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| | |-+  Lockdown Patch is OUT
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Author Topic: Lockdown Patch is OUT  (Read 3587 times)
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BBE_Almelo
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« on: June 28, 2006, 11:09:41 am »

Tom Clancy's Rainbow Six Lockdown
Patch version 1.01 "readme"
--------------------------------------------------
 
 
Audio
-----
    - Sound popping fixed in both software and hardware modes
 
    - Improved software buffer sound
 
    - Added in-game option to select hardware/software mixing
 
    - Fixed 3D sound propagation issues
 
 
AI
--
 
    - Fixed AI issues
 
    - Fixed smoke grenade bug for AI team members
 
    - Fixed hostage issues in MP Rivalry modes
 
 
MultiPlayer
-----------
 
    - Added direct connect to server command line option "lockdown -client ipaddress:port",
      i.e. "lockdown -client 10.24.45.80:2346"
 
    - Improved ping time number, still does a full game loop ping
 
    - Fixed connection issues when playing online
 
    - Fixed online dialogs and queries
 
    - Changed PunkBuster behavior so it doesn't automatically turn off
 
    - Added ability to specify game port for online and offline connection
 
    - Fixed unlimited rounds on dedicated server
 
    - Fixed communication with Ubi.com servers
 
    - Fixed game browser filtering issues
 
    - Fixed Free For All spawn location bug for 'merc' side
 
    - Fixed bugs affecting scoring in Rivalry modes
 
    - Added spectator mode view for when you die in No Respawn games
 
 
Dedicated Server
----------------
 
    - New command line "lockdownded filename.nds"
 
    - Fixed crash issues
 
    - Dedicated server no longer requires D3D to run.
 
    - Multiple bug fixes
 
    - Added new rcon commands
 
    - Added 16-player dedicated server support
 
    - Dedicated server can now be started from the command line
 
    - Added ability to run multiple servers using different ports/IP addresses on a
      single machine
 
    - Fixed issues with reticule disappearing or not being the proper
      color in certain MP game modes
 
    - Fixed crashes related to kits and loadouts
 
    - New rcon command "nextmap"
 
 
Nextmap Command
---------------
 
The Nextmap command is used to remotely change the next map in a match.  The command uses the following syntax:
 
rcon nextmap “<map name>”
 
Examples:
rcon nextmap “city streets”
rcon nextmap “m11: channel ferry”
rcon nextmap “m02: algeria”
 
The following is a list map names used to replace <map name> for the nextmap command.  Please note the spacing and syntax of
map names need to be exact.
 
Multiplayer Maps:
747
mint
bunkers
prison
mansion
mines
syria
city streets
wasteland
 
Single Player Maps:
m01: south africa
m02: algeria
m03: desert village
m04: amsterdam
m05: parliament
m06: scotland university
m07: catacombs
m08: distillery
m09: hospital
m10: docks
m11: channel ferry
m12: marseilles
m13: nato summit
m14: estate
m15: mercenary base
m16: castle
 
 
Mod system
----------
 
    - Fixed crash issues
 
    - Fixed a search order issue preventing replacement of guns, items, etc.
 
General
-------
 
    - Added "suicide" and "suicidesp" console commands
 
 
New Options
-----------
 
    - AUDIO
 
     "disableVoiceCommand", turns off voice recognition
 
    - GAME
 
     "spAlternateMovementSpeed", uses old Rainbow Six/Raven Shield walk/run speeds
 
    - MULTIPLAYER
 
     "LANPortNumber", Default 2346 allows you to change LAN port
     Changing the offline connection port should only be done if you know what you are
     doing since only machines using the same LAN port will be able to see each other
     to play the game. Changing this setting on a single machine will effectively prevent
     the machine from playing with others.
 
     "UBIDotComPortNumber",Default 2346.
 
     "LANIPAddress", default "0.0.0.0". This command is not recommended unless you have advanced networking knowledge.
 
     "UBIIPAddress", default "0.0.0.0". This command is not recommended unless you have advanced networking knowledge.
 
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Cocobolo
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« Reply #1 on: August 08, 2006, 12:44:38 am »

Mod system
----------

    - Fixed crash issues

    - Fixed a search order issue preventing replacement of guns, items, etc.


So this means gun mods can be done now, without overwriting..? Why else would they change it, if not to try to extend the game for a while longer... Anybody modding this game right now?
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Suicide_Commando
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« Reply #2 on: August 10, 2006, 05:09:55 am »

So this means gun mods can be done now, without overwriting..? Why else would they change it, if not to try to extend the game for a while longer... Anybody modding this game right now?

Nope, no one is modding it as there are no plugins released, to my knowledge.
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Cocobolo
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« Reply #3 on: September 20, 2006, 12:31:12 am »

Anybody attempt using the old GR plugins I wonder?
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Whisper_44
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« Reply #4 on: September 20, 2006, 03:17:00 am »

I was able to use the PS Plugin to work on the .rsb's but don't have max, so couldnt help you there?
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