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| | |-+  Skin making    (COCO PLZ HELP)
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Author Topic: Skin making    (COCO PLZ HELP)  (Read 1382 times)
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btk_ghost
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« on: March 19, 2002, 05:32:52 pm »

ok guys i would like to get started on making skins and of course i come to the best modding team there is and that is DTD PRO MODDING TEAM so if i can plz get the help from the best let me know were to get started and what i need to get started
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged
Cocobolo
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« Reply #1 on: March 20, 2002, 11:25:18 am »

Apps I use:
Adobe Photoshop 5.2
Kahei HEX editor
Windows Notepad

Good tutorial over at http://www.planetrainbowsix.com/endisix
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged

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btk_ghost
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« Reply #2 on: March 20, 2002, 01:03:40 pm »

proggies i have:

Paint shop pro
Adobe photo shop 6.0
Hex editor
skin graft

i used the endi six tutorial that i found which is the same as you gave me
i made the skeleton folders and copied the uniz files i wanted to use but were the problem is as of right now is i cant figure out how to retexture the uniz the way i want with out loosing there detail such as shoe laces and pockets and so on .
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged
Cocobolo
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« Reply #3 on: March 28, 2002, 01:43:45 pm »

for example, a boot texture...

double the size of the original texture, unless it's a chest texture, those just get too big and lag too much. take your original picture of a boot (try uscav.com) and drop it on top of the old one, make it 50% or so transparnt and match the size. take yer time, be conscious that the texture may have to be distorted somewhat to work correctly. You won't lose too much detail if you resize your original texture to as close as possible before dragging it over. I have found that if you use "free-transform" to resize, you'll lose a little more detail since it's usually a few steps of resizing before you get it how you want it.

For chests, etc, I lay the pieces on top and try to match position, and do a lot of erasing with the airbrush tool, and color/hue/saturation matching to make it look like it's one vest or whatever. many times I get the torso texture ts from 5 or more originals! Practice, the true reward is in the details buddy. Wink
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged

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DTD Pro Mod Team
Cocobolo Ops Modifications
http://www.planetrainbowsix.com/dtd




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