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Author Topic: Missing texture in War of Infamy 2.3  (Read 3873 times)
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oBlade
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« on: February 20, 2006, 12:50:47 am »

The missing texture is in whatever map the first campaign mission uses.

Quote from: Log
***** User's system configuration *****
      CPU: 264
      RAM: 128 MB
      O/S: 2320
Ghost Recon (RELEASE)  version = 1.4.0.0(0)
HAL (hw vp): : Mac OS A1R5G5B5
RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb
Cannot read ike_fx_fire_type2.rsb
RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb
Cannot read lighthalo_effect3.rsb
RSFILEDATA: FindFile could not find file .rsb
Cannot read .rsb
RSGameStateMgr::ProcessMessage() duplicate state change request
RSFILEDATA: FindFile could not find file d01_beach_shots.rsb
RSFILEDATA: FindFile could not find file d01_beach_shots.rsb
RSFILEDATA: FindFile could not find file d06_ghosttown_shots.rsb
RSFILEDATA: FindFile could not find file d02_refinery_shots.rsb
RSFILEDATA: FindFile could not find file d07_roadblock_shots.rsb
RSFILEDATA: FindFile could not find file d08_tank_shots.rsb
RSFILEDATA: FindFile could not find file dp02_farm_day_shots.rsb
RSGameStateMgr::ProcessMessage() duplicate state change request
RSFILEDATA: FindFile could not find file .rsb
Cannot read .rsb
SOUND: Cannot Find: WOI_briefing.wav
Loading map \mods\origmiss\map\m01_caves\m01_caves.map
RSFILEDATA: FindFile could not find file .rsb
Cannot read .rsb
RSB: \mods\war of infamy\textures\m39twist.rsb, cannot generate mip maps for non-power of two image.
RSB: \mods\war of infamy\textures\m39neck.rsb, cannot generate mip maps for non-power of two image.
RSB: \mods\war of infamy\textures\m29top.rsb, cannot generate mip maps for non-power of two image.
RSB: \mods\war of infamy\textures\m39main.rsb, cannot generate mip maps for non-power of two image.
Loading map \mods\origmiss\map\m01_caves\m01_caves.map
RSFILEDATA: FindFile could not find file .rsb
Cannot read .rsb
RSB: \mods\war of infamy\textures\m39twist.rsb, cannot generate mip maps for non-power of two image.
RSB: \mods\war of infamy\textures\m39neck.rsb, cannot generate mip maps for non-power of two image.
RSB: \mods\war of infamy\textures\m29top.rsb, cannot generate mip maps for non-power of two image.
RSB: \mods\war of infamy\textures\m39main.rsb, cannot generate mip maps for non-power of two image.

It's the texture of the little bush that you can walk through. Instead of being a bush, it's just a little white square. I can't tell from the log what's missing or anything
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[a] ferret
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« Reply #1 on: February 20, 2006, 03:06:41 pm »

Looks like your trying to play the first mission for WoI which is basically the caves map. There are no affected textures for that map that i can see. It does seem that your missing your Small Map Shots for your Desert Seige maps.. which may be an issue with your MP1 folder. I would start without the mod first then see if the bushes on Caves still appear the same way. Also .. some map mod overhauls do some funny things. Like the bushes on Hammer from the DBL Final. Put your Tree Detail to the highest setting and see if that corrects the issue.. also i have some Folder sizes for your personal comparison to see if yours matches a non-altered version of the folder (as it should be for these specific folders).

/Mods/Origmiss/Map/m01_Caves/  9,653,535 bytes with 38 Items

/Mods/War of Infamy/Textures/   46,623,245 bytes with 114 Items

Also.. did you have the other 2 mods on for WoI? Did you have on Island Thunder? Did you have on Desert Seige?
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oBlade
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« Reply #2 on: February 22, 2006, 01:45:11 am »

Yeah I had all 3 WoI mods on, but not mp1 or mp2. The m01_Caves folder checks out fine, but Textures in WoI is 46,623,245 bytes with 137 items, not 114. I guess I should activate Desert Siege while playing WoI?
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*DAMN Mauti
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« Reply #3 on: February 22, 2006, 11:41:26 am »

Yes you should, as with all mods DS should stay active.
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« Reply #4 on: February 23, 2006, 01:34:28 pm »

my folder still shows 114 items....  look for files that = zero k?
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oBlade
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« Reply #5 on: February 23, 2006, 10:08:55 pm »

Having DS on doesn't fix the problem, though
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oBlade
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« Reply #6 on: February 26, 2006, 04:29:12 am »

Actually, this is stupid. It's missing some of the American skins also. It gets annoying because half of the guys are wearing pure white uniforms :\
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