Aah, is Ravenshield a good game?
I will list the pro's and con's of the game that I see
Pro:
1. Built on Unreal Tournament 2003 engine
2. Awesome choice of weapons and kits, no real limitations on kits like good ole Ghost Recon.
3. Stunning graphics and special effects.
4. Sound quality is superb with the surround sound
5. Ability to add peripherals to the guns of choice.
6. the ability to add mods by converting them from PC to Mac
7. No bullshit HBS like in good ole RS where the map was the main way of using it whici I believe most of us considered totally unreal in comparison to the new way that RvS uses.
8. Ability to ban a tker from rounds
9. Can start a Game within Gameranger for mainly Mac users.
10. Can add maps and mods to the game unlike AA which is all determined by the people at AA.
Cons:
1. No Punkbuster for anti-client cheats
2. Game engine Very laggy on slower machines, graphics are in some senses too intense, but that could also be a good thing
3. Fps not the best in comparison with other UT style games
4. AI in coop waay too smart for their own good on elite.
5. slight ping issues, again, especially with slower machines.
6. Expensive $50.00 US. Damn pricey these days for a decent game
7. Still kinda based on ole RS tactics with not much teamwork and more based on lone skill and computer speed overall.
Now I will list the pros and cons of AA (Americas ARMY) since that is being used as a comparison by most people.
pros:
1. Honor point system is a good way to help control specific players from being able to enter certain games cause they suck.
2. Based on UT2003 engine, great first person shooter engine.
3. PunkBuster! yeah!
4. Team Based oriented game.
5. New addition of small kit changes.
6. Basic training, very kewl in understanding how military works, basically same in every country.
7. Much more stable with lower end computers compared to Rvs
8. FPS much higher then RvS for Mac specifically.
9. Weapon exchange from dead enemies, very kewl addition to the game
10. Medics = Sweet addon, plus much more realistic to an actual combat situation, although it makes more sense to have Medics in AA then in RvS, although it would be nice for RvS as well
11. More realistic weapon views. No crazy ass sights with unreal scoping abilities.
12. Point system based on actual seriousness based on tking. Over 500 will let ya share a cell with Ben Dover in Levanworth.
13. being actually based on squad team tactics and not on lone wolf play style
14. being able to check stats on ure character online to see how far to reach next honor level and to change specifics is pretty kewl.
15. Being able to share the game with both PC and Mac. Although that could be a bad thing as well.
16. Ability to come out with updates to add more stuff to the game unlike Rvs which only has mods.
17. Free download!!!!!! The only thing you sell with it is a little of ure soul hehe
18. Great sound possibilities with AA. Full realistic 3D sounds.
19. Ability to have peripherals to weapons of choice but not as good as a selection as RvS.
Cons:
1. not much as for weapons other then ARMY issue when at start of game
2. Even with Punkbuster there is still cheats that people use all the time, example, grenade cheat and weapon recoil cheat. In essense the weapon recoil cheat isnt really considered a cheat but I think so cause it takes the realism away from the game.
3. Even teams mod by punkbuster dosent activate fast enough, so sometimes teams are seriously uneven until finally being tested by the Punkbuster system. Sometimes that can take a serious amount of time.
4. PC clans have seriously overrun many sites making it almost impossible to get honor from those particular servers cause they all have perfected the game to a tee.
5. Not being able to start a room in gameranger unlike Rvs.
6. Being used as recruiting tool for the US ARMY although that could be a good thing as well. I just havent figured that part out quite yet.
7. Cannot add Mod packs like Rvs.
8. No real single player unlike Rvs
In the end I believe that AA is still a better format for gaming then Rvs. But I think we should all remember that AA in actuality came out after Rvs was first out on the PC. So within that time it was allowed to add things that Rvs just didnt have because it was out in the market later then Rvs. And since Rvs was made first on the PC, for the Mac user to fully get the experience of the RVS engine we had to get Rvs setup with the older technology to match the PC version. Otherwise if we were to add those things that AA had that the original Rvs didnt have it wouldnt be in essense the same game.
RavenShield is a great game, but I believe that AA beats it mainly because of the more steady engine it plays on and the fact of the actual game-addons within the playing of a round that were added that Rvs, in a sense cannot compete with.
:MoD:Saberian