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Author Topic: Modding ammo in RS/UO  (Read 2306 times)
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dave-s
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« on: October 04, 2001, 04:22:51 pm »

I know many people are really busy with the beta testing the TAC mod but if anyone has five minutes could someone explain one line from the gfcm file.

Below is the text for 9mm. The line with the stars around it what does this number represent?

Also there is aprog for creating weapon stats, is there one for ammo??
Thanks

// 9mm Parabellum - Full metal jacket
9mmP(FMJ)      0      0
****0.8****
550            525
240            280
0.005435      1.0            0.25
0.008889      0.0
BeginList      // Armor list
           "standard armor"
           BeginList
           head            0.3      0.5
           chest            0.35      0.5
           abdomen            0.35      0.5
           EndList
           "heavy armor"
           BeginList
           head            0.4      0.5
           chest            0.4      0.33
           abdomen            0.4      0.33
           EndList
EndList
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged
dave-s
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« Reply #1 on: October 07, 2001, 11:10:07 am »

Take that as a no then Smiley
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged
Cobra6
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« Reply #2 on: October 07, 2001, 12:32:39 pm »

Quote


Below is the text for 9mm. The line with the stars around it what does this number represent?

Also there is aprog for creating weapon stats, is there one for ammo??


Sorry about the late response Dave...weekends are slow for answering questions on the forum.

The answer to your first question. If I can remmeber right this number represents the bullets ability to penentrate objects. The lower the number the greater the penetration. This is only a guess, other modders have asked this question and QARMM from the NATO series figured it out on his own. If you look at the GFCM file you will notice for example that a 12 ga buckshot has a number of "2.0" while a 50 AE round has a number around ".65".

Answer to your second question. There is a program for creating the stats for your weapons it is called "Weapon Stats Generator. Look for it over at Pies ( http://www.piestactics.com/files/archive/dl_file.asp?id=2721 ) ( http://www.piestactics.com/files/archive/dl_file.asp?id=293 )
I use a different one if you would like to leave me a email address I would gladly send it to you. There is a utility for creating ammo, however I found it easier to create my own within the GFCM by looking at ammo that is close to the one I am creating and then using similar stats.

Hope this helped...

? ? ? ? ? ? ? ? ? ? ? ?Cobra6
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dave-s
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« Reply #3 on: October 08, 2001, 08:47:35 am »

Thanks for the Reply, Ive got the DF Weapon generator, Ive made most of mine by converting existing weapon files adjusting the Accuracy rates Not exact but it works for the moment Smiley

Its the ammo causing the problem, I tried to make a 5.7 FN by using the 5.56Nato and converting, made the weapon fire blanks Sad

Anyhow address:   dave-s@freeuk.com

Thanks
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged
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