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Author Topic: *DAMN BL Mappack 2.0: Problems / Bug Reports  (Read 7290 times)
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Civrock
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« on: March 07, 2004, 04:33:28 am »

hey guys,

if anyone discovers a bug or has any problem with the new mappack v2.0... post it here in this thread! Smiley
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« Reply #1 on: March 08, 2004, 01:31:11 am »

I tried out all of the new maps in Mappack 2.0 and have the following problems:

1.  DCA Tower 2.0 crashes as soon as I start it.

2.  HXMP Jungle Highlands 2.0 crashes as soon as I start it.

All of the other maps started properly.  The only mods I have active are *DAMN BL Mappack 1.5 and 2.0 and Desert Siege.  Desert Siege has highest priority followed by Mappack 2.0 and then Mappack 1.5.

Computer I am using is a 1.8GHz PowerMac G5 with ATi Radeon 9600 Pro and 2.5 GB RAM.
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« Reply #2 on: March 08, 2004, 02:51:47 am »

I can't install this mod, I downloaded the .zip and unarchived it no problem there, but the .bin file won't open. Please help.

EDIT: To fix this, right click (or control+click) and open with stuffit expander rather than toast.
« Last Edit: March 08, 2004, 03:08:07 am by CRYPT » Logged

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« Reply #3 on: March 08, 2004, 04:31:35 am »

Greetings..

Yeah it seems the mission files for both dca towers & jungle highlands need to be updated...
Does anyone get wierd rainbow pixel looking trees on that map?....
Also in the updater, wanted to update the FB maps to use snow uniforms...

What does everyone think of em? Do they suck ? Do they kick ass ?
Feedback is always welcome...I know everyone is a critic but, just eager to
see what yall think?

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« Reply #4 on: March 08, 2004, 08:49:10 am »

Strange because both missions are working fine here in adversial multiplayer. No problems during the beta tests and now I tried it again without any issues.

Ghost Sniper make sure that the *DBL MP 2.0 has the highest priority, followed by *DBL MP 1.5 and DS.

Btw the Ghost Recon mod list is inverted so the mod with the highest priority is at the bottom of the list.

Revolt did you also experience crashes on these maps!? During the beta tests too???

Bye,

Mauti
ps: Ghost Sniper did you ever got the calendar?
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« Reply #5 on: March 08, 2004, 11:00:08 am »

no no crashes...i beleive yoru right priority helps big time...
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Civrock
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« Reply #6 on: March 08, 2004, 03:20:50 pm »

i heard from several people already that these maps crash for em... solution was: they didnt read the description/readme and tried to play coop. some maps work only in multiplayer and some not with coop.
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« Reply #7 on: March 08, 2004, 03:26:40 pm »

Strange because both missions are working fine here in adversial multiplayer. No problems during the beta tests and now I tried it again without any issues.

Ghost Sniper make sure that the *DBL MP 2.0 has the highest priority, followed by *DBL MP 1.5 and DS.

Btw the Ghost Recon mod list is inverted so the mod with the highest priority is at the bottom of the list.

Revolt did you also experience crashes on these maps!? During the beta tests too???

Bye,

Mauti
ps: Ghost Sniper did you ever got the calendar?

Yeah, maybe that was my problem, I think I was trying them out in one-man firefight.  As for priority, I did have Desert Siege set to the highest priority, so tonight I'll make Mappack 2.0 higher and try it again.

Yes Mauti, I did get the calendar....VERY NICE!  Thanks!
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« Reply #8 on: March 08, 2004, 06:20:50 pm »

Crashing only occurs when playing Coop on some of the maps. The maps were done with Solo and Team play in mind.
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« Reply #9 on: March 08, 2004, 09:11:01 pm »

If you try to play some of the maps in coop or against tangos it will crash because some of them originally require Island Thunder for coop and single player...

Bye,

Mauti
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« Reply #10 on: March 09, 2004, 03:05:59 am »

I've noticed, that not all maps works with WZ..


As for priority.. In the mods list inside options of GhR.. (Remember, You only need to activate mods when hosting..)

DS
DMP1.5
DMP2.0

This is how it should be listed in the mods list.

The maps require a bit more of my GFX card, than most of the "old" ones.. But all in all.. VERY nice maps!   Wink


I've notice another thing.. The uniforms sometimes don't change when they should.. And I don't find them too equal. Blue pants & White shirt (Or the other way around) versus regular camo is not too cool.

Check out the 'Urban Ghost' skin mod. (And listen to the music, heheh.) Cooool camo's, and good switching. Maybe You can use some of the stuff in it.. Dunno.. Just a suggestion.   Wink


L8r Y'All!

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« Reply #11 on: March 09, 2004, 10:14:49 am »

What maps are having problems with Warzone? The reasons the uniforms are unfair is that some of the maps are from Frostbite and some use Island Thunder as their base. The problem is easily fixed and will probably be fixed in an update. I say probably since I don't decide if there is a update or not.  Wink
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« Reply #12 on: March 09, 2004, 07:48:29 pm »

Hey Guys, i had the problem with installing DMP 2 Earlier too... it wouldent let me open the zip thing... so i just re-downloaded it again, and it worked ...

+ if we could fix the Spawns, this is for like every map with the DMP 2 - so not soooooooo many sk's would happend Smiley

The Thing is that many of the spawns is near eachother and then you just cant stop sking Cheesy

Stripes.
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« Reply #13 on: March 11, 2004, 03:34:56 am »

I've had a lot of people ask me if the warzone on the chalet map could be moved up (literally, upward) so that it is not underground. The spawn locations would be more fair this way, these sources argue.

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« Reply #14 on: March 11, 2004, 04:15:24 am »

rgr...that makes sense...will do..
along with the other lil fixes..
i know some may not be too fond of the maps..
but i think in time they will be more adapt to them..
map knowledge is what will make all love them..

if not... sue me...


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« Reply #15 on: March 11, 2004, 10:32:12 pm »

Found a glitch bug...

FA and US did a practice match... and we played FSBM Bunker from frostbite... has a glitch... right at spawn i walked into a building and not only could see the whole map... but could shoot through it.... **HEADS UP***
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« Reply #16 on: March 12, 2004, 12:01:58 am »

WOW after playing more of these god forsaken maps.... i see more glitches and bugs...

How about that bug on chalet maybe its not a bug but.... u think its fair that a clan spawns with only one place to move? Not really that fair... at least with MP01 River u have a chance of running out of the waterfall either right or left....

Maybe change the spawn points of that map making it somewhat fair... not completly but at least giving that one clan a chance to move out other then once place?


NEW MAPS BLOW! DOWN WITH THE NEW MAPS TILL NEXT SEASON AND TESTING!
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« Reply #17 on: March 12, 2004, 01:10:38 am »

BTs_eight: NEW MAPS BLOW! DOWN WITH THE NEW MAPS TILL NEXT SEASON AND TESTING!

I agree, no offence to Revolt or the maker of mappack 1.0 but ever since the mappacks were created the GhR BL has been going downhill. Don't get me wrong, I love some of the maps in 1.5 but if we would have just left the game how it was in the beginning I believe it would be much more enjoyable. Not that this is what Eight was saying at all, I'm just adding to what he said.
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« Reply #18 on: March 12, 2004, 10:16:53 am »

man.. When me and eight did the practice cb w/ Fa he stood at one wall in our spawn and could see most of the map...... very big glitch/bug

And im was getting bad fps even on the g5 on some maps
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« Reply #19 on: March 12, 2004, 01:42:44 pm »

I agree, no offence to Revolt or the maker of mappack 1.0 but ever since the mappacks were created the GhR BL has been going downhill.

hmm, actually the GhR ladder became more active since the new mappacks. looks like one of the most active seasons so far...
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