*DAMN R6
.:Navigation:| Home | Battle League | Forum | Mac Downloads | PC Downloads | Cocobolo Mods |:.

Welcome, Guest. Please login or register.
May 18, 2024, 07:59:43 pm

Login with username, password and session length
Search:     Advanced search
One Worldwide Gaming Community since 13th June 2000
132954 Posts in 8693 Topics by 2294 Members
Latest Member: xoclipse2020
* Home Help Search Login Register
 Ads
+  *DAMN R6 Forum
|-+  *DAMN R6 Community
| |-+  Gaming (All your Gaming needs are here!) (Moderator: *DAMN Hazard)
| | |-+  Mac LAN problems Full version GR/DS
Pages: [1]   Go Down
Print
Author Topic: Mac LAN problems Full version GR/DS  (Read 1840 times)
0 Members and 1 Guest are viewing this topic.
arico
Member
*
Offline Offline

Posts: 4


Think Different.


« on: November 15, 2002, 04:24:36 pm »

Here at work I host with my DP 800, 1.25 RAM, OS 10.2.2. GeForce 2. The client machines are 2 733 G4, OS 9.2, 512 RAM, and GeForce 2. When playing multiplayer, the clients are getting kicked off at random. One game we may play for an hour before one of them gets kicked, or it could be 30 minutes.  It's happened to both machines in different games. It's really annoying to get deep into a mission and one of your team members vanishes! Any thoughts? Thanks!
Logged
*DAMN Mauti
Webmaster
God save the Royal Whorealots
*****
Offline Offline

Gender: Male
Posts: 4878



WWW
« Reply #1 on: November 15, 2002, 04:29:34 pm »

First give GR more RAM that always helps because more than half of all crashes are "out of memory" errors. So this should help. If it still happens open the lke.log file(In your GR folder) at the Mac that crashed. It's a debug logfile. May it can help you.

Have a nice day,

Mauti
Logged

*DAMN: One Worldwide Gaming Community
since 13th June 2000
www.damnr6.com | army.damnr6.com
10 last played songs - CLICK ME!
mudface
Guest
« Reply #2 on: November 15, 2002, 04:41:11 pm »

But if he's hosting on a machine running X, memory shouldn't be an issue, correct?

-m
Logged
arico
Member
*
Offline Offline

Posts: 4


Think Different.


« Reply #3 on: November 15, 2002, 04:57:18 pm »

Wow, now that's fast service! Thanks for responding guys. So your saying to allocate more memory to GR on the client machines?
Logged
arico
Member
*
Offline Offline

Posts: 4


Think Different.


« Reply #4 on: November 15, 2002, 05:06:40 pm »

I checked the Ike.log and sure enough the last line "out of memory". I'll increase the allocation and cross my finders. Appriciate your help guys!
Logged
*DAMN Mauti
Webmaster
God save the Royal Whorealots
*****
Offline Offline

Gender: Male
Posts: 4878



WWW
« Reply #5 on: November 15, 2002, 05:49:17 pm »

Mudface in theory MacOSX should handle the memory however there is a reason that you still can allcolate the memory manual. Also in theory MacOSX shouldn't crash if an app crashes. Nevertheless GR has crashed my OSX twice.

Plain theory and realilty are unfortunaly two different stories.

I hope it helped Arico.

Bye,

Mauti
Logged

*DAMN: One Worldwide Gaming Community
since 13th June 2000
www.damnr6.com | army.damnr6.com
10 last played songs - CLICK ME!
mudface
Guest
« Reply #6 on: November 15, 2002, 09:08:00 pm »

Good point, Mauti.  Did that answer your question Arico?

-m
Logged
arico
Member
*
Offline Offline

Posts: 4


Think Different.


« Reply #7 on: November 15, 2002, 09:47:37 pm »

Yeah, we played a mission at lunch and everyone stayed up. The memory allocation was the key. Thanks again!
Logged
a2daj
Guest
« Reply #8 on: November 26, 2002, 02:03:53 am »

Ghost Recon seems to have a major memory leak or two that causes the out of memory errors while in OS 9.  I'm currently collecting log files to ship to Aspyr in a bug report email.  Suppposedly a number of the crashes will be fixed with the impending patch.
Logged
*DAMN Mauti
Webmaster
God save the Royal Whorealots
*****
Offline Offline

Gender: Male
Posts: 4878



WWW
« Reply #9 on: November 26, 2002, 11:42:20 pm »

I gave GR 225MB RAM(that are 20 more than suggested) and I never had an "Out of memory" error in OS9. And I played a lot the last 10 days.
Logged

*DAMN: One Worldwide Gaming Community
since 13th June 2000
www.damnr6.com | army.damnr6.com
10 last played songs - CLICK ME!
[[EUR]] HoloGram
Sr. Member
***
Offline Offline

Gender: Male
Posts: 367


Don't worry be happy


WWW
« Reply #10 on: November 27, 2002, 12:34:59 am »

RAM rules the GAMES and the APPS.
Logged

veni, vidi, vici
#SKUL Mr. President (Founder & Leader)
a2daj
Member
*
Offline Offline

Posts: 9


I'm a llama!


« Reply #11 on: November 27, 2002, 07:39:18 am »

The very first thing I did with GhR in OS 9 was give it 350000KB.  I get out of memory errors.  I only get them when I'm playing online.  Usually coop.  I'll be in the middle of a game and the app quits.  No app crashing w/ a dialog box warning, just a clean quit(never the first game on that particular server).  With 1.12GB of RAM there's plenty of extra free RAM for OpenGL abd any other libs that need to be loaded.
Logged
Pages: [1]   Go Up
Print
Jump to:  



 Ads
Powered by SMF 1.1.7 | SMF © 2006-2007, Simple Machines LLC
Page created in 0.041 seconds with 17 queries.