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Author Topic: GUN???  (Read 5435 times)
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gael
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« on: July 30, 2001, 04:02:13 pm »

I have the swat mods and there is a gun in it that have a flashlight i want 2 no if i can use this flash light if it can be open????And when i play it lag,not 2 big lag but if u have a patch or if i can do someting it will be cool(when the other team member talk lite tongo down is so cool good idea man).And finaly if !!!!SOMEONE CAN SEND ME THE JUNGLE MAP THAT IS IN THE COVER OPS GAME IT WILL BE COOL!!!.
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged
Cocobolo
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« Reply #1 on: July 30, 2001, 04:14:12 pm »

Ummm if you are asking about the flashlite on the RO635, I considered using the flashlite reticule but we had a few guns in there already with it so we went with the acog style reticule. As for the lag, the poly's on the SWAT mod are a little higher, which is ok since it is intended as a single player mod anyways.
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged

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gael
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« Reply #2 on: July 30, 2001, 05:12:56 pm »

I was talking about the (nwk ert colt smg) and i have try to find a flash light Huh???What was u talking about?Huh

What is the flashlite recticule???
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged
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« Reply #3 on: July 30, 2001, 11:44:15 pm »

dude, coco,the man just wants to have a gun that has a working flash light, you know, to light up dark rooms? although i dont think its possible.
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged

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ejl2001
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« Reply #4 on: July 31, 2001, 12:57:04 am »

you're wrong (i think)

they managed to make a working flashlight in "Spec Ops 2:Green Berets". it worked perfectly, i just wish i could explain how to do it. Sad
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged
Cobra6
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« Reply #5 on: July 31, 2001, 01:18:53 am »

SWAT III has a working tac light, but alas the R/S engine does not support such a feature.
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« Reply #6 on: July 31, 2001, 08:36:49 am »

That's correct, best I can do is make a transparent mask which simulates light, it doesn't work as well... but lookis good when small like the flash ret
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged

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« Reply #7 on: July 31, 2001, 11:34:53 am »

Quote
you're wrong (i think)
they managed to make a working flashlight in "Spec Ops 2:Green Berets". it worked perfectly, i just wish i could explain how to do it.  

ha ha! i was right! you were wrong! spec ops2 and rs are two different games you see, although i havent played spec ops 2, i do know that rs doesnt have much lighting support the lighting effects are usualy preety limited.
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged

"Why, they couldn't hit an elephant at this dist..."
final words of Major General John Sedgwick. sniped by Sgt. Grace of the 4th Georgia Infantry  on May 9, 1864.
800 yrds.

Don't take life too seriously,
no one makes it out alive.
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« Reply #8 on: July 31, 2001, 02:32:48 pm »

flashbangs light up rooms for a split second... maybe you could make a harmless flashbang launcher that was 1000 rounds per minute or something... it would be like a flashlight... but you would need a dell to have it work.

hey coco would you be envious if i went to an ITD SMG Operator's Course?
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged

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« Reply #9 on: July 31, 2001, 04:01:02 pm »

oh man don't make me kick your ass! Anyways, aren't you like 16? How does that work?
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged

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ejl2001
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« Reply #10 on: July 31, 2001, 06:55:46 pm »

this is from way outta left field and probably doesn't make any sense, but can' ???t you program part of the gun to be a local light source the way lights light up parts of the map? the only difference would be that its your gun, not a lamp post or something...  Huh
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged
ejl2001
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« Reply #11 on: July 31, 2001, 06:57:08 pm »

umm, where did that 1st smiley come from?
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« Reply #12 on: July 31, 2001, 07:14:14 pm »

you guys talking about my gun =)

« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged

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ejl2001
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« Reply #13 on: July 31, 2001, 08:59:30 pm »

hehe there's my screenshot again!  Grin
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« Reply #14 on: August 01, 2001, 10:41:54 am »

Here i was talking to Evan who had the SMG. LOL.
Notice i'm carrying the M16 which is as big as I am! hehe how in the hell do they carry that?
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« Reply #15 on: August 01, 2001, 10:53:34 am »

I have no idea if you can pin a light source to a moving model, I highly doubt it though..
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged

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« Reply #16 on: August 01, 2001, 03:04:43 pm »

I'm 14... but there is some loophole to the effect of "if a parent/guardian has an FFL you can get in if they sign for it" or something like that
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged

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« Reply #17 on: August 02, 2001, 09:11:16 am »

ha ha don't make me ban you, lol Wink
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged

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GAEL
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« Reply #18 on: August 02, 2001, 06:14:22 pm »

OK SO ILL JUST USE THE NIGHT GOGLES!!!

IT S NOT PERFECT BUT IT S BETHER!!
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« Reply #19 on: August 03, 2001, 09:30:34 am »

turn the brightness or ur screen up
instant daylight  Grin
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