*DAMN R6
.:Navigation:| Home | Battle League | Forum | Mac Downloads | PC Downloads | Cocobolo Mods |:.

Welcome, Guest. Please login or register.
May 07, 2024, 11:10:10 am

Login with username, password and session length
Search:     Advanced search
One Worldwide Gaming Community since 13th June 2000
132954 Posts in 8693 Topics by 2294 Members
Latest Member: xoclipse2020
* Home Help Search Login Register
 Ads
+  *DAMN R6 Forum
|-+  *DAMN R6 Community
| |-+  Cocobolo Mods (Moderators: Cobra6, Cocobolo)
| | |-+  lockdown patch notes
Pages: [1]   Go Down
Print
Author Topic: lockdown patch notes  (Read 1600 times)
0 Members and 1 Guest are viewing this topic.
BBE_Almelo
Guest
« on: May 20, 2006, 11:42:29 am »

 clapping hands dit u guys of the dtd pro mod team knew there is comin a patch for lockdown geiger gave us some patch notes whats gonna change in this patch :
Audio
-----
- Sound popping should be fixed both in software and hardware modes
- Improved software buffer sound
- Added in-game option to select hardware/software mixing
- Fixed some 3D sound propagation issues

AI
--
- Fixed a few AI issues
- Fixed smoke grenade bug for AI team members
- Fixed a few hostage issues in MP Rivalry modes


MultiPlayer
-----------
- Added direct connect to server command line option "lockdown -client ipaddressort", i.e. "lockdown -client 10.24.45.80:2346"
- Improved ping time number, still does a full game loop ping
- Fixed connection issues when playing online
- Fixed some online dialogs and queries
- Changed PunkBuster behavior so it doesn't automatically turn off
- Added ability to specify game port for online and offline connection
- Fixed unlimited rounds on dedicated server
- Encrypted Ubi.com passwords
- Fixed a few game browser filtering issues
- Fixed Free For All spawn location bug for 'merc' side
- Fixed a few bugs affecting scoring in Rivalry modes
- Added spectator mode view when you die in No Respawn games





Dedicated Server

----------------
- New command line "lockdownded filename.nds"
- New rcon command "nextmap"
- Fixed more than a few crash issues
- Dedicated server doesn't require D3D to run anymore
- Multiple bug fixes
- Added a few rcon commands
- Added 16-player dedicated server support
- Dedicated server can now be started from the command line
- Ability to run multiple servers using different ports/IP addresses on a single machine
- Fixed a few issues with reticule disappearing or not being the proper color in some game MP modes
- Fixed a few crashes related to kits and loadouts


Mod system
----------
- Fixed a few crash issues
- Fixed a search order issue preventing replacement of guns, items, etc.



General
-------
- Added suicide and suicidesp console commands

New Options
-----------
- AUDIO
"disableVoiceCommand", turn off voice recognition
- GAME
"spAlternateMovementSpeed", to use old Rainbow Six/Raven Shield walk/run speeds
- MULTIPLAYER
"usePlayerNameOnline", allows player to use their PlayerName when going online instead of Ubi.com login name
"LANPortNumber", Default 2346 allows you to change LAN port
Changing the offline connection port should only be done if you KNOW what you are doing since ONLY machines using the SAME LAN port will be able to see each other to play the game. Changing this setting on a single machine will effectively prevent the machine from playing with others.

"UBIDotComPortNumber",Default 2346. Changing this can help fix router/firewall issues

"LANIPAddress", default "0.0.0.0". Mostly for tech people (not recommended unless you know what you are doing)

"UBIIPAddress", default "0.0.0.0". Mostly for tech people (not recommended unless you know what you are doing)
Logged
Pages: [1]   Go Up
Print
Jump to:  



 Ads
Powered by SMF 1.1.7 | SMF © 2006-2007, Simple Machines LLC
Page created in 0.046 seconds with 16 queries.