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Author Topic: Project Island Thunder for Mac  (Read 51442 times)
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hervon1
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« Reply #20 on: February 19, 2003, 01:49:22 am »

The IT file on the iDisk seem to incomplete.  I only get 5,6 MB and it should be 12,5 MB.

thanks
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iDiablo
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« Reply #21 on: February 19, 2003, 02:31:35 am »

I just put WinPack300b on my iDisk. It is a WIN32 GUI front-end for icomp2-6 and should be able to unpack all InstallShield .cab files...so long as you have access to a (Virtual)PC.

On an very happy, happy note...I have been able to get most of the textures to display! It took some work in Photoshop (the,  Angry Windows version) but I managed to convert them to R4G4B4A4 files. The Mac version of GhR has no problem understanding this format and they look great (especially compared to the garbled versions).

I will try to get cracking on the patch (hopefully tonight) and will put it on my iDisk as soon as I can.

Scot

Dude, you rock! I can't wait to play the game with the proper texture! Yahoo!!!! Thanks for the help. We all appreciate it very much.

If you need a 2nd iDisk location let me know, I am willing to help you distribute the patch!

idiablo@mac.com
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Gotcha
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« Reply #22 on: February 19, 2003, 04:25:54 am »

Thank-you all for working on this texture problem. I don't understand how to fix most of the probs u fixed but thanks for fixing them!!! I look forward to playing with the correct textures. Thanks scot and idiablo and everyone else for there input on it.

Justin
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*DAMN Mauti
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« Reply #23 on: February 20, 2003, 02:19:42 pm »

Once everything is working I'll make an vise installer(we are still supported by the almighty installer guys). And of course I can host it here. I soon should get IT so then I'll also try my best to run the game perfectly.

Bye,

Mauti
Update: Hervon the 5.6MB IT M.sitx file works fine in MacOSX. One question to Scot: How could you change the texture names in the map file!? What app did you use? Did you do that on a Mac or PC because if you edit the texture names on a mac the map crashes.

Scot about your hosting problem: Delete your options.xml sometimes this helps if the problem persists I also would suggest a fresh copy.
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« Reply #24 on: February 20, 2003, 03:02:21 pm »

Hi Scot,

You forgot to fix this file at the C03_High_Sierra map:

c03_foliage_LOD_Young Sapling.r

and at the C01 Plantation map you made this texture to long:

c01_detail_smalldmc01_plantat.rsb

this file is still to long(33characters)

Otherwise great work.

Greetz,

Mauti
« Last Edit: February 20, 2003, 08:28:48 pm by *DAMN Mauti » Logged

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« Reply #25 on: February 20, 2003, 08:31:10 pm »

Sorry for tripple post. Scot you don't have to explain it me anymore I finally found a HEXEDITOR with a non destructive delete so I am now able to rename the textures however about the alpha channels: you still have to do this part alone because I don't own a PC and you can imagine that Photoshop won't run to well on VPC Wink

I'll fix the files I mentioned above.

Cya,

Mauti
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hervon1
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« Reply #26 on: February 21, 2003, 01:53:12 am »

Update: Hervon the 5.6MB IT M.sitx file works fine in MacOSX. One question to Scot: How could you change the texture names in the map file!? What app did you use? Did you do that on a Mac or PC because if you edit the texture names on a mac the map crashes.
 

I keep trying to get the file either with Safari or Explorer and I end up with a file that freezes Stuffit!  Did anyone had this problem ? Sad  I pick files from all over Internet without problem.
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« Reply #27 on: February 21, 2003, 11:25:55 am »

Firs toyu have to unstuff it in MacOSX with the latest updated. Yes sorry forget about this: it freezes because the last .map file it unstuffs crashes. Just do a hard quit with command + alt + esc (or) q and end Stuffit. Now you have all .map files with a read me.(don't use the C03 high sierra map its empty) replace the other .map files and shorten the textures according to the read me. That's it.

Bye,

Mauti
ps: I gonna fix some minor flaws but could someone please send me the textures with updated alpha channels!? Scot!?
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« Reply #28 on: February 21, 2003, 07:13:52 pm »

Okay, I took down the IT Mac.sitx file and replaced it with an 18mb IT Mac Fix.sitx  This file contains the .maps and the .rbs files that have either had thier names changed or have been converted from 1A5R5G5B to 4A4R4G4B (these names are in all CAPS). Read the included readme file.

Just copy the contents of each folder into the matching folder on your install and violia! Beautiful textures everywhere.

Please let me know if you find any errors and either I can fix them or anyone out there is more than wecome to alter anything I have done...anything for a better product.

Next comes the installer...more to come.

Scot
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« Reply #29 on: February 21, 2003, 07:28:23 pm »

Scot do you gonna make the installer? I could do that as well. I am using VISE installers.
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« Reply #30 on: February 21, 2003, 10:16:10 pm »

Knock yourself out with the installer. With the state of the world as it is I am staying plenty busy. Let me know if I can help.

Scot
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Dan
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« Reply #31 on: February 22, 2003, 07:26:39 am »

Nice work on the textures Scot ! Me and my friend were converting all textures to A4R4G4B4, and sounds like we could have spared a lot of work, only a few needed fixing, oh well Wink

Anyway, on the to do list :
a few other files need renaming :
in mp2/briefings/ : rename c08_mountain_stronghold_shots.rsb to 8_mountain_stronghold_shots.rsb
in mp2/textures/faces/specialists/ : Klaus_Henkel_head_blink_cuba.rsb to laus_Henkel_head_blink_cuba.rsb and Henry_Ramirez_head_blink_cuba.rsb to nry_Ramirez_head_blink_cuba.rsb

As for sounds, I guess people are already aware but anyway, convert the .wav to .aif and delete the .wav files, the 3D sound locations won't work properly otherwise (at least on my comp).

Finally, there are few camo wearing humans' textures that need fixing too. I guess those can be found in mp2/textures/faces/ but I'll look into it later (and I bet Scot will have it done before I'm done opening photoshop Wink.

P.S : the helicopter shadows don't show properly here (most notably in campaign mode). The textures appeared to be proper when we tried to edit them. Anybody else having this trouble ? might be my 3D card (Radeon 7500 32MB).
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« Reply #32 on: February 22, 2003, 02:08:53 pm »

Alright Installer is almost finished but I noticed few faults:

at map c03 and map c04: You forgot to shorten some textures(has already been fixed) - alpha channel of these LOD files are working fine:

c03 map:
c03_foliage_LOD_Young Sapling.rsb
c03_foliage_lod_canopymedium.rsb

c04 map:
c04_foilage_lod_young sapling.rsb
c04_foilage_lod_canopymedium.rsb
(I guess you didn't notice the missing LODs above because on high tree details they don't appear.)

Furthers bugs on map c01, c07 and c08 have been fixed.

But the briefing pics of the c01 mission are still messed. Seems like they also need some alpha channel fixing(Briefing folder). Also the small grass at the c01 map has still some alpha channel flaws(I mean the grass of the field where the BlackHawk goes down)

Also some tango camouflage is screwed:


Dan about the chopper shadows: I think they appear correct somtimes they are blocky but I guess that's the physic  engine but I don't have a PC to compare.

About the sounds although the Ike.log says it can't find the sound files they work fine here. All Ghost Recon mods I have converted have their original sound files and the sounds always worked fine.

To sum up Scot or Dan if you could please fix the briefing pics, the small grass texture of c01 and tango camo(textures are stored at the Character folder/enemy but may you should check the other subfolders as well) you would help me out. You can send me them to damnr6@planetrainbowsix.com. If that is done Island Thunder has been ported successfully to Mac  Grin

Have a nice day,

Mauti
ps: All multiplayer maps tested and they work excellent without any flaws.
pps: Btw you should try out the new defend mission they are very fun.

« Last Edit: February 23, 2003, 05:14:30 pm by *DAMN Mauti » Logged

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« Reply #33 on: February 22, 2003, 07:42:07 pm »

I just played through the mod(with some help) and I noticed that also on map c05 are 2 textures where the alpha channel hasn't been fixed. Please Scot or Dan send me those files as well. That's it otherwise IT works like a f***ing charm Grin Only the framerate still sucks on my iMac.

If you don't know how to skip levels look at our Articles section.

Bye,

Mauti
« Last Edit: February 23, 2003, 05:15:10 pm by *DAMN Mauti » Logged

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abe*`
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« Reply #34 on: February 23, 2003, 11:43:04 am »

hehe,

i just want to be the first to thank mauti and everyone else involved for making this happen. i had a crazy vision of an installer for mac that would take a PC copy of IT and make it 100 percent usable on mac and......(sighs with joy)......it looks like its gonna happen REALLY soon....thank you all for helping us keep up with those pesky PC games  Grin
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Dan
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« Reply #35 on: February 24, 2003, 09:12:39 am »

Mauti, since I can't tell which one is working or not (thanks to my stoopid 'replace 'em all' effort in the first place), I've put a small archive with some c05 textures that might countain the culcript. Let me know.

h**p://www.chez.com/evangelion/morec5textures.sit

as for the camo thing, seems the textures weren't in the textures/faces/ folder, might be the character/ one... We'll see.
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« Reply #36 on: February 24, 2003, 09:21:30 am »

Yes I know so I posted character folder Wink However thanks I gonna try this out and let you know. Did you have any success with the 1st mission briefing!?

Bye,

Mauti
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Dan
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« Reply #37 on: February 24, 2003, 02:13:26 pm »

Dang, messed up me creating account... erm, anyway

You were right about the briefing pix of first mission (guess I wanted so bad to try out the IT extension that I didn't bother to look at those ;). Fixed c01_brfg-box.rsb is there :

h**p://www.chez.com/evangelion/c01_brfg-box.rsb.sit

also, the CP01 LOD version of Monkey Tree didn't get a fix in scot's package, and it is kinda messed, replacing it with the c01 version worked here (though it might be because we fixed here in the first place, let know if the still is still present with this "fix").

Regards.
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Dan
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« Reply #38 on: February 24, 2003, 02:29:18 pm »

Forgot about this in the previous post :

The camo texture glitches seem fixed here, but as usual we changed almost all textures (Yeah, overdoing it a bit...). Anyway, my point is, I've got the fixed textures, but they weight 10MB, I didn't cross-check them to see which one in particular had a prob (it is kind of tricky, I'm not good at getting close and personal to FDG soldiers to ask them if they got the proper textures Wink, and I have no way to host them (my host's ftp, at chez.com, doesn't like files larger than 1MB). If you're willing to do the booooring test, and figure a place where I can upload them... or we can just wait for Scot's work, I bet he's got a better way of doing things than I do Smiley

mm, me engrish is getting cryptic :/
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« Reply #39 on: February 24, 2003, 07:28:29 pm »

Hi Dan,

thanks for the textures - the briefing is now working however the c05 textures were the wrong one.

I don't understand what you want me to say with the Monkey tree texture!? There is still some grass that doesn't show up properly(is this the monkey tree texture!?) I didn't notice any other bugs.

Alright to sum up:

c01 grass
c05 2 textures
enemy camo

still doesn't work properly.

Btw I got the movies to work without changing their settings. Just rename the intro.avi to intro.mov and c_outro.avi to outro.mov. In MacOS X you will only hear the voices but for me in MacOS9 it works fine. Could someone else test this please because I am not sure if the QT6 DivX codecs or my other installed DivX codecs make them playable in OS9. I fear the 3rd party plugs make the movies visible.

I could open a hotline server Dan however it would be huge work to find the correct file and I don't want to include all textures in the patch(makes it to large thats also the reason why I probably won't add the 30MB movies.) What do you think about the movies!? Maybe additional installer!?

Bye,

Mauti
ps: I want to wait if Scot knows the problem textures if not I gonna open a HL server. PS about this monkey tree texture - could you send it me via mail please.
« Last Edit: February 24, 2003, 07:30:01 pm by *DAMN Mauti » Logged

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