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Author Topic: New Gametype Idea  (Read 2327 times)
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Monoman
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« on: August 13, 2006, 11:42:30 am »

This idea combines Warzone and Double Assassination. The idea is each team needs to carry demo charges and must place a demo charge in the warzone to capture it.

1. The player who has the demo charges would be random. Same way the general is random for Assassination.

2. The game ends when the demo player is killed or the game still goes on but the team without the demo player must kill everyone to win.

3. The player with demo charges would not be on fire like in Assassination so the other team will not know who has the demo charges on the other team.

This would completely change how team go about playing Warzone since they need to protect a player. The second point is what needs to be decided. I think the game should end when the player with demo charges dies. This way teams will be forced to protect the player the whole game.
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« Reply #1 on: August 13, 2006, 11:59:58 am »

Would each team have a player with demo charges?
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:V: Stripes
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« Reply #2 on: August 13, 2006, 12:08:11 pm »

Yep tiro  Smiley.

I think you need your sleep m8, he pointed that out in his post.. u might wanna read it again  Wink
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Monoman
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« Reply #3 on: August 13, 2006, 12:11:42 pm »

The game would randomly make one guy have the demo charges but you could also have someone bring demo charges. So if you wanted to, you could have a whole team with demo charges but you would give up nades, sensors, etc.
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« Reply #4 on: September 13, 2006, 04:22:57 am »

The game would randomly make one guy have the demo charges but you could also have someone bring demo charges. So if you wanted to, you could have a whole team with demo charges but you would give up nades, sensors, etc.

So if everyone had demo charges and placed them in the WZ, the team would score points from all of them or just from the selected "general?"
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Monoman
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« Reply #5 on: September 14, 2006, 03:08:21 am »

What I was thinking was that by laying a demo charge the zone would be taken. No points involved. Although now that I think about it, if I made it so only the general's charges count then that would get rid of the problem with having a team full of demo charges.
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[a] ferret
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« Reply #6 on: September 14, 2006, 06:12:54 am »

that's certainly the greatest spin on a multiplayer gametype for such a useless kit (non coop). Fantastic! There could be endless possibilities.. like placing one in the enemy spawn kinda like a seige.. it would be cool if it detonated like in HX Demo Run and if you ran over the area you were "incinerated"..   very fun stuff..

we always wanted a multiplayer mod where you could call in an Air Strike to the Warzone/Central area (Air Strikes were available in some HX missions but they were scripted to happen every x amount of minutes).


very cool mono.. hope it takes off and works out.
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Monoman
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« Reply #7 on: September 15, 2006, 01:02:57 am »

Hahaha, ferret. I just posted an idea about a type of air strike on the grpa forum. Freaky.
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Kansas....Like Paris Hilton: White, Flat, and Easy to Enter.  -- Conan O'Brien

Masturbation is like procrastination, they're both great until you realize your screwing yourself.

Never argue with an idiot. They drag you down to their level then beat you with experience.
[a] ferret
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« Reply #8 on: September 15, 2006, 03:03:07 am »

=o     see...   =)     who says high explosives aren't fun?
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