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| | |-+  RED DIAMOND GROUP BETA REPORT
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Author Topic: RED DIAMOND GROUP BETA REPORT  (Read 6399 times)
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Cocobolo
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« on: March 27, 2002, 11:13:00 am »

OK, all BETA testers please post any findings here in this thread, thanks.
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged

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« Reply #1 on: March 27, 2002, 05:48:01 pm »

sometimes the faces of artic and urban dont show up.. other times they do.. and if they didnt then they do when they die..

damn if these arent the hardest missions ever.

there was a trash can lit up on a pole side but not on the open side. you would think the shadow would be more on the pole side. not a big thing.


/me goes to play more

w00t!
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged

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« Reply #2 on: March 27, 2002, 08:09:10 pm »

The only thing Ive noticed cake has mentioned. Faces of new operatives appear white.
Know what ya mean cake about the missions, had to stop playing the first map so I could check it out, kept getting smoked before I could evaluate everything, hehe. Fantastic job on this one!
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged

Cocobolo
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« Reply #3 on: March 28, 2002, 08:16:21 am »

Faces of new operatives appear white..? hmmm I'll have to check that out but I have never seen that... Is it with all the uniforms or just one, let me know. No other mods active right?

As for the lighting Cakie, yeah that's built into the map file, I didn't change anything about that at all.

The missions are hard, some are moreso than others... The Hostage rescue ones are tough, but it's all about your plan...
check it out
Operation Furious Spiral
If you don't check you may not have noticed but you can insert on either side of the hall. I make 2 teams of 2, one on the far side (opposite the shop) and I start on the near side. Set the other team up to come forward and cover the open area, but take out the sniper for 'em first. The sniper's behind the gate on at the end of the hall. Then pop out and hose as many tangos as possible. There are multiple tango escort teams that come up from the lower levels at different points to snatch the hostages. If they grab any, the'll simply run them down to the platform and execute them. So you gotta get all 3 up top pretty quickly before they come in the back door.

Set your other team's bravo waypoint to cover the staircase. Now snatch the hostages and take em into the office door right there. 2 tangos on the right covering, wax them, 1 more tango in the hall somewhere, wax him, snatch the 3rd hostage, move forward, then down the staircase in the computer room.

Thru the turnstiles, enter the office right there and exit the far door, wax the tango behind the glass on the left. Send your other team into this hall to snipe the far turnstile area as waypoint charlie. There are a couple snipers down there, but if you make noise you can lure them out and hit them. Now go to the end and down the stairs to the platform. This is the riskiest time. Drop off the platform and get the hostages to thew extraction zone, there are 2 more in the train at the opposite end of the platform.

Now run under the platform and get to the opposite end, watch your back. There's a sniper in the train cab, so cross sides under the platform. You can have your other team's delta waypoint set to cover the extraction zone. Come around the end of the ramp, eyes peeled, flashbang the train and take out the tangos who get stirred up, should be 3 of em. Snatch these hostages and haul ass back to the extraction zone. Takes a while to complete since you have to be so tense the whole time.
This is the way I do it most of the time, but there are other was like letting the tangos grab the hostages and taking down the tango/hostage convoys in a less hectic area, etc...
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Cobra6
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« Reply #4 on: March 28, 2002, 10:18:57 am »

Here is a SS of the problem. I think it is the same one we had with HK ITD when I changed the "black.bmp" texture. What do you think Coco? BTW...no other mod activated.
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged
Cocobolo
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« Reply #5 on: March 28, 2002, 01:13:07 pm »

Damn those skins look good, lol. FAMAS, how could I have waited so long to make you...? Cobra, how's it feel to play as yerself Grin

I fixed the bug, basically, for the tango skins, I made textures for the non-playable and playable versions, the playable ones have bigger textures. To do this, there are 2 sets of CRP files, the tango's use a fixed face texture, such as kes_head.rsb, while the playable ones use the default one, des_head.rsb, for example. The des_head and camo_head textures were missing from the K1 and K2 character skin folders. They gotta there for the game to use the character faces. They have to been all fixed, no problemo...

Ahh Operation:Typhoon's eye, possibly my favorite mission...! I like the 3 assasination missions the best. My second fave has to be Operation:Drowning Flame. Just a total tango onslaught, super intense face to face CQB with the option to save or sacrifice the seoul SWAT and Agent Kwan without any negative consequences... hehe I use them for shields/decoys quite often...

BTW the one known bug I saw in the stadium map is when you enter the upstairs restaurant, sometimes it will freeze. Dunno why, this area is also for some reason, not visible in the planning map.
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Hitide@WAR
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« Reply #6 on: March 28, 2002, 03:46:53 pm »

Same here with the faces on several, other than that not anything else so far. Although, I liked the 'uh-oh' skins! VERY NICE!!  Grin
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Cocobolo
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« Reply #7 on: March 29, 2002, 09:54:20 am »

Haha nobody has found em yet, you musta been snoopin around the character folders, lol. The censored version is the one in the game... She's hiding on 2 levels, totally inconsequential to the game, I use her for a rear shield, lol.

Yes that's right, there's a lingerie-clad female loose in 2 missions, hint: they aren't HR missions.
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« Reply #8 on: March 29, 2002, 01:23:29 pm »

I found her in the bathroom  Grin
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Cobra6
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« Reply #9 on: March 29, 2002, 02:01:23 pm »

Well...post a pic of that hottie!
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« Reply #10 on: March 29, 2002, 02:35:45 pm »

If only work hadnt decided to deny access to .exe files through their server I could be play testing right now Sad
Anyone know how long it would take on an old 33.6?

Pics look good btw
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« Reply #11 on: March 29, 2002, 03:19:50 pm »

LOL, didnt even think of taking a ss cobra, was too busy looking at the weps, hehe. Her weps didnt look too bad either btw  Grin
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« Reply #12 on: March 29, 2002, 03:39:01 pm »

Wow this mod looks so cool!!!
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« Reply #13 on: March 29, 2002, 06:07:20 pm »

yep looks like it's time to play UO again been waiting for some new mods this one looks sweet
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Hitide@WAR
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« Reply #14 on: March 29, 2002, 10:07:34 pm »

The mod is great and hard as hell. Great job Coco and Cobra
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« Reply #15 on: March 30, 2002, 06:27:46 am »

Fuck I was ill all week ill have to dl it quickly  Grin
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Cocobolo
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« Reply #16 on: March 30, 2002, 03:00:03 pm »

Yeah I like the reactons I am seein here! Not seeing many bugs either, only the one sooo far.... Cool
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged

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Cobra6
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« Reply #17 on: March 30, 2002, 03:06:08 pm »

I even finishd one of the missions...hehe
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Hitide@WAR
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« Reply #18 on: March 30, 2002, 03:39:22 pm »

One thing I will ask is this. On the opening splash screen the menu options (SP,MP,Options,Etc..) are transparent. Is that the way you wanted them or are they supposed to have a color applied to them?
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« Reply #19 on: March 30, 2002, 04:44:07 pm »

damn I cant wait to play!!! looks very cool....and the FAMAS made me drool like a mad man. any estimate on when it may be released? just curious of course. I'm dyin to try it out.  Grin
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