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Author Topic: 3d moddeling  (Read 1946 times)
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Raven2367
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« on: November 23, 2002, 11:45:11 pm »

I just started my first attempts on 3d moddeling with gmax.
I love this program.
Heres what i made:
http://www16.brinkster.com/modr/face3.html
heres the finished version with eyes
http://www16.brinkster.com/modr/finishedhead.html
« Last Edit: November 24, 2002, 11:44:16 pm by Raven2367 » Logged

Take it EZ!
WardenMac
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Life is tough, its tougher if your stupid


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« Reply #1 on: November 24, 2002, 03:35:02 am »

I cant see it raven, what is it? Curiosity is up
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Dijeeh
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« Reply #2 on: November 24, 2002, 05:21:40 am »

Sweet it's on of those 3d little Red X things.

Talent... just Talent.
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dave-s
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« Reply #3 on: November 24, 2002, 11:39:19 am »

Good work Ive been doing 3D modelling on and off for 3 years and I still havnt tried characters, great work for first time - a lot beter than my first attempts.
Anyone tried both Max & Gmax?
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Raven2367
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« Reply #4 on: November 24, 2002, 05:15:09 pm »


modified:
forget that one I'm sure this one'll work
http://www16.brinkster.com/modr/face3.html
« Last Edit: November 24, 2002, 11:13:27 pm by Raven2367 » Logged

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Raven2367
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« Reply #5 on: November 26, 2002, 11:03:33 pm »

any way dave... Ive seen some Screenshots from 3dsmax and it looks just like Gmax apart from that 3dsmax has more stuuf you can do. I say 3dsmax is better but why spend 2000$ if you can get a nearly as good programme for nothing :-)
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dave-s
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« Reply #6 on: November 27, 2002, 12:03:45 am »

Ive got Max and Ive got  copy of GMax also got that free copy of Maya which has its exporting facilities removed, Ive only tried Max out of the 3, I used to use Truespace, but the versions I had were very limiting.
I was really just wondering how different GMax is.
Ill have to post some of my best work back in the truespace days.
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Raven2367
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« Reply #7 on: November 27, 2002, 08:36:38 pm »

http://www16.brinkster.com/modr/sopmodm14.html
heres my unfinished sopmod m14. does anyone know how to apply textures in ether 3dsmax or gmax and how to apply smooth to only some of the vertices and how to substract something from an object.
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