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Author Topic: I cant play Ghost Recon!!!  (Read 2768 times)
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26thmeusoc
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« on: May 23, 2004, 03:42:57 pm »

Hello,

I wanted to play with my friend a couple of rounds of Ghost Recon. But it had some very strange sounds. About a minute in the Team Selection Screen it crashed. The Ghost Recon Window went grey and i got an Kernel Panic Error Message!
I cant even play a Single Player Mission! The same things happen, but I tried to start a game, the program exits unexpectly.
I just installed MacOS X Jaguar 10.2.8 only some hours before. I thought I dont have OpenGL installed, but i got a search result with 2 Data OpenGL, 1 folder with that name and one extension!! I didnt installed anything before, i only updated my System and so on. So I didnt installed any OpenGL drivers on my own, after the installation process of Ghost Recon (I only installed Ghost Recon and my system)!!!

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« Reply #1 on: May 23, 2004, 05:35:36 pm »

suggestions:

1. Wipe GhR completely and do a complete resh install of the game. (make sure you delete preference files etc)

2. Make sure you have up to date drivers for your graphics card whatever that might be.

3. Run your disk utilities to check for any hidden issues the sytem might be suffering from.

4. Have a look at the crash logs!!!
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26thmeusoc
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« Reply #2 on: May 23, 2004, 09:23:39 pm »

to 1. So, I installed a fresh Version of Ghost Recon, but it doesnt worked right.
to 2. I downloaded and installed the newest version of ATi Driver.
to 3. I installed my System today!! I checked the volume where I installed GhR, but the tool from apple said, it is all okay!!!
to 4. My Ghost Recon.crash.log:
Date/Time:  2004-05-23 15:02:54 +0200
OS Version: 10.2.8 (Build 6R73)
Host:       Vigor11

Command:    Ghost Recon
PID:        421

Exception:  EXC_BAD_ACCESS (0x0001)
Codes:      KERN_INVALID_ADDRESS (0x0001) at 0x7400794c

Thread 0 Crashed:
 #0   0x002dda30 in 0x2dda30
 #1   0x002dd230 in 0x2dd230
 #2   0x0064e14c in HandleCreateGameObject__15RSGameObjectMgrFP13RSGameMessage
 #3   0x0065103c in ForwardMessage__39RSGameMessageHandler<15RSGameObjectMgr>FP13R
 #4   0x004836d4 in ForwardToHandlers__16RSGameMessageMgrFP13RSGameMessage
 #5   0x004835a4 in ForwardMessage__16RSGameMessageMgrFP13RSGameMessageb
 #6   0x00223024 in ForwardMessage__13IkeMessageMgrFP13RSGameMessageb
 #7   0x004834a0 in ProcessMessage__16RSGameMessageMgrFP13RSGameMessageb
 #8   0x00223104 in ProcessMessage__13IkeMessageMgrFP13RSGameMessageb
 #9   0x00482fc8 in MasterSend__16RSGameMessageMgrFUcP13RSGameMessageb
 #10  0x00222ca4 in MasterSend__13IkeMessageMgrFUcP13RSGameMessageb
 #11  0x00270f9c in 0x270f9c
 #12  0x00769c70 in 0x769c70
 #13  0x005aedb0 in Run__11RSScriptMgrFv
 #14  0x0029e0e4 in TriggerPreAction__12IkeScriptMgrFv
 #15  0x0026c024 in 0x26c024
 #16  0x0029a9bc in ForwardMessage__40RSGameMessageHandler<16IkeSimulationMgr>FP13
 #17  0x004836d4 in ForwardToHandlers__16RSGameMessageMgrFP13RSGameMessage
 #18  0x0048322c in Update__16RSGameMessageMgrFv
 #19  0x001c36e8 in Update__10IkeGameMgrFv
 #20  0x001aaa58 in PCGameLoopTimer
 #21  0x90163224 in __CFRunLoopDoTimer
 #22  0x90148cf8 in __CFRunLoopRun
 #23  0x90180f4c in CFRunLoopRunSpecific
 #24  0x969a3b70 in RunCurrentEventLoopInMode
 #25  0x969b3b00 in ReceiveNextEventCommon
 #26  0x96a05090 in ReceiveNextEventInMode
 #27  0x001aabbc in GameLoopTimer
 #28  0x90163224 in __CFRunLoopDoTimer
 #29  0x90148cf8 in __CFRunLoopRun
 #30  0x90180f4c in CFRunLoopRunSpecific
 #31  0x969a3b70 in RunCurrentEventLoopInMode
 #32  0x969b3a78 in ReceiveNextEventCommon
 #33  0x969f2b5c in _AcquireNextEvent
 #34  0x96ab4cf8 in RunApplicationEventLoop
 #35  0x001ab2bc in HandleMain__Fv
 #36  0x001ab9c4 in main

Thread 1:
 #0   0x90073ba8 in mach_msg_trap
 #1   0x90005ed0 in mach_msg
 #2   0x901489c0 in __CFRunLoopRun
 #3   0x90180f4c in CFRunLoopRunSpecific
 #4   0x94652f80 in _ZN10HALRunLoop9OwnThreadEPv
 #5   0x946591e0 in _ZN9CAPThread5EntryEPS_
 #6   0x90020c28 in _pthread_body

Thread 2:
 #0   0x9003e9a8 in semaphore_wait_signal_trap
 #1   0x9003e7c4 in _pthread_cond_wait
 #2   0x9023317c in TSWaitOnSemaphoreCommon
 #3   0x9023bf78 in TimerThread
 #4   0x90020c28 in _pthread_body

Thread 3:
 #0   0x9003e9a8 in semaphore_wait_signal_trap
 #1   0x9003e7c4 in _pthread_cond_wait
 #2   0x9023317c in TSWaitOnSemaphoreCommon
 #3   0x9024890c in _Z15AsyncFileThreadPv
 #4   0x90020c28 in _pthread_body

Thread 4:
 #0   0x90042588 in semaphore_timedwait_signal_trap
 #1   0x9003e7b4 in _pthread_cond_wait
 #2   0x946444fc in _ZN7CAGuard7WaitForEy
 #3   0x94644130 in _ZN7CAGuard9WaitUntilEy
 #4   0x94642b20 in _ZN10HPIOThread8WorkLoopEv
 #5   0x9465919c in _ZN10HPIOThread11ThreadEntryEPS_
 #6   0x946591e0 in _ZN9CAPThread5EntryEPS_
 #7   0x90020c28 in _pthread_body

PPC Thread State:
  srr0: 0x002dda30 srr1: 0x0000f030                vrsave: 0x00000000
   xer: 0x20000000   lr: 0x002dd968  ctr: 0x0024c820   mq: 0x00000000
    r0: 0x00000000   r1: 0xbfffc8e0   r2: 0x008fe000   r3: 0x74007850
    r4: 0x0000ffff   r5: 0x009dce6c   r6: 0x0000007b   r7: 0x00000002
    r8: 0x0511f93c   r9: 0x00000000  r10: 0x00000388  r11: 0xa00044b0
   r12: 0x00905810  r13: 0x009b8000  r14: 0x009b7fe8  r15: 0x0511cc50
   r16: 0xbfffcaa4  r17: 0x00c9d4a0  r18: 0xbfffdeac  r19: 0x00000000
   r20: 0x00000000  r21: 0x009b67b4  r22: 0x009b7f28  r23: 0x009b7f40
   r24: 0x009b7f58  r25: 0x009b7f70  r26: 0x009b7f88  r27: 0x009b7fa0
   r28: 0x009b7fb8  r29: 0x009b7fd0  r30: 0x00902028  r31: 0x00964424
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« Reply #3 on: May 23, 2004, 10:11:46 pm »

Run disk permissions at least twice or untill you dont get any error messages.

or

Install 10.3(Panther)  Wink

ie:lots of people including myself had many problems with that last OS update. I had to completly re-initialize my HD because of it.

also, when u re-installed Ghr, did you trash your prefs in the prefs folder?
« Last Edit: May 23, 2004, 10:13:35 pm by BoC?.vooDoo.-a2- » Logged

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26thmeusoc
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« Reply #4 on: May 24, 2004, 06:02:55 pm »

Run disk permissions at least twice or untill you dont get any error messages.

or

Install 10.3(Panther)  Wink

ie:lots of people including myself had many problems with that last OS update. I had to completly re-initialize my HD because of it.

also, when u re-installed Ghr, did you trash your prefs in the prefs folder?

What do you mean with disk permissions?? Sorry, I am verrrry new to MacOS X and I dont know what you mean... Sad

Do you had probs with 10.2.8?? Or with a version of Panther? So should I maybe only use 10.2.6?(So I would have to reinstall System)

I hadnt any Prefs, in the folder for it.... But after Re-installing GhR all of my settings were gone..

(For only who are interested in it, ore which one could help, I couldnt play Warcraft III, too. But the Games 4x4 Evolution 2, AvP and Baldurs Gate II worked probably....)
Thanks for your help so far(could need a bit more now... Wink )
26thmeusoc
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« Reply #5 on: May 25, 2004, 02:04:56 am »

Zap your PRAM!!  

Its always a good bet... i had the:

Exception:? EXC_BAD_ACCESS (0x0001)
Codes:? ? ? KERN_INVALID_ADDRESS (0x0001) at 0x7400794c


and its not good. It was screwing my Photoshop up good and proper. good session of Pram zapping did wonders.. Smiley

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Noto
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« Reply #6 on: May 25, 2004, 07:25:48 am »

I'm hoping that after you installed Jaguar, you installed the multitudes of updates via Software Update.  There are quite a few updates concerning the operating system itself, along with graphics support and such.  Personally, You should just get Panther.  You'll thank us all later.

.::|N| Noto
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26thmeusoc
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« Reply #7 on: May 25, 2004, 02:59:02 pm »

Ok,

I zapped my PRAM! My soundprobs were there. I could play after it about 3 rounds. But in round No.4 the game crashed again(I tried it in Quick Games)...

Sure, I updated mxy whole system to the newest possible Version (10.2.Cool After that I installed all Security Updates for MacOS Jaguar (I used for all updates the Updater Application from Apple!!)! I downloaded and installed the drivers from ATi for MacOS X 10.2.8!!(Someone told me, I could run the App in Classic, by saing, it would have to need to, but I cant check the box, because there is no "USE IN CLASSIC" Check Box... Sad )

It seems it wasnt such a good idea to install 10.2.8 on my PowerMac G3 blue/white...
What can I do now, I am really out of ideas
26thmeusoc
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« Reply #8 on: May 25, 2004, 03:10:00 pm »

Are you still getting the same error log now when the game crashes?
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« Reply #9 on: May 25, 2004, 07:53:00 pm »

are you sure all your ram sticks are ok? if not, try pulling them out one by one, and see if it works then.

Elan
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26thmeusoc
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« Reply #10 on: May 25, 2004, 08:24:16 pm »

hmmmm,

I started to completly reinstall my System. Then I installed the DEMO version of GhR, and it worked very nice... Smiley
Now Iam out with testing the full Version, and it seems it works now. BUT ON 1.0!! (I didnt installed it this time on a external drive! Its on the system one!) There werent no Sound Probs.
Now, next moves will be:
? Going to Aspyr and downloading and installing all the Patches (If they make the Probs, I dont know what to do!!)
?Testing it on normal Versions
?Installing the BL Packs!!
I will write here the "results", okay?

26thmeusoc
P.S. The hole system worked under 9(even the RAM sticks). So I dont think anything from the Hardware has been made "trash-ready" Wink
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Noto
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« Reply #11 on: May 26, 2004, 07:37:23 am »

26,

Here's a little thread that I put up on The .::|N|etwork site that you might find helpful.  We currently do not distribute the actual updates.  We merely post the links to where you may go.  From what I recently found out, all of the links are still working.

Installing a Fresh Copy of Ghost Recon From Scratch

.::|N| Noto
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« Reply #12 on: May 26, 2004, 11:43:16 am »

You had it installed on an external drive??? Hmm wasn't a USB drive was it!? Would have guessed its Firewire but your problem if it was USB might possibly have been that the data transfer just couldn't keep up with the game.. thus nasty crash's.
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26thmeusoc
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« Reply #13 on: May 26, 2004, 01:50:56 pm »

Thanks, Noto! This is very helpful  Cheesy
 
The external drive IS a FireWire Drive. It is 80GB "big" and now in 4 Parts, with 20 GB on each,divided. So I dont think that drive is too slow. Someone told me, that my PCI-Slot is might too slow for using MacOS X and Ghost Recon(I hope he he is wrong with that oppinion )....

I am going to make a full? Single Player, Network and Internet Test today *crossingfingers*
26thmeusoc
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« Reply #14 on: May 26, 2004, 05:09:08 pm »

Ok, guys, the results of the Tests
Single Player Testing Result [/i][/u]
Played Maps
Aztec (Firefight)
MP06-Castle(Mission)
No. of tests :
about 5 rounds
Opened Applications:
?MacOS X 10.2.8
?Ghost Recon

Result:
It worked nice! I played with DBL 1.5 and 2.5, and I had none of these strange Soundprobs, than any other Problems!!

Network Testing Result: (thanks to my brother (DAH)Pull Trigger for supporting this test Wink )[/i]
Played Maps
DE_DUST(Solo)
No. of tests;
2 rounds (about 11 minutes)
Opened Applications:
?MacOS X  10.2.8
?Ghost Recon
Result:
It worked nice like the Single Player Mode!!


Internet Testing Result: [/i]
Played Maps
couldnt load any map there

No. of tests
4
Opened Applications:
?MacOS X 10.2.8
?GameRanger (for the server search)
?Ghost Recon
Used Servers:(thanks to them, I getted in while they were playing with other ones)
?(DAH) PerleTand
?z][t Veia

Result:
In the loading screen, before the game would start I get a switch back to System.
Then I get a window, that GhR was unexepectly quitted, and System and other things wont get Problems[/u]
Crash Log (1/4) (I really dont know what you need from it, so I give the hole Crash Log)
? Date/Time:  2004-05-26 16:23:59 +0200
OS Version: 10.2.8 (Build 6R73)
Host:       Vigor11

Command:    Ghost Recon
PID:        421

Exception:  EXC_BAD_ACCESS (0x0001)
Codes:      KERN_PROTECTION_FAILURE (0x0002) at 0x00000014


Thread 0 Crashed:
 #0   0x003238fc in AttachItem__6RSNodeFP7RSModel
 #1   0x002eabd4 in 0x2eabd4
 #2   0x002f2c34 in HandleAddInventoryItem__8SimHumanFP13RSGameMessage
 #3   0x002fbbec in ForwardMessage__37RSGameObjectMessageHandler<8SimHuman>FP13RSG
 #4   0x0064f690 in HandleGameObjectMessage__15RSGameObjectMgrFP13RSGameMessage
 #5   0x0065103c in ForwardMessage__39RSGameMessageHandler<15RSGameObjectMgr>FP13R
 #6   0x004836d4 in ForwardToHandlers__16RSGameMessageMgrFP13RSGameMessage
 #7   0x00483538 in ForwardMessage__16RSGameMessageMgrFP13RSGameMessageb
 #8   0x00223024 in ForwardMessage__13IkeMessageMgrFP13RSGameMessageb
 #9   0x004bfa8c in Process__16RSAdapterMessageFP9RSNetwork
 #10  0x004718f8 in ProcessConnection__9RSNetworkFPP12RSConnectionb
 #11  0x005aa5dc in ProcessNetworkIO__8RSClientFv
 #12  0x004be42c in Update__14RSGENetworkSetFv
 #13  0x0058b8a0 in 0x58b8a0
 #14  0x001f5290 in Update__12RSNetworkMgrFv
 #15  0x001c36e8 in Update__10IkeGameMgrFv
 #16  0x001aaa58 in PCGameLoopTimer
 #17  0x90163224 in __CFRunLoopDoTimer
 #18  0x90148cf8 in __CFRunLoopRun
 #19  0x90180f4c in CFRunLoopRunSpecific
 #20  0x969a3b70 in RunCurrentEventLoopInMode
 #21  0x969b3b00 in ReceiveNextEventCommon
 #22  0x96a05090 in ReceiveNextEventInMode
 #23  0x001aabbc in GameLoopTimer
 #24  0x90163224 in __CFRunLoopDoTimer
 #25  0x90148cf8 in __CFRunLoopRun
 #26  0x90180f4c in CFRunLoopRunSpecific
 #27  0x969a3b70 in RunCurrentEventLoopInMode
 #28  0x969b3a78 in ReceiveNextEventCommon
 #29  0x969f2b5c in _AcquireNextEvent
 #30  0x96ab4cf8 in RunApplicationEventLoop
 #31  0x001ab2bc in HandleMain__Fv
 #32  0x001ab9c4 in main

Thread 1:
 #0   0x9000508c in syscall
 #1   0x90515d0c in BSD_waitevent
 #2   0x905156dc in CarbonSelectThreadFunc
 #3   0x90020c28 in _pthread_body

Thread 2:
 #0   0x9003e9a8 in semaphore_wait_signal_trap
 #1   0x9003e7c4 in _pthread_cond_wait
 #2   0x9051dbf0 in CarbonOperationThreadFunc
 #3   0x90020c28 in _pthread_body

Thread 3:
 #0   0x90073ba8 in mach_msg_trap
 #1   0x90005ed0 in mach_msg
 #2   0x901489c0 in __CFRunLoopRun
 #3   0x90180f4c in CFRunLoopRunSpecific
 #4   0x94652f80 in _ZN10HALRunLoop9OwnThreadEPv
 #5   0x946591e0 in _ZN9CAPThread5EntryEPS_
 #6   0x90020c28 in _pthread_body

Thread 4:
 #0   0x9003e9a8 in semaphore_wait_signal_trap
 #1   0x9003e7c4 in _pthread_cond_wait
 #2   0x9023317c in TSWaitOnSemaphoreCommon
 #3   0x9023bf78 in TimerThread
 #4   0x90020c28 in _pthread_body

Thread 5:
 #0   0x9003e9a8 in semaphore_wait_signal_trap
 #1   0x9003e7c4 in _pthread_cond_wait
 #2   0x9023317c in TSWaitOnSemaphoreCommon
 #3   0x9024890c in _Z15AsyncFileThreadPv
 #4   0x90020c28 in _pthread_body

PPC Thread State:
  srr0: 0x003238fc srr1: 0x0000f030                vrsave: 0x00000000
   xer: 0x00000000   lr: 0x002eabd4  ctr: 0x00324e10   mq: 0x00000000
    r0: 0x002eabd4   r1: 0xbfffe0c0   r2: 0x008fe000   r3: 0x059f78e0
    r4: 0x00000000   r5: 0x00000009   r6: 0x0540e590   r7: 0x00000001
    r8: 0x00000008   r9: 0x04a4e400  r10: 0x0000001e  r11: 0x00000000
   r12: 0x009089b8  r13: 0x00000000  r14: 0x00000000  r15: 0x00000001
   r16: 0x00000000  r17: 0x00000000  r18: 0x28002248  r19: 0x00000000
   r20: 0x00000000  r21: 0x00000000  r22: 0x00000000  r23: 0x00000001
   r24: 0x00000000  r25: 0x009b6da0  r26: 0x04a53a60  r27: 0x00fac060
   r28: 0x009b80b4  r29: 0x009d52bc  r30: 0x009b70a4  r31: 0x007a94f4


Ok, I know I wrote a lot of text, but maybe you need something for finding the error(s)...
Again, thanks for your help so far!!
26thmeusoc
« Last Edit: May 26, 2004, 09:27:14 pm by 26thmeusoc » Logged
.vooDoo.
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« Reply #15 on: May 26, 2004, 06:28:30 pm »

Ok, here are my thoughts. This may be a router/firewall issue. Are you behind a router/firewall? If so you may have to open the ports for GhostRecon. Im pretty positive that GameRanger changes the version of Ghr so that no one can IP join, and if you dont have the ports open this may be causing your problems.

voods
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« Reply #16 on: May 28, 2004, 08:40:25 pm »

Hey guys,

I think I fixed it. I didnt installed the update for *DBL 2.5(I thought Mauti has updated the installer... Wink )! Now I can even play on the Internet!!  Cheesy Cheesy

Strange thing:
I used over LAN on the Server *DBL 2.5 and and the other one only *DBL 2.0. And it worked nice(I had the same strange "problem", over internet. I tested it with someone at GameRanger and we could play nicely! On other servers my game crashed)!

Thank you all again!
I hope we see us someday at GameRanger Wink!
26thmeusoc
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« Reply #17 on: May 28, 2004, 08:43:00 pm »

You didn't install the *DBL update?? Weird. ok... um Out of interest when you did the installer last time did it all install in the correct places ect, or did you copy the files accross manually? - just wondering if you could have accidently copied files into your origimiss folder which could have resulted in sevear GhR shits Wink

well.. gl hope it lasts. we'll seeya in a game somtime Smiley
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