I saw a topic with comments regarding changes to the rules, don't seem to find it so I'll just post this here and you may move it to the appropriate thread.
Picking up on the idea some mentioned about players carrying different kits (soldier types) for each game of a CB, I was thinking of a twist that could be easier to rule and implement, with the same effects:
- Every member of clan may only choose a particular Kit once per CB.
Meaning, if I choose oicw/gl for say ghost town, I cannot use it again for the rest of the CB and must choose another kit for another map, etc.
This would add an extra level of Tactic and Strategy (Management) to the CB
It would force players to learn to use other Kits with great skill
It would bring down the level of Spamm
It would make the game very interesting from my point of view.....
Example:
Map 1 of the CB vs (? Clan)
Map: Ghost Town
Players for Po choose the following kits:
KitKat - oicw/gl
Hunter - oicw/gl
TiroFino - oicw/sensors
Lob - sa80/ rockets
Void - sa80/ rockets
This would force those players to choose a different kit for the rest of the maps, so the next map, say Caves:
KitKat - oicw/sensor
Hunter - oicw/sensor
TiroFino - socom/sensor
Lob - sa80/ frags
Void - socom/sensors
and so on..... All good as long as you don't repeat same kit.
* The question for me would be, how to control this during a CB?
Does the screen at the end of the game show the kit each player took? I forgot! If so, this could be used... It would have to be Screenshot by the team Captain (leader) and submited to the opposit team leader at the end of the CB for verification.
* Is there another way to control this? Maybe using the resulting missionstats.htm after each game?