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New Anti-cheat mod question
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Topic: New Anti-cheat mod question (Read 2620 times)
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Saberian 3000
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The victory is not to be a target, but to win
New Anti-cheat mod question
«
on:
July 11, 2003, 12:17:59 am »
Whenever Scott Kevill decides to put out this anti-cheat mod I was wondering if it would interfear with other server side mods that someone might have online? I was thinking of making my new CTF mod serverside but i do not want to if it will interfear with the anti-cheat mod. Being how this new thing is supposed to read all the files and check to make sure they havent been corrupted I am wondering if you have serverside mods on will it see these and say that they are illigal? This might be a problem for all of those serverside mods that are put out there, but was never really a problem will I decided to make my own mod. And now that I am thinking of making it serversdie to make it easier to play it brings up this question. Hmm, maybe one of you people will know this.
+MOD+Saberian
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Mr. Lothario
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Re:New Anti-cheat mod question
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Reply #1 on:
July 11, 2003, 03:24:47 am »
The anti-cheat mod will not interfere with server-side game modes. Evill's anti-cheat plugin shouldn't affect them, either, but that's just a guess.
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"How is the world ruled and how do wars start? Diplomats tell lies to journalists and then believe what they read." - 19th-century Austrian press critic Karl Kraus
Rule 37: "There is no 'overkill'. There is only 'open fire' and 'I need to reload'". -- Schlock Mercenary
Saberian 3000
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Re:New Anti-cheat mod question
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Reply #2 on:
July 11, 2003, 05:20:23 pm »
kewl, I hope that is the case cause there are a lot of people that will try to use serverside mods to try and cheat within a game thinking that no one will see them in the game. For example, turning the groza into an OICW with amazing zoom or something of the sort. I wasnt sure if that was the case, but again, I hope that you are right. So I will try and work on my mod making it serverside then
Thanks
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Mr. Lothario
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Re:New Anti-cheat mod question
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Reply #3 on:
July 11, 2003, 08:28:21 pm »
It's pretty likely that Evill's anti-cheat measures WILL prevent the use of server-side gun mods. Stuff like Assassination and Warzone should still work, because it's kinda tough to base a cheat around a game mode, but any changes to weapons will likely be prevented. Still, all a guess. There's no telling how Evill is actually implementing his anti-cheat measures.
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"How is the world ruled and how do wars start? Diplomats tell lies to journalists and then believe what they read." - 19th-century Austrian press critic Karl Kraus
Rule 37: "There is no 'overkill'. There is only 'open fire' and 'I need to reload'". -- Schlock Mercenary
mainman2
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Re:New Anti-cheat mod question
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Reply #4 on:
July 11, 2003, 11:14:47 pm »
Will it remove clan's CommandMaps?
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crypt
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Re:New Anti-cheat mod question
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Reply #5 on:
July 13, 2003, 01:22:51 am »
come on loth, i know you are mad about that whole copying stuff, but don't lash out like that.
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S.p.i.d.e.r.
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Re:New Anti-cheat mod question
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Reply #6 on:
July 13, 2003, 03:14:30 am »
He has every right to do that, and so does everyone who enjoyed his work.
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Re:New Anti-cheat mod question
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Reply #7 on:
July 13, 2003, 08:05:26 am »
to provide an answer to the question, it depends on if kevill decides to examint the texture files for the command maps. since i cant see any cheats that could actually be done with command map textures, i dont see why he would bother
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"Engineering is the art of modeling materials we do not wholly understand, into shapes we cannot precisely analyze, so as to withstand forces we cannot properly assess, in such a way that the public has no reason to suspect the extent of our ignorance." Dr. A. R. Dykes -1976
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