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| | |-+  NED bug report. please post ONLY here
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Author Topic: NED bug report. please post ONLY here  (Read 12859 times)
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Cocobolo
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« on: December 20, 2003, 05:18:01 pm »

Post any bugs here and we'll try to straighten you out, or put the fix in the patch. Post ONLY here, and please don't post what others have already posted, or those posts will be deleted to save space.

Known issues that have been adressed for the 1.3 patch: No need to post about these.
>MP kit crash issues in sniper, rifleman, and demo kits
>Reticule issues for the socom and M4peq2
>LAW sizing and position issue
>Sound issues with AK47
>MP demo guys listed as support
>Once in a while the enemy element will kill Karzai before you can get on the ground, this is a random script so just retry if this happens.

Known issues that are probably related to individual hardware or game settings:
>Visibility problems on mission 3? This is not something really inherent in the mod, but must be adressed with the individual's settings on their machine. Nothing can be done from our end.



« Last Edit: December 20, 2003, 05:20:28 pm by Cocobolo » Logged

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AlphaZero
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« Reply #1 on: December 20, 2003, 06:20:46 pm »

I think I found a bug in mission 2, but not certain. I tried the mission and accidentally killed 1 warlord, and then tried to complete it and the chopper never appeared. As soon as I got to extract my guys were riding nothing, like they sat down in midair and just looked left to right. If I do the mission without killing a warlord though, everything runs smooth (the chopper extract is soooo cool). Dunno if it's a bug, just letting you know.
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« Reply #2 on: December 20, 2003, 09:03:27 pm »

Coco, not sure if its fixed or not, but originally when cobra, whisper and I were going through the mp bugs, the specialist (dont recall which one) that has the Wilson rifle assigned to him, the wilson comes up as m16. Not sure if you are aware of this. Ill keep looking
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frijole
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« Reply #3 on: December 20, 2003, 09:24:30 pm »

Mission 1 has issues at times, but I wouldn't really call it a bug.


The grenade explosion sound sometimes switches to the noise of a GL being launched, other times, it sounds like an AK47 sound. (after removing the m16/m206 files)

I also noticed that there are some weapons that do not show up in multiplayer. Not sure if that's on purpose.... The HK ump45SD shows in SP, but not MP. (maybe a team thing, I don't know)

Also, there is one demo kit in MP that will not toggle "take demo". I picked the demo kit, and then the mission will not launch because "demo charges required" I think it's the coltm635sd&demo kit.... Happens on mission 5. When I swap to another demo kit, it launches ok... (sidenote, the brief says demo recommended, not required)

And I'm not sure if it's a bug or not, but wasn't there an issue with using soaf maps before?

I have no vision problems on Mission 3.

Oh.. and the AT is carried on the forearm for some reason.. and they're HUGE.

hope this helps... looks like there was a LOT of work involved in this...

good luck Smiley
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en4rcment
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« Reply #4 on: December 20, 2003, 09:46:49 pm »

 Smiley

In my campaign, I am using an black soldier named T. Peedin (support class).  Someone put a WHITE soldier's blink face in the actor file though...

So I keep getting a white soldier's face flashing over his...looks like the exorcist!!!    Shocked

Also, the rifleman's weapon: Colt M4 AN/PEQ2 has no rets in game....

Good luck with the patch...
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sixpence
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« Reply #5 on: December 20, 2003, 09:47:47 pm »

First of all: Great Work ! Love the Skins, the Music and the Missions.

But:

Mis2 & 3 doesnt end correctly, all Objectives done and nothing happens ?
Mis 4 crashes me after Landing to Desktop ?

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AsRock+SD
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« Reply #6 on: December 21, 2003, 02:51:18 am »

Hello,
about the  {DTD} No Easy Day

Well after trying this mod in single player ( a little ) to mid of second mission.  I tryed to play in multiplayer and it TOTALY FAILS Sad oOH not true 1st mission works if no more than 2 ppl there after  just crashes b4 it starts....


AsRock +SD Shocked
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AlphaZero
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« Reply #7 on: December 24, 2003, 09:18:29 am »

I don't think this is a bug, but I played the campaign without a single specialist appearing. Are there supposed to be specialists or am I a little out of the loop here?
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Cocobolo
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« Reply #8 on: December 24, 2003, 09:18:06 pm »

Alphazero: The campaign does not activate any specialists, to keep it a little tougher. All missions in quick mission mode have the specialists activated, if you wish to use them in the missions. Wink

AsRock: Right now the cinamatic sequences are problematic in Multiplayer. They are causing those crashes. Not all missions have cinematics (mission 3 and 6 don't) and we're working on see if we can pull the cinemas from the MP missions without pulling them from the SP ones. f you want an MP fix in the meantime, all other GR missions now have new, tougher enemies with new skins and models.

sixpence: I haven't seen any of these errors with the missions not ending correctly...  Please make sure no other mods are active on the machine, as duplicates of actor of weapon files can cause this. I haven't had a CTD with any of the missions in single player. let me know if the problem persists.

Note: Some Radeon vid cards render problems in missions 3 and 6, nothing we can do from this side about that. I tested with Nvidia cards with no ill effects.
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Yoman
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« Reply #9 on: December 27, 2003, 08:08:56 pm »

In single player, misson 3 Crashes at startup. Mail me and I wil reply the osx bug report (it's to big to fit in this post). Love the MOD by the way!

Jo
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Yoman
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« Reply #10 on: December 27, 2003, 08:14:55 pm »

Sorry forgot the details:
Running the full Release Version DTD 1.3 on a PowerBook TI G4 1Gb Ram osx 10.3.2
Ghost Recon 1.4
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« Reply #11 on: December 28, 2003, 09:24:10 pm »

Hi Yoman,

You can download the Mac bugfix here.

It seems that I made a small fault during the hexediting of the 3rd mission(used map).

Bye,

Mauti
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« Reply #12 on: December 29, 2003, 01:22:03 am »

"As soon as I got to extract my guys were riding nothing, like they sat down in midair and just looked left to right."

I have the same exact problem.


ATI Radeon 9000 here.
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Cocobolo
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« Reply #13 on: December 31, 2003, 08:39:16 pm »

Everybody please make sure you're running the PC version ofr this support thread. If you're running the mac version, please contact Mauti in his forum since it's less running around for him.
Everybody also please make sure you've got the version 1.3 patch, and that you've got Desert Seige as well as Island Thunder installed. If you continue to have trouble come on back and post your problem?
thanks, Coco
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FreddyB
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« Reply #14 on: January 02, 2004, 08:02:18 pm »

With the mission 3 rendering issue, what kind of steps can one take to alleviate the issue.  I have a Radeon 9200 card, on a p4 w/ 768 megs of Ram, and 1.4ghz?  The missions are some of the coolest I've seen, and would love to finish the campaign completely...
Thanks.
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Rioghan_Celt
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« Reply #15 on: January 04, 2004, 06:35:23 am »

     Hey, Great work on the mod guys!!!  It's impressive stuff.  I loved every bit of it.  But I'm suffering the same Radeon Card problem.  I'm not tech savy enough to figure out a solution, but if it's the same map I think it is from SOAF, then I'm confused.  It works when I play it on the SOAF mappack, but not when I'm playing your mod!  If you have any suggestions for me, I'd love to hear them.  But it's still a great mod, but I can't fully enjoy it since my laptop is crap.   Roll Eyes
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« Reply #16 on: January 04, 2004, 07:37:49 pm »

I have a sound issue im using NED version 1.3. when using a DTD character such as Cobra6 the m203 in kit 24 sounds like a  gun shot. when using a regular rifleman its the same in kit 59 which appear to be the same kit.
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hatman185
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« Reply #17 on: January 04, 2004, 08:58:29 pm »

Has anyone tried this mod in the original missions ? Ive had all kinds of strange things happening. Things like gernade explosions sounding like birds chirping and guns when fired in single shot mode chirping sniper, reticles that are not complete etc etc. The mod looks cool but its got some serious issues that shoulda been worked out before putting it out to the public. I havent even bothered with the mod missions becuase if it dont work in normal missions its not worth having to me.

Please fix this mod it has very nice potential.

Please make the guns more accurate im sick of guns that dont hit what i aim at.

One big thing that should be looked into. The reticles that have triangles and circle dots.... The triangle or dot should be in the center of the reticle pip so that when i put the triangle on the target i hit the target, it should not be under the reticle pip. In real life thats how it works... put the dot on your target you will hit your target... if you dont believe me look up the aimpoint site. Also could you put some more gun sounds in please it feels like all the guns sound alike.
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« Reply #18 on: January 04, 2004, 10:37:12 pm »

I have installed all {DTD} no easy day mod files and 1.3 patch. And still crash to desktop, also when trying to play on internet the other players get booted out when selecting weapons.

I have latest updates, and drivers for all my hardware, Im running a p4 3.0, an audigy SC, and a ATI 128 pro graphics card.
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WARPIG
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« Reply #19 on: January 04, 2004, 11:15:06 pm »



(A) Please make the guns more accurate im sick of guns that dont hit what i aim at.

(B) The triangle or dot should be in the center of the reticle pip so that when i put the triangle on the target i hit the target,

 
(A) Learn how to manipulate the weapons in the IGOR game editor

(B) this statment is only half correct, when using red-dot optics your statement is true, However when using a triangle ret. in an optic such as an ACOG the tip of the triangle is the point of impact so the triangle is correctly placed.

NO FLAME INTENDED JUST MY .02
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