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Author Topic: New mod ideas  (Read 8971 times)
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Cocobolo
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« on: December 14, 2002, 06:37:59 pm »

A while back Steve Wilson, aka Bugkill, sent an idea for a mod based on US DEVGRU and DELTA bodyguards protecting President Karzai in Afghanistan. These guys wear plain clothes but are heavily armed as you can see from the pics. I like the idea but wondered if it could be done justice without a mission campaign... something I'm in the process of learning.

I think the idea of a campaign based around protecting Karzai and fending off suicide attackers and assassins would be pretty intense gameplay, and the plainclothes guys could be unlocked as specialists, or plainclothes uniforms could be substituted for the standard uniforms, or both. Anyways, I want to get your opinions and suggestions on this. Of course the standard DTD package would include new weps, splash screens, all that, possibly some retextured maps.

Here's the pics:











Whatcha think?
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{E}LuSiVe
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« Reply #1 on: December 14, 2002, 06:58:56 pm »

how bout some USMC desert marpat camo on the regulars and plain clothed specs?
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« Reply #2 on: December 14, 2002, 08:38:24 pm »

I say go fo it!!
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WardenMac
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« Reply #3 on: December 14, 2002, 09:59:47 pm »

Im up for anything, I aint skeered  Grin
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dave-s
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« Reply #4 on: December 15, 2002, 11:56:10 am »

Sounds good to me, one thing I suppose are they plain clothes so nobidy knowes which military group they are with or to blend in with surrounding people?
If its the later wouldnt the huge guns be a dead give away? Wink

I always wanted to do a mercinary type mod, but would be very similar the specialist that you get Sad
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« Reply #5 on: December 15, 2002, 06:23:40 pm »

I think they're in plain clothes to cover their identity. I don't think they want to blend in. That's why you see them with their SOPMODs out. They're there as an overt presence, and warning.

If you do an Afghan campaign, don't forget that you can also have SAS, Aussie SAS, and other European SF units, because they're all there helping out.
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« Reply #6 on: December 16, 2002, 02:35:55 am »

I'm sure that as with everything else you do "if you build it, they will play"


Go for it Coco, I think it's a great idea.
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« Reply #7 on: December 16, 2002, 04:29:16 am »

i second that. Grin Cool Grin
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CurtWine
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« Reply #8 on: December 16, 2002, 05:55:31 am »

I think it's a great idea.  Personally, I think you should do plain clothes for all the characters, both regular and specialist.  That's the way Delta Force frequently operates.  Your mods have always been the best because you pay attention to the small details that give a feeling of atmosphere and immersion - and because you've always featured a particular unit or theme.  So - I guess what I'm saying is - I would love to see a mod centered around Delta Force in Afghanistan, complete with tac'd out weapons.  New maps and missions would be great, but I would be happy with weapons and uniforms.  Anyway - keep up the great work - I'm a big fan (although I don't post much).
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bugkill
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« Reply #9 on: December 16, 2002, 09:08:14 pm »

ok, i'm the guy that presented dtd the idea for this mod (as posted in the first post). my personal opinion is that this mod should be released in two versions, one for skins and the other for the campaign. the skins should be called "Special Operations Forces Security Detail" and not be tied to a specific unit. the reality is that most of the time you will not know if they belong to delta, devgru, or the sas. i like the fact that you don't know who these personnel belong to, it would be more in the way of leaving it to your own imagination. now, here is an idea for the campaign that i think would be bold and ambitious, but would be awesome. i would like to see a campaign called "The Terror War", it would be a series of missions that will put you as a terrorist or as a spec ops operative, you decide which one. if you were to choose the role of the terrorist, you will have to attack certain military targets, defend your bases from enemy (good guys) assaults, and assassinate or capture certain diplomats in several real world locations. new skins could be made for the terrorists and different types of kits could also be included. if you choose the side of the spec ops, you will have various missions that deal with security for diplomats and eliminating "tier one" personalities. this is where you will take the role of specific special ops units that will conduct operations in response to certain terror acts within their region. i have a story in mind for all of this, but i only want to share this info with the dtd team at this time. the one thing that i noticed that is wrong with alot of missions being put out today is that they are not dynamic enough. when i create certain missions (for my own pleasure) i include several AI teams that are part of my operation. i don't come in to secure a airbase with six guys, i take about 4 squads with me and do an air assault and have my AI teams reach certain objectives. the campaign missions should include many of these aspects and make the player feel as if he is in a real world operation, not just a shoot em' up. some people may feel that it would be wrong to include the chance for the player to play as a terrorist given the worlds climate when it concerns terrorism. i'm an army paratrooper serving in europe and i for one believe that it is possible to play a game as a terrorist and not in anyway influence someone to go out and do the same thing, there is a right way and a wrong way to do it....i happen to know the right way. so, please chime in with your opinions and i will get in touch with dtd about specifics.
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Cobra6
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« Reply #10 on: December 16, 2002, 10:55:46 pm »

Coco...I am already starting on some weapons for this mod in the event we should do this. I like the TAC's out weapons anyway and now that I have alot of hi-res scopes and accesories this will be a snap. Anyway you me and Mac need to get together and decide if we ae going to do it.
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« Reply #11 on: December 16, 2002, 11:43:23 pm »

Go Go Go!!!!!!!!!!!!!
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« Reply #12 on: December 17, 2002, 12:06:03 am »

You waiting on me you got your boots on backwards  Grin
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HoosGhost
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« Reply #13 on: December 17, 2002, 05:40:25 am »

Excellent MOD idea.

As for a small detail and misconception, a small bureau within the American Department of State is currently providing protection for Mr. Karzai. The Bureau of Diplomatic Security was "skinned" in the venerable US TAC MOD of RS days. I'd like to see them get a lil credit and perhaps a shout out of some sort.

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Cocobolo
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« Reply #14 on: December 17, 2002, 04:51:12 pm »

Ahh the State Dept. MSD! I hadn't heard of their involvement, but that's no surprise. I hope we can congeal this together, seems like a good mod. I have been making and stockpiling skins from almost every nation in the middle east, tangos included but I am wary of building a mod where you assume their role.... We'll have to discuss it more I think. Any Rogue Spear players remember "Temporary Tango Gold"? It was a great mod, now imagine it being released now?
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« Reply #15 on: December 17, 2002, 05:14:13 pm »

Coco, speaking of Temporay Tangos did you know that Rodion is back on the scene? Word is he's waiting for Raven Shield.

Just some intel for you
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bugkill
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« Reply #16 on: December 17, 2002, 06:23:08 pm »

coco,

well, i can understand why you would feel apprehensive about making a mod where you can assume the role of a terrorist, but i truly feel that it would not present much of a problem. i'm not going to give a speech on the fact that "it's just a game", but i will say that within the gaming realm there should be some freedom when it concerns this issue. i view games as a art and i feel that it artistic impression should be protected. you would not be making a game where you support the terrorist goals and ideals, instead you are making a game that has specific objectives and goals. the fact that your character is a terrorist should not matter. take a look at counter-strike, you can be a terrorist and you get the chance to whack a bunch of counter-terrorists, any problem? also, in most games that have multiplayer, you can assume the role of the terrorists, so i truly believe that it should be done. just as long you don't use real victims or persons names, it really should'nt cause a problem. hell, i'm a US soldier and i love assuming the role of the "bad guys" some of the time and get the chance to fight the "good guys", no big deal. this mod would be created with originality and all incidents are fictional, so noone should be crying about it being offensive when it is pure fantasy. i know about the hassle that bajabravo had with some rangers about doing a "blackhawk down" mod, but i thought those guys had no right to complain about it being made. a mod being based on a real event is not crossing the line, especially when no real persons names are being used. i know it was a painful event for those who were there, but these are the same people who embraced a film (that was truly toned down) and a book (great piece of work) about the incident. man, don't worry about people being offended about the mod, it is for the gamers and if people don't like it, don't download it.
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bugkill
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« Reply #17 on: December 17, 2002, 06:27:02 pm »

by the way, "temporary tango mod" was the best mod EVER made for RS. IMHO.
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Cocobolo
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« Reply #18 on: December 18, 2002, 12:39:44 am »

It's a little known fact that we (DTD) also have a BHD mod which was actually combined with @WAR's "operation anaconda" mod. We never released it seperately, but there was no real reason, we just figured it'd be redundant.

I also recieved some mail from real life Rangers, one of which said he was present during the conflict and knew guys who didn't make it. His bottom line was that he saw what we did on US TAC mod, and he just wanted to know that we would build the mod to the same level as US TAC. Heh heh, I was also told that US TAC was the favorite mod among his buddies at Ft.Bragg! sweet.

I definitely don't have a problem with taking opposing sides, but I like to make everything as realistic as possible, and with some realistic AL Queda characters as your team, the line is easily blurred. MP deathmatches, etc.. and SP campaigns are different animals. I don't believe in censorship, but we'll have to give this some careful thought before going with the tango side. Basically, it's building 2 seperate campaigns, it could also feasibly be  2 diferent mods. Just thinking out loud. If TTT was released today, it would be a big deal, and there'd be a lot of people pissed off about it... not a good recipe for a successful mod...?
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« Reply #19 on: December 18, 2002, 07:56:09 am »

ok then how bout a mod that involves taking a terrorist cell down via an inside job? u get the best of both worlds there... a mutiny in the middle of a takover that takes them totally by surprise...?
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