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Easy Fix for Multiplayer
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Topic: Easy Fix for Multiplayer (Read 2896 times)
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*DAMN Mauti
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Easy Fix for Multiplayer
«
on:
December 19, 2003, 09:38:36 am »
Cobra6 wrote:
Quote
If?you?experianced?crashes?in?M/P?simply?D/L?this?file?and?add?it?here: C:\Program?Files\Red?Storm?Entertainment\Ghost?Recon\Mods\{DTD_no_easy_day}\Kits
http://members.cox.net/promodteam/no_restrictions.kil
[Cobra I had to delete your original thread because of few internal forum issues. Further the server seems to have some issue right now. Everything should be fixed very soon. Bye, Mauti]
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mainbrain
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Re:Easy Fix for Multiplayer
«
Reply #1 on:
December 20, 2003, 10:28:47 am »
Hiya Coco
Finally this is out.. CONGRATS !!
We still have some crashes on the sniper kits, will try to find out kitname (1.2 is installed)
Also will you provide a version, or release the missions without the cinematics so the missions can be played on a dedi server in coop ?
I know some teams want to play them in coop on their severs.
Good Job !!!
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Cocobolo
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Re:Easy Fix for Multiplayer
«
Reply #2 on:
December 20, 2003, 05:50:36 pm »
All kit problems will be corrected for the version 1.3 patch. I went thru all of them last night and found a few more of the problem kit references. Now it's all tested ok, and I've created a "NED only" kit restrictions file as well, ahich has no standard GR weapons in it. It will be out on Tuesday morining, a small patch for all version 1.2 installs.
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mainbrain
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Re:Easy Fix for Multiplayer
«
Reply #3 on:
December 21, 2003, 11:22:19 am »
So from this, and the news on the main page I gather the MP coop fix ( removing the cinematics ) will not be made at this time.
Thats a shame, a lot of the teams have dedi servers running and want to test this.
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Cocobolo
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Re:Easy Fix for Multiplayer
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Reply #4 on:
December 23, 2003, 06:14:40 pm »
That issue isn't something I'm intimately familliar with, I'm not a scripter but I'll see if I can get that adressed by one of the guys on the project. The main focus for NED was to create a high immersion, and the cinematic do that. I didn't forsee the problems that they'd cause in MP, I'll see if they can be removed from the MP side, but they are'nt altered in version 1.3.
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