in my mod package
actor
attachments
briefings
character ( this was the extra one, should it be placed somewehre else)
command maps
equip
kits
map
mission
model
(text doc) ModsCont.txt
save
shell
sound
textures
video

is this right?


Title: Re:Project Island Thunder for Mac
Post by: Kiemanh on August 25, 2003, 05:28:43 am
I can't seem to get the village (4th mission) of the quick missions to load. I just get stuck on the loading screen for a long time. Any ideas? Thanks a lot.


Title: Re:Project Island Thunder for Mac
Post by: Loot on September 20, 2003, 03:59:36 am
I didn't know if this question was answered but I ran into the same problem and i don't want to rename all 2774 files or so with the correct names (if I can figure them all out).
hello everyone,

unfortunately, i can't get IT to run on my mac.  i have the folders, ran the conversion patch, installed the mod with highest priority, and gr is version 1.4

i noticed that all filenames were capitals and shorter than they should be. for instance, on the cd that i burned on someone's pc the folder that should be "CommandMaps" is called "COMMANDM".
does this have something to do with burning the cd for mac and windows?

i'm using os 9.2.2

many thanks
mdimmm




Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on September 20, 2003, 11:27:23 am
Hi guys the problem is that you burnt the CD in ISO 9660format which allows only DOS names(8 capital letters) as default setting you have to change the settings to JOLIET that is DOS + Windows names then the names will be saved and transfered correctly!

@ grossjo: there is usually a character folder! I think the problem is that you didn't get the different language versions out of your shell folder. In the shell folder should only be an art folder and the string.txt not more!

@?Kiemanh: may you didn't rename the map folder correctly: the name should be "C04_Swamp_Airfield". I don'T have any other ideas. If the problem still persists please post you lke.log here after a crash.

Bye,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: Loot on September 28, 2003, 06:58:19 pm
thank you, i got Island Thunder working
on another note (ahem):

Just wondering, but once the .wav files have been converted to .aif files, do you have to delete or atleast move the originals (.wavs).  I left them in the sound folder with the .aifs and the game seems to be still reading the .wav files anyways.  But when I tried moving the .wav files to a seperate folder (in lieu of deleting them) the Ike.log would say it couldnt find any of the .wav files.  This is not a big problem but eventually Ike gets so huge simpletext doesnt have the memory to open it and when I'm trying to make minor changes (I needed to tweak some of the Map files in Island thunder even with the patch) opening it every time in some other app like Word is a pain.  Basically, this all sums up my question:  Do you need to keep the .wav files or not?


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on September 28, 2003, 08:42:13 pm
Just delete the wav files. It will use the .aif files then.

Bye,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: Loot on September 29, 2003, 11:48:04 pm
Okay, deleted the .wav sound files, now all of the new weapon sounds (vz. 58 etc.) will not play.  All the other sounds (helicopters n' stuff) play fine but I think it has something to do with the equip files.


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on September 30, 2003, 02:24:54 pm
Aif files should work fine may you have used a wrong aif encoding!?

You should use the following settings(selectable in SoundAPP PPC):

File Format: aif
Encoding: PCM
Sampling Rate: 22050kHz
Channels: No Change
Bit Depth: 16Bit

That should help or you can download the complete sounds from Tim Leary's Website: http://leary.homeunix.org/

Bye,

Mauti



Title: Re:Project Island Thunder for Mac
Post by: Jerry on October 21, 2003, 09:59:45 pm
I tried to download the Island Thunder Mac patch today (from the link at http://dynamic.gamespy.com/~damnr6/tet/fullnews.cgi?newsid1047213617,6556,), but Gamespy only show a download available from their "premium" (pay) servers.  Is it supposed to be linke that?


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on October 21, 2003, 10:26:16 pm
Just scroll down the screen and you will see free public server!


Title: Re:Project Island Thunder for Mac
Post by: Jerry on October 22, 2003, 10:05:55 pm
Ah, I found the problem.  I hadn't read the thing about Mac IE & GameSpy/FilePlanet's server not playing nice together.  It doesn't seem to cooperate with my Netscape either.  :(  I'll keep trying.


Title: Re:Project Island Thunder for Mac
Post by: Icculus on November 10, 2003, 03:36:02 pm
I am one of the lucky bastards that gets to reap the benefit of all of your hard work.  I truly appreciate every thing you guys have doe to make IT work on a mac.  I haven't done it yet but am getting prepared to do so. My firs hurdle is finding a copy of IT.  None of the stores have it.  They do have the Gold edition that has all three grouped together (GR-DS-IT)  what I want to know is do you think the IT part is usable for this conversion?  I know I can order a copy of just IT from Amazon but would prefer to get it els ware.  If you think the Gold edition is a bad Idea let me know. I dont mind aing for a wee bit more for the Gold edition.

Icculus

 


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on November 10, 2003, 04:37:08 pm
If you don't get IT alone the gold Edition will work fine too because I guess it also has a MP2 folder. So go for it.

Bye,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: S.p.i.d.e.r. on November 11, 2003, 01:09:13 am
I found my copy of IT on www.gogamer.com for only 10$ USD.

-Departement av sanne l?gner.


Title: Re:Project Island Thunder for Mac
Post by: Ishmoo on December 09, 2003, 09:26:41 am
Ok, so I've installed, and am happily playing through the first mission, when I move my sniper down to the second field, try to switch to him, and the game crashes. Some investigation reveals that there's something in that area that causes the game to crash, no matter which operative, etc.  ike.log reveals some missing aif files, but I've been hearing sounds (birds, guns, death groans, etc.)  Any ideas?

Thanks!


Title: Re:Project Island Thunder for Mac
Post by: Ishmoo on December 09, 2003, 05:03:23 pm
Ok, so i finished the first mission by staying back myself, away from the problem area, and sending the other two teams in under AI control. Worked surprisingly well, actually. I'm just worried that this doesn't bode well for future missions, but we'll see...


Title: Re:Project Island Thunder for Mac
Post by: bif on December 12, 2003, 10:11:42 pm
I have been trying to get this thing to work (getting the files off the CD with npack300b) but no joy. I only have an old version of Virtual PC - 2.12 - and it won't let me creat a windows 95 drive large enough to install the games directly, and winpack keeps giving me errors.
? is there any other way to get the MP2 files ?


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on December 13, 2003, 05:45:26 pm
You could install the files on a friend's PC or at your highschool/college/university/ and then burn the files on a CD.

Bye,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: bif on December 13, 2003, 07:02:06 pm
Mauti, thanks for your reply. I believe that is the course I will have to take. My son has a couple friends who are stuck not having Macs, in this case a benefit to me, and they have offered to install the game and burn me a copy of the MP2 files. Since I will no longer need the game, they will also gain in that regard.
BTW, thanks to you guys for having this site and the hard work on the conversion. I'm looking forward to playing the Island Thunder missions.


Title: Re:Project Island Thunder for Mac
Post by: bif on December 14, 2003, 06:28:23 pm
Update:
I got all the files expanded using Winpack and virtual PC. Had to reinstall VPC in order for the C drive in winblows 95 to admit that i had enough room to expand the remaining files Mp2 cab files after it started giving errors. I had put them in the recycle bin and emptied it, but it wtill would give the errors. I have to admit that although this is my only real experience with windows, I am so very, very glad I can use a mac for any computing I need to do (another story for another day). At any rate, I'm now going to try the patch, I've got the Mp2 files over on my OSX machine, so here goes phase two.


Title: Re:Project Island Thunder for Mac
Post by: bif on December 14, 2003, 09:15:20 pm
I sure wish I could be reporting that it works. I ran the patch, and even reinstalled GR and did the 1.4 update on the clean install. Island Thunder mod shows up, but when I select it for a new campaign, the game quits. And here's the strange thing, it won't run again. Have to install a new GR from scratch.
The Ike.log says:
***** User's system configuration *****
      CPU: 272
      RAM: 1024 MB
      O/S: 4136
Ghost Recon (RELEASE)  version = 1.4.0.0(0)
HAL (hw vp): : Mac OS A1R5G5B5
RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb
Cannot read ike_fx_fire_type2.rsb
RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb
Cannot read lighthalo_effect3.rsb
RSFILEDATA: FindFile could not find file .rsb
Cannot read .rsb
RSFILEDATA: FindFile could not find file \data\save\game\defplayr.keys
GameTypeFile: XML Parse Error - syntax error
IkeDataMgr: Could not load game type file \mods\mp2\mission\(coop) defend.gtf
MissionFile: Invalid XML root node
IkeDataMgr: Could not load mission lobby file \mods\mp2\mission\c07_beach_resort.mis
CampaignFile: XML Parse Error - syntax error
Cannot open file for read:
MissionFile: Could not open file
Any ideas?


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on December 15, 2003, 12:32:07 am
When you transferred the files from VPC to your Mac did you rename the folders + all subfolder because it seems you didn't.

Quote
5) Proceed to extract all of the folders with "MP2" in their name to the desktop, when finished, you should have around 16-20 folders, you are going to have to rename all of them in a case sensitive way so that it will run. First find the folder "Mp2", there should be nothing inside it besides one text file entitled "modscount.txt", this will be the folder that you place the other renamed folders into.

6) Start renaming the folders, example, a folder named "Mp2_Video" would be renamed "Video" , then it would be placed inside the folder "Mp2", continue on with that process, there are two cases though that are different, the sound folders, and the shell folder. for sound there should be a "Mp2_Sound" and a few other folders like "Mp2_Sound_RussianVoice", that roughly means that you have to rename that folder to RussianVoice, then place inside the sounds folder inside the Mp2 folder.

7) If you extracted all the "shell" folders there should be a few like "Mp2_shell_english" and ones with a few other languages listed after shell_, you will only need the version for your language region, so rename "Mp2_shell_english" to just shell, there should also be a "Mp2_shell_art" folder that goes within the shell folder.

Bye,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: bif on December 15, 2003, 03:30:12 am
Mauti, thanks again for the hard work and reply.
Finally, I it is working, at least I was able to get the mod to activate and actually started a campaign in Island Thunder. Strangely, after all the time I have put in on this, I now have to get going on a couple other projects so it will have to wait before I can actually play. Anyway, here's what I did differently since I last posted. When opening the cab files with winpack, this time I expanded the data2.cab file instead of data1.cab. I got all the Mp2 files, renamed them and transferred them to my OSX machine. I compared them to the Mp2 files I had expanded from data1.cab and noticed that the Map folder was 285 MB from data2.cab and only 26MB form data1.cab. Many of the maps seemed to be missing. It could have been the expanding using winpack, I don't know, but I ran the patch on these Mp2 files from the data2.cab and put it in the mods folder and it works. Hurrah, and they captured Saddam as well.
Thanks for the hard work you all put in on this, I now have many more hours to look forward to wasting on what has become one of my favorite computer games.
ps, trying to get these Mp2 files using VPC is a real pain.


Title: Re:Project Island Thunder for Mac
Post by: bif on December 20, 2003, 09:55:15 pm
I just wanted to post one more update to my experiences with the Island Thunder for Mac conversion. I did it using the old VPC version 2.? running OS9 on a Powerbook G3. I wound up using the data2.cab files and after applying the patch, it is working great. I have only gotten to the second mission, so can't say that all of them can be played but I don't see why not.
If anyone wants help with doing this, I will be glad to share my pitfalls.
And thanks again to you folks that made it available.


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on December 21, 2003, 01:17:14 pm
Hi Bif,

Quote
I have only gotten to the second mission, so can't say that all of them can be played but I don't see why not.

So you didn't try to finish the second mission yet or do you have troubles to finish it!?

Bye,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: bif on December 21, 2003, 02:11:44 pm
I WAS able to finish the second mission and have just started the third, but not really gotten into it fully, just saved my team selection and the insertion.


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on December 21, 2003, 03:18:35 pm
So when you try to load the 3rd mission you crash!?


Title: Re:Project Island Thunder for Mac
Post by: bif on December 21, 2003, 08:39:43 pm
No, not at all. I just had not tried it yet. I am now on the fourth mission. Just finished the third this morning. It is running without any problem at all. BTW, I have OS 10.2.8, 1 GB RAM, 1.25 G4 DP, if it makes a difference as to horsepower in getting the mod to run. If you want I will test it on a G4/500 machine we have.
So far the mod has not crashed once.


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on December 22, 2003, 12:31:42 am
Lol I thought you have troubles to play the third mission and up. Obviously a misunderstanding on my side. Once the first mission starts all other will work fine too. Except the 5th one which has a framerate issue.

Bye,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: Cmd. Duke on March 12, 2004, 08:37:27 pm
Hi,

I installed Island Thunder on my Mac, as  it was wrote in the article. When I am starting the First Map from of the IT Campaign, the Blackhawk is white, and the new trees (from Island Thunder) aren?t right shown. Changing the Graphics Preferences didn?t worked. I dont installed the patch for IT, because other people said I dont need it. What can I do, that I can play the game with all textures???
>:(

Greetings from Berlin
Cmd. Duke

If possible, please answer in German. It would be easier for me... ;)


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on March 12, 2004, 08:47:27 pm
Hast du einfach die PC IT files auf den Mac gebracht oder hast du dir eine "Macversion" besorgt? Falls du die Files vom PC hast solltest du auf alle F?lle den Patch verwenden da er einige sehr viele Files patched.

Ciao,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: Cmd. Duke on March 12, 2004, 09:04:27 pm
Hallo Mauti,

danke f?r die schnelle Antwort. Nun werde ich mir also schnell den Patch installieren. Aber gibt es Probleme mit der Kompatibilit?t zu GameRanger oder anderen Mods (*Damn BL Maps, Navy Seal bzw. SAS Waffenpaket o.?.)?

Gr??e
Cmd. Duke

P.S. Coole Site... :)


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on March 12, 2004, 11:26:35 pm
Danke.

Nein ?berhaupt keine Probleme! Der Patch ver?ndert ja nur files von Island Thunder, im speziellen, verk?rzt er filenames, ?ndert Alpha Kan?le einiger Texturen etc, um IT vollwertig am Mac laufen lassen zu k?nnen(einzig und allein die 5te Mission ist framerate m??ig ein Krampf).

Gute Nacht,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: Cmd. Duke on March 13, 2004, 08:52:11 am
Cool!!!! ;D

Nochmals Danke f?r die schnelle Hilfe

Cmd. Duke


Title: Re:Project Island Thunder for Mac
Post by: Cmd. Duke on March 13, 2004, 09:20:36 am
Es funktioniert!!!  :) :)

Nur das meine M?nner von einem Whitehawk nach Kuba gebracht werden. Aber zumindest funktionieren die B?ume...  ;D


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on March 13, 2004, 09:44:36 am
Es scheint so als h?ttest du  diese Texture irgendwie verloren.
?ffne einmal deinen Mp2/Texture Ordner:

1.) Da sollten 128 Files drinnen sein
2.) Schau nach ob du iv_uh60_blackhawk.rsb, iv_uh60_interior.rsb und 9 MH(-_)60 Texturen hast. Falls die bei dir fehlen ist es kein Wunder da? der Blackhawk weiss ist.

Ebenfalls beachte, da? IT in der Mod liste als unterstes erscheinen muss falls du nur DS und IT aktiviert hast.

Gr??e aus Wien,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: Cmd. Duke on March 13, 2004, 10:11:21 am
Hi Mauti,
also ich habe 127 Dateien und einen Ordner bei den Texturen.

die iv_uh60:blackhawk.rsb und die iv_uh60_interior.rsb sind da.
Ansonsten habe ich noch folgende Dateien:
> MH60K_CREW_CHEIF.RSB (hieraus MH_60k zu machen funktioniert nicht, dann wird die Hubschrauber Crew auch weiss)
> MH_60K_BLADE.RSB
> MH_60K_BLADE01.RSB
> MH_60K_BLADE02.RSB
> MH_60K_BLADE03.RSB
> MH_60K_BLADE04.RSB
> MH_60K_EXTERIOR.RSB
> MH_60K_INTERIOR.RSB sowie
> MH_60K_TRANS.RSB
fehlt da jetzt eine? Andere MH_60 (ohne k) habe ich nicht.

Gr??e aus Berlin
Cmd. Duke


Title: Re:Project Island Thunder for Mac
Post by: *DAMN Mauti on March 13, 2004, 10:42:05 am
Mit (-_) hab ich auch nicht gemeint du sollst die Texturennamen ?ndern sondern die MH60 Variationen anschauen mit _ oder -.

Also ersetze bei den folgenden Texturen die _ mit - dann sollte alles klappen.

MH-60k_exterior.rsb
MH-60k_interior.rsb
MH-60k_trans.rsb

Falls noch immer nicht starte die erste Mission und beende dann GhR. Nun ?ffne deinen GhR Ordner. Dort solltest du dein lke.log file finden. ?ffne es und poste den gesamten Inhalt hier bitte.

Ciao,

Mauti


Title: Re:Project Island Thunder for Mac
Post by: Cmd. Duke on March 13, 2004, 11:02:16 am
ES FUNKTIONIERT!!!!!!!!  :D :D :D :D :D :D :D :D :D :D :D :D

Das ?ndern der 3 Dateinamen war das einzige Problem.

Nochmals Danke f?r die wirklich gute Hilfe. (Ich sitze seit Donnerstag und versuche das ganze zum laufen zu bringen...). H?tte nicht gedacht das ich das ganze so schnell zum laufen bringe, bei den Problemen. Jetzt heisst es das ganze archivieren und gut weglegen.

Viele Gr??e nach Wien
Cmd. Duke
 ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D


Title: Re:Project Island Thunder for Mac
Post by: Visible^Ghost on April 07, 2004, 12:11:04 am
Hi guys, i have a problem with the IT Mac patch...
I remember downloading it a few months ago and it worked perfectly! Anyway, here is my problem: when i open the patch and select the Mp2 folder, it gives me an error message saying i do not have "enough access privileges" to install it! So i tried repairing authorizations with Onyx and OSX disk doctor app. Well, still doesn't work!
Any idea?!

Thx,

Visi.

P.S. *UPDATE* I solved the problem installing under OS 9, but still i find this strange... ???


Title: help! I'm trying to convert IT to Mac
Post by: shepard6366 on February 02, 2005, 04:03:43 am
I'm trying to convert IT to mac. I have the stand alone version of IT for the PC. Not the gold edition, or whatever. How do I go about converting. Thought I saw a tutorial on this website at one point.


Title: Re: help! I'm trying to convert IT to Mac
Post by: Civrock on February 02, 2005, 04:07:13 am
there you go:

http://www.damnr6.com/tet/fullnews.cgi?newsid1047213617,6556,


Title: Re: help! I'm trying to convert IT to Mac
Post by: Monoman on February 03, 2005, 02:07:22 am
If you already have IT off the cd then you only need the Mac IT Patch found in the Downloads section.


Title: Re: help! I'm trying to convert IT to Mac
Post by: shepard6366 on February 04, 2005, 03:17:05 am
Monoman makes it sound like I don't need to use virtual PC. Is this the case? And if so, what part of the tutorial am I missing.

What are all the other Mac users doing?


Title: Re: help! I'm trying to convert IT to Mac
Post by: Civrock on February 04, 2005, 03:21:50 am
go here (http://www.damnr6.com/macmods/grpatch.shtml) and download the Island Thunder Mac patch.


Title: Re: help! I'm trying to convert IT to Mac
Post by: shepard6366 on February 05, 2005, 05:12:01 am
zerot, I don't get it I suppose.

I have downloaded the patch. But I don't think I can just chuck all the files from the cd into a Mp2 file in GR Mods and run the patch and play the game. I've tried this. In the next couple of days I'm going to have access to a PC and I'll try folloeing the tutorial on DAMN. I was just wondering if there wasn't an easier way.


Title: Re: help! I'm trying to convert IT to Mac
Post by: Civrock on February 05, 2005, 05:24:53 am
hmm, isn't there a ReadMe file or something included with the patch? :::-/::

*calls for Mauti to take over*


Title: Re: help! I'm trying to convert IT to Mac
Post by: *DAMN Mauti on February 05, 2005, 10:40:18 am
No, you need to get the winpack and extract the mp2 folder files from your PC disk - or if you have GhR on your PC you can just install it and then take the mp2 folder out and burn it on a cd - move it to your Mac and then apply the patch. There is no other possibility. Sorry.

Have a nice day,

Mauti


Title: Re: help! I'm trying to convert IT to Mac
Post by: shepard6366 on February 07, 2005, 12:45:03 am
Well, I got to the university, used my wifes password, got on line, downloaded winpack300b, inserted the IT disk in to the computer, ran the winpack program, and it will not let me select the "unpack archive" utility. Only options availabel to me are "load packed file" and "pack a folder". If I try running "load packed file" I get a "WARNING - Loading an archive The file is readOnly, so some functions wont work", I press OK, get a flash of DOS on a screen, that screen disapears, then the app runs the hourglass for about a minute and crashes.

Any ideas?

Thanks everyone...


Title: Re: Project Island Thunder for Mac
Post by: pointillist on February 08, 2005, 08:31:05 pm
Oh yeah I had that problem too.....
turned out the windows network I'm on
was using the Most modern software
and it just didn't recognize older forms...
isn't there another smaller form of the file on the cd?
open That file and then transfer the files to the
apple and run the patch.......it eventually worked
fine....the network however will still
not run gr...how'd they do That?

They know we'd pay if they'd just
offer us the chance, don't they?
What are the Red Storm people like?
Are they cool?  I'm near SF........

Oh and I Love the new flame project....it so beautiful.
I was Hopin of course that a weaver character and the
alien were included.......i've met weaver and she's Very cool, but the Alien
people are Notorious.......giger told me even He couldn't use the
character and that he'd never do that again....remember that
gooey giger game.......slow as molasses and not half as sweet.
Could we do a Cleopatra 2525 mod...a cousin was the producer
of that....or how about a xena mod?  Raimi's very cool.

Crossbows legalized for hunting in US....hunters
hysterical over the competition.....civilian mod has
a crossbow doesn't it?


Title: Re: Project Island Thunder for Mac
Post by: shepard6366 on February 08, 2005, 09:34:08 pm
Smaller form of what file on what cd? Smaller form of the cab1 and cab2 files? Or a smaller form of winpack? Not sure what you mean. ???


Title: Re: Project Island Thunder for Mac
Post by: AFVg2 on February 11, 2005, 02:51:29 am
Isn't it a case of Aspyr wanting to release IT for Mac, but UbiSoft doesn't think there is enough of a return for it to be profitable?

That is... (Wholesale cost - Aspyr royalties per copy) * No. of Mac copies sold = pittance


Title: Re: Project Island Thunder for Mac
Post by: AFVg2 on February 23, 2005, 04:46:53 am
Well, I got to the university, used my wifes password, got on line, downloaded winpack300b, inserted the IT disk in to the computer, ran the winpack program, and it will not let me select the "unpack archive" utility. Only options availabel to me are "load packed file" and "pack a folder". If I try running "load packed file" I get a "WARNING - Loading an archive The file is readOnly, so some functions wont work", I press OK, get a flash of DOS on a screen, that screen disapears, then the app runs the hourglass for about a minute and crashes...

I saw the same thing under Virtual PC w/WinXP except mine didn't crash. The "load packed file" is what you're supposed to click, then select the cab2 file. It will take a while to bring up another screen (about 5 minutes for me); the screen flashed, then a big multi-windowed display came up from which to select files).


Title: Re: Project Island Thunder for Mac
Post by: AFVg2 on February 23, 2005, 05:59:38 am
The sound files have XML files associated with them. If you change the sounds to .AIF, then you'll have to load up the corresponding XML and then do a find-and-replace-all from.WAV to .AIF.

If you goto http:/www.barebones.com and download the FREE TextWrangler program, you'll be able to read and change these XML files with ease.


Title: Re: Project Island Thunder for Mac
Post by: *DAMN Mauti on February 23, 2005, 07:50:36 am
No, at all you don't. It's not necessary, contrary often then it doesn't work anymore if you do so. Also at the Original and Desert Siege version they let the .wav file extension.


Title: Re: Project Island Thunder for Mac
Post by: AFVg2 on February 23, 2005, 05:11:57 pm
Hmmm... appears you are correct. After changing, the only sounds I hear are those over 500kb in length, as I didn't pay the shareware fee yet for SoundConverter, and that is the file limit for the SDdemo.

Had to transfer a pristine MP2 folder to the Mac desktop to patch and play.


Title: Re: Project Island Thunder for Mac
Post by: AFVg2 on February 24, 2005, 01:47:14 am
Got through the first level, only to have this Ike.log printout after selecting the second level's personnel and proceeding to the second level (my version of IT comes off the Gold Package, w/all three games):

***** User's system configuration *****
      CPU: 274
      RAM: 1024 MB
      O/S: 4152
Ghost Recon (RELEASE)  version = 1.4.0.0(0)
HAL (hw vp): : Mac OS A1R5G5B5
RSFILEDATA: FindFile could not find file .rsb
Cannot read .rsb
RSFILEDATA: FindFile could not find file c02_briefing.aif
Loading map \mods\mp2\map\c02_military_camp\c02_military_camp.map
SimDynamic: Couldn't find level for [300_<n><door>warehouse02] at location: <91.2235, 209.533, 0.800001>
SimDynamic: Couldn't find level for [300_<n><door>warehouse01] at location: <74.9244, 182.634, -1.65105e-07>
SimDynamic: Couldn't find level for [200_<n><door>bunks02] at location: <141.64, 218.533, 0.00235411>
SimDynamic: Couldn't find level for [200_<n><door>bunks01] at location: <119.641, 219.832, 0.00235419>
SimDynamic: Couldn't find level for [202_<n><door>laundry] at location: <116.641, 208.033, 0.00235397>
SimDynamic: Couldn't find level for [201_<n><door>hallway03] at location: <105.841, 212.733, 0.00235409>
SimDynamic: Couldn't find level for [400_<n><door>hallway02] at location: <128.185, 189.861, -1.79285e-07>
SimDynamic: Couldn't find level for [400_<n><door>hallway1] at location: <106.386, 192.061, -4.09202e-07>
SimDynamic: Couldn't find level for [402_<n><door>classroom2] at location: <117.186, 191.561, 0>
SimDynamic: Couldn't find level for [600_<n><door>radioguyroom] at location: <113.733, 175.275, 1>
SimDynamic: Couldn't find level for [501_<n><door>swroom2] at location: <78.1092, 176.222, 0.00264578>
SimDynamic: Couldn't find level for [501_<n><door>swroom] at location: <84.9083, 168.423, 0.0026444>
SimDynamic: Couldn't find level for [203_<n><door>bathroom] at location: <115.341, 214.634, 0.00235295>
SimDynamic: Couldn't find level for [403_<n><door>baffroom] at location: <125.186, 188.26, -1.96858e-08>
SimDynamic: Couldn't find level for [401_<n><door>classroom] at location: <113.286, 193.761, 1.23821e-07>
RSFILEDATA: FindFile could not find file .rsb
Cannot read .rsb
Start room not found from position
Start room not found from position
IkeSimulationMgr: Couldn't find level for stationary gun Gun C
IkeSimulationMgr: Could not create stationary gun Gun C
IkeSimulationMgr: Couldn't find level for stationary gun Gun D
IkeSimulationMgr: Could not create stationary gun Gun D
IkeSimulationMgr: Couldn't find level for stationary gun Autogl
IkeSimulationMgr: Could not create stationary gun Autogl
Insertion zone out of play area - placing randomly


Title: Re: Project Island Thunder for Mac
Post by: *DAMN Mauti on February 24, 2005, 11:57:21 am
Yep looks quite normal - the placed out of play area has to do with the movies who start outside the one. The Sim Dynamic Errors can be ignored and the missing briefing aif is also normal, but you heard the briefing didn't you!?

Bye,

Mauti


Title: Re: Project Island Thunder for Mac
Post by: AFVg2 on February 24, 2005, 04:49:30 pm
I heard the briefing, selected the team and weapons, showed the "loading" screen, and then promptly crashed just as the level was to get underway.

In short, I can't play the next level. What .rsb file could it not find?

I can play individual "Quick Missions" like Island, Prison, & etc.

Perhaps you can post somewhere on your site a list of what files should be in the various folders in question? Perhaps I'm missing something.

BTW, I had a mod the first time I installed it -- Navy Seals -- and I enjoyed killing via silenced mp5's and other toys. Everthing worked fine until the second level. I removed the mod and still had the problem.


Title: Re: Project Island Thunder for Mac
Post by: AFVg2 on February 24, 2005, 05:12:36 pm
My "MacOS X" crash log looks like this for GR:

Thread 0 Crashed:
0   Ghost Recon                       0x014b45c8 LineCollisionWithControllersInVoxel__7RSVoxelFRC7RSLine3RC9RSVector3R19RSLineCollisionInfoP15RSSimControllerP9RSSimRoomUlUlUl + 0x68
1   <<00000000>>    0x00000000 0 + 0
2   Ghost Recon                       0x014870d4 FindLineCollision__9RSSimRoomFRC7RSLine3RC9RSVector3R19RSLineCollisionInfoP15RSSimControllerUlUlUlf + 0x4e4
3   Ghost Recon                       0x01486b60 FindLineCollision__9RSSimRoomFRC7RSLine3R19RSLineCollisionInfofP15RSSimControllerUlUlUl + 0x160
4   Ghost Recon                       0x0135a788 CalcCostThrough__14PropPortalInfoFP9RSSimRoomRC9RSVector3P12PropPathCost + 0x208
5   Ghost Recon                       0x0135b4fc Initialize__14RoomPortalInfoFP9RSSimRoom + 0x26c
6   Ghost Recon                       0x0135cfd4 PreprocessRoomData__23SoundPropagationManagerFv + 0x54
7   Ghost Recon                       0x0135cb50 Initialize__23SoundPropagationManagerFv + 0x180
8   Ghost Recon                       0x0149a1fc Init__12AwarenessMgrFv + 0x2c
9   Ghost Recon                       0x010f12c0 HandleAllActorsSent__16IkeSimulationMgrFP13RSGameMessage + 0x50
10  Ghost Recon                       0x0110697c ForwardMessage__40RSGameMessageHandler<16IkeSimulationMgr>FP13RSGameMessage + 0x1c
11  Ghost Recon                       0x012ef574 ForwardToHandlers__16RSGameMessageMgrFP13RSGameMessage + 0x44
12  Ghost Recon                       0x012ef444 ForwardMessage__16RSGameMessageMgrFP13RSGameMessageb + 0xa4
13  Ghost Recon                       0x0108efe4 ForwardMessage__13IkeMessageMgrFP13RSGameMessageb + 0x14
14  Ghost Recon                       0x012ef340 ProcessMessage__16RSGameMessageMgrFP13RSGameMessageb + 0x40
15  Ghost Recon                       0x0108f0c4 ProcessMessage__13IkeMessageMgrFP13RSGameMessageb + 0x14
16  Ghost Recon                       0x012eee68 MasterSend__16RSGameMessageMgrFUcP13RSGameMessageb + 0x58
17  Ghost Recon                       0x0108ec64 MasterSend__13IkeMessageMgrFUcP13RSGameMessageb + 0x14
18  Ghost Recon                       0x010d830c HandleLoadMission__16IkeSimulationMgrFP13RSGameMessage + 0xd7c
19  Ghost Recon                       0x0110697c ForwardMessage__40RSGameMessageHandler<16IkeSimulationMgr>FP13RSGameMessage + 0x1c
20  Ghost Recon                       0x012ef574 ForwardToHandlers__16RSGameMessageMgrFP13RSGameMessage + 0x44
21  Ghost Recon                       0x012ef0cc Update__16RSGameMessageMgrFv + 0x2c
22  Ghost Recon                       0x0102f6a8 Update__10IkeGameMgrFv + 0x38
23  Ghost Recon                       0x01016a48 PCGameLoopTimer + 0x58
24  com.apple.CoreFoundation          0x90194618 __CFRunLoopDoTimer + 0xf4
25  com.apple.CoreFoundation          0x90191978 __CFRunLoopRun + 0x5c8
26  com.apple.CoreFoundation          0x90195e8c CFRunLoopRunSpecific + 0x148
27  com.apple.HIToolbox               0x927d5f60 RunCurrentEventLoopInMode + 0xac
28  com.apple.HIToolbox               0x927dc6c8 ReceiveNextEventCommon + 0x17c
29  com.apple.HIToolbox               0x9284d7d4 ReceiveNextEventInMode + 0x48
30  Ghost Recon                       0x01016bac GameLoopTimer + 0xcc
31  com.apple.CoreFoundation          0x90194618 __CFRunLoopDoTimer + 0xf4
32  com.apple.CoreFoundation          0x90191978 __CFRunLoopRun + 0x5c8
33  com.apple.CoreFoundation          0x90195e8c CFRunLoopRunSpecific + 0x148
34  com.apple.HIToolbox               0x927d5f60 RunCurrentEventLoopInMode + 0xac
35  com.apple.HIToolbox               0x927dc640 ReceiveNextEventCommon + 0xf4
36  com.apple.HIToolbox               0x927fe1a0 AcquireNextEventInMode + 0x48
37  com.apple.HIToolbox               0x927fb670 RunApplicationEventLoop + 0x88
38  Ghost Recon                       0x0101727c HandleMain__Fv + 0x62c
39  Ghost Recon                       0x01017984 main + 0x34


Title: Re: Project Island Thunder for Mac
Post by: *DAMN Mauti on February 24, 2005, 05:27:27 pm
Take a look here: http://www.damnr6.com/yabbse/index.php?topic=7697.msg47912#msg47912 May this  helps.

Bye,

Mauti


Title: Re: Project Island Thunder for Mac
Post by: AFVg2 on February 26, 2005, 04:56:30 am
You need to make a change to your conversion instructions where it says:

"...you should see a few files around, the ones we need are the data1/2.cab files..."

You should change it to:

"... the ones we need are the MP2 files in data1.cab ...

I saw the data1 size at under 500k and the data2 size at numerous megabytes. Common sense suggested I convert data2 because it has more "stuff" in it, but that is where I was having my problems.

Everything is fine now.


Title: Re: Project Island Thunder for Mac
Post by: *DAMN Mauti on February 26, 2005, 11:27:28 am
Great and I gonna change that line. Thanks and now enjoy the great missions.

Bye,

Mauti


Title: Re: Project Island Thunder for Mac
Post by: AFVg2 on February 26, 2005, 03:12:14 pm
You should also change "extract archive" to "load packed file", and then delete the "something like that" after.

This might be confusing some people as well.


Title: Re: Project Island Thunder for Mac
Post by: *DAMN Mauti on February 26, 2005, 03:16:39 pm
Thanks and done  :)

Mauti


Title: Squirrely IT W/ OSX.3
Post by: GunRunner on April 26, 2005, 11:24:15 pm
Folks,
I installed IT for Mac several months ago & all went well, except that I got an occasional crash, but no big deal all things considered. This was under OS 10.2.8.
Well, I installed OS 10.3 yesterday & now IT is really unpredictable. It usually crashes whenever I try to SAVE, but it sometimes does so if I'm just in the middle of a mission. I'm using an iBook G3 w/640MB of RAM & an ATI ATY RageM6 video card w/16MB of video RAM (fairly lame, but GR & DS run great).
Any idea what the problem might be?

Regards,
 ::) Gunrunner


Title: Re: Project Island Thunder for Mac
Post by: m4ch1n on August 28, 2006, 10:28:16 am
I'm not sure if it is of interest to anyone anymore, but I found a way to install Island thunder on a mac without using a PC or an emulated windows.

I just installed unshield from Darwinports and did: "unshield x data1.cab" and got all the needed files in one go.

As I said I don't know if there is anyone interested in installing an old game such as this one but I guess it really simplifies the instructions. ( replace step 1 to 6 and step 9 ).


Title: Re: Project Island Thunder for Mac
Post by: AFVg2 on August 29, 2006, 01:44:00 am
I still play it from time to time, using different weapon mixes and the occasional sniper "attempting to win alone" kind of game. It certainly calms my daily-grind frustrations.


Title: Re: Project Island Thunder for Mac
Post by: *DAMN Mauti on August 29, 2006, 07:54:05 pm
m4ch1n thanks for the information. What is Darwinports and where can you get it?

Bye


Title: Re: Project Island Thunder for Mac
Post by: Monoman on August 30, 2006, 12:39:37 am
Here (http://unshield.darwinports.com/) you go Mauti.