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Author Topic: Help with ammunition  (Read 1231 times)
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dave-s
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« on: March 22, 2002, 04:13:32 am »

Im trying to make more ammunition types in RS/UO maily JSP & AP types. As the Ammo file maker I have makes them too overpowered and doesnt reflect the types used in the RS/UO game I have to make a guess at what they should be like.

So what I need to know is, AP ammo it has more penetration than FMJ, but what stun and kill effects does it have in relation to FMJ.

The same goes for JSP but in relation to JHP, does it have more penetration?

If anyone knows or can even understand my babbling post or *hint* has already made or would like to make ammo types *hint* could you please let me know.
Thanks
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged
Cobra6
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« Reply #1 on: March 22, 2002, 09:29:57 am »

Personally I would leave the stun and kill ratio's the same. With the AP ammo all you have to do is up the penetration levels and then you will be all set. I found that if you make a .40 Cal AP round it does not matter much if you copy the FMJ round stats and just tweak the penetration. In RS/UO you will never be able to tell. Look at my .480 Ruger round I made for the Taurus Raging BUll....lots of penetration but I copied the .50 cal ammo stats.
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged
dave-s
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« Reply #2 on: March 22, 2002, 09:58:27 am »

Thanks Cobra, Id made the AP & JSP 5.56Nato types, the AP penetrated but mainly stunned, Ill redo them tomorrow.
What about SP types?
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged
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