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Author Topic: IP Joining and the new Update  (Read 3201 times)
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PsYcO sNiPeR
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« Reply #20 on: October 23, 2002, 05:27:15 am »

Well, yesterday Evill was asking around for people to try IP joining and I was able to IP join games...so I'm not sure if it works or if he changed something since yesterday.
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« Reply #21 on: October 23, 2002, 05:38:18 am »

Im guessing this update will fix the problem us Rogue Spear players were having with joining games. I think Evill was testing his little ip joining trick and that's what was throwing us off. Unless of course our problem was ignored and everytime GR restarts we won't be able to play till 5 hours afterwards.
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« Reply #22 on: October 23, 2002, 09:12:36 am »

I dont think that preventing IP joining is possible! HOW THE HELL DO U WANT TO DO THAT! IP JOINING IS AN IMPLEMENTED FEATURE of the game! So Evill has first to change game code  Grin , and i think that he is not skilled enough to do so!

So IP joining will stay! as it always stayed!

The only thing he can to do is to hide IPs ! So u can catch them anymore! but in tiping his own IP in the gamename will solve this problem!
SO dont worry! And btw the host always knows his IP so he can tell the bande ppl what it is
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« Reply #23 on: October 23, 2002, 10:15:51 am »

Holo,

Gameranger has plugings for each game that is played, which basicaly tells the host to start the game, and what port to use.

It seems like a way to prevent ip joinging would make a plugin that sent data to the host with the ips of each person in the game room. Then the host would only accept connections from the ips that where specified from gameranger. Seems like the only way to fully shut down  ip joining would be that way.

He didn't force Rs to use random ports because that would fuck people hosting thru NATs.

He didn't modify the Rogue spear application in any way, that would require having users download a new patch and install. and the only patch anyone wants to install for RS is a osX patch.

Just remember that ip joining is blocked because those of you who are permabannees (you know who you are  Wink ) aren't sposta be playing on games hosted thru gr. besides, the only solid arguement for keeping it is so people who were permabanned can play, which evill won't take to kindly to.
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« Reply #24 on: October 23, 2002, 01:05:54 pm »

The Plug ins of GR dont even see if somebody manually joins! b/c its inner game!!!! Thats why i said that he cant prevent it whout changing gamecode - B/c doesn tell GR anything!

GR finds only IP of host and starts a room! Then the Plug ins starts the game in  MP modes thats all! and it shows that the player is in game! nothing more!

Game and GR dont communicate - u can see that on this example:

- player crashed in RS or R6 --> RS and R6 kicks this player, but in GR he is still online!!!! only after a few min or after the player rejoins GR shows that player left game and rejoined the GR!!!
And GR finds this out b/c it cant send any packages to the crashed player anymore.

Also an example of non comunication of GR and games is that u can join Closed games in GR via man. join!

- So if u  join manually u are inside a game!! without possible controle of GR or evill! He dont even know who joined or if anybody joined, b/c the game doesnt tell it!
 
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« Reply #25 on: October 23, 2002, 02:01:04 pm »

if you guys go back to old threads, we talked about two or three ways he could do it.  nobody but evill knows exactly how he's trying.

btw jeb, you are wrong about that nat statement.  the only people it would fuck up would be those trying to host behind a firewall, because you may not have the right ports open.  but most of you couldn't host anyway, because he's never given instructions on how to get around that, and it doesn't seem that most of you have figured it out on your own.  if you are just using nat without a firewall, the correct ports would open automatically.

hologram, he's not stopping ip joining all together.  just in games that are hosted through gr.  he can obviously effect how games are played without changing the source code for rs, as shown by the fact that while playing rs in gr it uses port 15000, when not in gr it uses 2346 by default.  if he can change that (which he can and does), then he can control enough to make it very hard to connect to that ip while playing on gr.  

when you open a room in gr, your ip information is kept.  when you then host the game, the plugin is doing the launching.  that plugin can be scripted to change ports, skip intro movies, set maps and limits, a world of things depending on the game.  different games have different options.  we know this from the pc world, where if you go into the preferences of the app, you can add script to the doubling clicking of the icon (instead of being run rs.exe you change to run rs.exe:map_1;no_intro;blah;blah;blah;  that's obviously not a real example).  you can do this in most games like rtcw, mohaa, sof2, ghost recon, etc in the pc world.  since evill works with the game publishers, i'm sure he knows a hella lot more then me about it too.
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« Reply #26 on: October 23, 2002, 04:02:02 pm »

dude yes he can he cant

SK, try and actually make your posts make a little sence...

umm sorry i forgot to add a comma christ
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« Reply #27 on: October 23, 2002, 06:41:36 pm »

Yeah SK, I assumed it was somthing along those lines. Also, Jeb; I thought that we agreed that it was just a "Longer term vacation". I perfer it like that, makes me sound less like a criminal.
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« Reply #28 on: October 23, 2002, 06:52:41 pm »

Buc,
if hosting behind a router (like i try to sometimes) you have to open ports to your computer by yourself. If it was skipping port to port most people would have to open a big range of ports to host.
btw, i hate cisco routers
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« Reply #29 on: October 24, 2002, 01:38:56 am »

Jeb, you are correct, you'd have to either forward a bunch of ports, or put it in the DMZ.  But, it would still be possible.  After all, you notice that there is no support for routers and this problem now.  I know Grifter told a bunch of people how to do it, and others figured it out, but I've never seen mention of it on GameRanger.  So how would chaning ports be any different?

Like I said, that's just one example that could work.  Someone already said that it isn't the way.  But it would work.  There are some cool things that you can do with SSL.  Think about that one.  Imagine the plugin of the host having a simple encryption key, that can only be passed over GR.  IP joining would be hosed, because the socket is secured.  I don't know for sure that Evill could pull that off, but I'm pretty sure it's doable.  Evill has, I'm sure, given this much thought.  There is no way he'd make an idle threat about this.  He has a way.  There's more then one possible, and I'm sure he's thought of many.  It's just a matter of time.
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« Reply #30 on: October 24, 2002, 01:50:24 am »

In chat the other night, Evill said that it could be circumvented but it would require cooperation between the host and the player IP joining. This could mean a whole assload of different things, but I guess given a little time, effort, and trial & error some people could get around it. I've got a few theories I'm going to test as soon as I get RS installed again. Either way, I bet this will stop everyone from IP joining for now and the grand majority of people in the long run, which is all Evill can really hope for.
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