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DTD Team Mod Beta bug report
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Topic: DTD Team Mod Beta bug report (Read 23346 times)
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Cobra6
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Re:DTD Team Mod Beta bug report
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Reply #40 on:
June 20, 2004, 04:39:09 am »
Coco...the Cobra6 character has two MP5 10mm's, but one looks like a PDW
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Cocobolo
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Re:DTD Team Mod Beta bug report
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Reply #41 on:
June 20, 2004, 08:23:10 am »
Fixed the reference in the pdw gun file, both the mp5-10 and the mp5k (pdw) had the same string key.
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Cocobolo
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Re:DTD Team Mod Beta bug report
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Reply #42 on:
June 22, 2004, 09:13:27 pm »
OK well, looks like I'll be sending you guys a pre-release fnial version of the mod, and after a once-over, I'll release it. Thanks again guys.
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Re:DTD Team Mod Beta bug report
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Reply #43 on:
June 22, 2004, 10:30:35 pm »
Did you fixed the name error on the M4A3 ? It should be M4A1 as it is the model depicted...
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Whisper_44
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Re:DTD Team Mod Beta bug report
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Reply #44 on:
June 22, 2004, 11:13:50 pm »
I believe it's an A3 flat top with the removable carry handle attached no?
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Re:DTD Team Mod Beta bug report
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Reply #45 on:
June 23, 2004, 02:42:03 am »
Maybe...I will look more closely to the model then.
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Whisper_44
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Re:DTD Team Mod Beta bug report
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Reply #46 on:
June 23, 2004, 03:11:31 am »
might be hard to see on the model.. but the texture reflects the a3 flat-top with carry handle
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Cocobolo
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Re:DTD Team Mod Beta bug report
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Reply #47 on:
June 23, 2004, 03:18:29 am »
Definitely has the bolt on carryhandle, so it's no A1. All the variants based off that texture and model are A3's, including the M16, M4, M4 Fobus, M4 tiger, etc. I designed the texture off an A3 image from Cobra, and I made those models sharing a lot of the same parts. The difference between the A2 flattop reciever and A3 flattop reciever, is there any?
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Whisper_44
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Re:DTD Team Mod Beta bug report
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Reply #48 on:
June 23, 2004, 03:59:31 pm »
I am not aware of an A2 flat top, A3 & A4 have flat-top receivers
1967 - 1970
. The deficiencies discovered in previous years began do dissolve. 5.56mm ammunition was now loaded using different powders that produce much less residue in the gun action. The barrel, chamber and bolt of the rifles were chrome-lined to improve corrosion resistance. Cleaning kits were procured and issued to troops, and a special training programs were developed and conducted ever since. Earliest cleaning kits could be carried separate from rifle only, but since circa 1970 all M16A1 rifles were manufactured with the containment cavity in the buttstock, that held the cleaning kit. At the same time (circa 1970) the new 30 rounds magazines were introduced into service instead of the original 20 rounds ones, to equal Soviet and Chinese AK-47 assault rifles, which had 30-rounds magazines from the very beginning.
1977 - 1979.
NATO trials lead to the adoption of the improved 5.56x45mm cartridge, developed in Belgium by FN. This cartridge, initially developed in conjunction with the FN Minimi light machine gun, featured a slightly heavier bullet with accordingly slightly lower muzzle velocity. The resulting long-range performance, however, improved due to the better ballistic coefficient of the new bullet. The SS109 required a faster rifling twist to stabilize its bullet, than the original 5.56x45mm US M193 ammunition. The M193 was used with barrels rifled with 1:12 twist (1 turn in 12 inches), and SS109 was preferred to be fired with 1:7 twist (1 turn in 7 inches). Some arms manufacturers preferred to make their guns with intermediate 1:9 rifling, which would be equally good (or bad) for both old and new loadings.
1981. Colt developed a variation of the M16A1, adapted for the SS109/5.56mm NATO cartridge, and submitted it to the military trials as the M16A1E1. This rifle differed from the M16A1 by having the heavier barrel with faster 1:7 rifling, a different type rear sights (adjustable for both range and windage), round handguards instead of triangular ones, and by replacing the full-auto fire mode with the burst (limited to 3 rounds per trigger pull), to preserve the ammunition.
1982.
M16A1E1 is type-classified by US DoD as the "US Rifle, 5.56mm, M16A2".
1983.
US Marine Corps adopted the M61A2 rifle.
1985.
US Army officially adopted the M16A2 as the general issue infantry rifle.
1988.
The FN Manufacturing Co, an US subsidiary of the FN Herstal (Belgium), becomes the key contractor to US DoD for production of the M16A2 rifles. Colt continues the development and manufacture of the AR-15 / M16 type rifles only for civilian and law enforcement markets from that point.
1994.
Adoption of the latest variations of the M16 breed. Those include: M16A3and M16A4 rifles, with "flat top" receivers, that had a Picatinny accessory rails in the place of the integral carrying handle. The rail can be used to mount detachable carrying handle with iron rear sights, or various sighting devices (Night/IR, optics etc). The M16A4 otherwise is similar to M16A2, while M16A3 has a full-auto capability instead of the 3-rounds burst. Two other newest AR-15 offsprings are the M4 and M4A1 carbines, which are described in the separate article on this site.
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Cocobolo
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Re:DTD Team Mod Beta bug report
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Reply #49 on:
June 23, 2004, 05:41:59 pm »
I said "A2 and A3", I was thinking "A3 and A4". LOL, we're such freaks/
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Re:DTD Team Mod Beta bug report
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Reply #50 on:
June 23, 2004, 06:00:00 pm »
Sorry, my error then...
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Whisper_44
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Re:DTD Team Mod Beta bug report
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Reply #51 on:
June 23, 2004, 06:20:08 pm »
No need for appologies, seriously who can tell with all the damned designators that our Army uses.
On that note though, are our A3 variants Full Auto/Single? I haven't played tehm yet
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Cocobolo
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Re:DTD Team Mod Beta bug report
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Reply #52 on:
June 23, 2004, 07:34:15 pm »
All but the m16's, but the m16A1 is full auto..
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WardenMac
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Re:DTD Team Mod Beta bug report
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Reply #53 on:
June 24, 2004, 04:49:22 am »
Is it me, or are some of the weapons weak?
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Cocobolo
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Re:DTD Team Mod Beta bug report
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Reply #54 on:
June 24, 2004, 03:23:52 pm »
LOL, maybe can ya be slightly more specific? One thing to consider, the enemies have heavier armor than the standard ones, some even have level 3, so that may explain it. Headshots and legshots should take them down fastest.
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Cocobolo
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Re:DTD Team Mod Beta bug report
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Reply #55 on:
June 24, 2004, 11:21:12 pm »
OK guys, there's a final version up now with a few small additions, I built a ghillie OPFOR character into the mod, added some random characters including the BETA team, stuff like that. It's the same link I sent you guys before. I plan on releasing it tomorrow.
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Re:DTD Team Mod Beta bug report
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Reply #56 on:
June 25, 2004, 05:53:13 am »
Thanks for adding me to the modification...
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Cocobolo
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Re:DTD Team Mod Beta bug report
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Reply #57 on:
June 25, 2004, 05:21:31 pm »
No Prob Silenced..
Found a few more small things to look at, so I may not release it today (Friday), but asap. Thanks.
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Suicide_Commando
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Re:DTD Team Mod Beta bug report
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Reply #58 on:
June 25, 2004, 08:48:22 pm »
Coco, that enemy sniper skin is great.
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WardenMac
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Re:DTD Team Mod Beta bug report
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Reply #59 on:
June 26, 2004, 01:02:09 am »
Has anyone tested MP? and check the m21 on coco's char, I still get the bird sound when fired. I deleted the old one and installed the new one but still get it. I think if we can verify that mp has been tested, coco will release it...
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