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Author Topic: Ghost Recon Clan Battle Rules.  (Read 4047 times)
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Jeb
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« Reply #20 on: January 06, 2003, 04:12:04 pm »

Well on a map like wilderness its very hard to see the enemy, especialy with the damn ghillie. I don't think one team should be allowed as "blue" because of the superior camos.

10mins with 5 respawns is pretty fair.
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« Reply #21 on: January 06, 2003, 05:56:49 pm »

I think it will be good to have one standard cb game. I could see multiple gaming styles as a source of controversy. Mauti, I have noticed that the standard GhR game is without threat indicator, wich is my main request, that there be no threat indicator.
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« Reply #22 on: January 06, 2003, 06:50:40 pm »

Well the BL admins and I came up with the decision to have only one game mode because it raises to much controversy as Cossack stated. We will go with no respawns and threat indicator on contrary to previous posts I made.

The BL rules will be released tonight. Read them for more details.

Bye,

Mauti
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« Reply #23 on: January 09, 2003, 12:40:26 am »

My 2 cents-

I like the idea of the stronger hosts out there, such as Dragonfly, or any of the {OG} guys, etc, etc, setting up CB servers. I have no issue with using third party hosts - indeed, I think it'll be one of the keys to GhR BL's success. I want to be on the best host, not my own team's host, for example. Esp since GhR's servering seems to not favor the host.

We haven't addressed this really. Additionally, thus the host may need to be an observer. This doesn't worry me either. In any event, I often have trouble finding a good host, and leting our best hosts serve seems to be a great why of ganunteeing quality games and places to play.


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[V] Dutchman
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« Reply #24 on: January 09, 2003, 03:33:03 pm »

Hey all,

I can't wait to have some GhR cb's! (well....actually.... I can use some practise)
The rules seems fair to me. Only a bit dissapointed that the threat indicator must be turned on. I guess no more flanking for me Sad

Dutchman / ViRuS
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« Reply #25 on: January 09, 2003, 11:52:13 pm »

I definetly would rather play without TI.

When TI is off shots fired still show up. I really think that this is enough threat indication needed.

If you have been using cover to flank and ambush you should be able to do that without the TI giving it away.

On the other hand I don't find the TI changes the game too much. Just easier for noobs. Also the red dot is rediculous. That shouldn't exist at all.
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« Reply #26 on: January 10, 2003, 05:26:45 am »

     In Last Man Standing, the threat indicator basically serves to make the game more action packed. It lets the players reliably head in the direction of enemies. Cuts down on random wandering around, especially in bigger maps. I agree that the proximity warning is fairly cheapshit, though. On the other hand, the threat indicator basically breaks the game of Siege. It gives the defending team advantages above and beyond what they usually get, and it also basically disallows any sort of interesting, tricky flanking maneuvers on the part of the attacking team.
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