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Raven2367
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« Reply #20 on: June 07, 2004, 08:27:48 pm »

Whoa thanks for posting that ogre! Grin
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« Reply #21 on: June 12, 2004, 08:15:33 pm »

ogre, have you tried this mod? Is it SP compatible?

http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=4fbdbb1d1c383036ca91da11e858b346;act=ST;f=4;t=38303
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ogre_h
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« Reply #22 on: June 13, 2004, 12:50:58 am »

Haven't tried this mod. 300+ MB! Whoa!
I don't see why you couldn't have SP missions with this mod.
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« Reply #23 on: June 13, 2004, 01:04:09 am »

I guess it put a lot of add-ons together in one package and adds a lot of effects. I might try downl;oading it, take quite awhile though. It got a good review from a guy on @War's sight. I'd kinda like to play the campaigns through again with this on.
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ogre_h
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« Reply #24 on: June 13, 2004, 01:07:39 am »

Yeah I'm just downloading it now too!
I hope that it'll work with Cribban's upcoming animation mod
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« Reply #25 on: June 13, 2004, 01:42:43 am »

Well, if you don't mind, tell me how it is after you've tried it. I'm on a 56K so it'll be awhile before I can myself. Also the thing is still being updated, or so I read at least. Still it looks promising.
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« Reply #26 on: June 17, 2004, 10:44:55 pm »

Ogre, did you try that Y2K3 mod? I'm gettin a couple errors. One regarding the .bin file and an M240 ammo error and one concerning the cbt_misc.pbo and a corrupt .p3d. I'm only patched to 1.91, not sure if that's part of the problem. Cool addon comp from what I've played so far though. I just want it to run stable without these error messages popping up.
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ogre_h
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« Reply #27 on: June 18, 2004, 03:30:36 am »

Haven't had the chance yet. I'm running 1.96 though.
Hopefully I'll get a chance this weekend. There's alot to catch up on.
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« Reply #28 on: June 18, 2004, 04:48:39 am »

Cool, let me know then if it runs ok for you, please. This will certainly breathe new life into Flashpoint for me if I could get it to run right.


Part of the problem is the 300+ meg installer I have cuts out towards then end so I'm not sure if there's some addons missing or not. I don't wanna try re-downloading again as it took me 20+ hours to get it in the first place.
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ogre_h
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« Reply #29 on: June 18, 2004, 05:12:42 am »

You gotta get DSL or cable man.

I heard FDF's new mod is over 400MB!
http://koti.mbnet.fi/fdfmod/
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« Reply #30 on: June 18, 2004, 06:09:26 am »

DSL or Cable ain't available in my area unforetunately or I would have had it eons ago. Been readin on the forums about the mod, I guess they're just common bugs with the release that I've expierienced so far so I should have em fixed soon, hopefully.
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« Reply #31 on: June 20, 2004, 10:19:26 pm »

Anybody recommend any SP missions that don't require addons?
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« Reply #32 on: July 10, 2004, 01:03:53 pm »

Use EECP, it's more Realistic.

ftp://www.gamezone.cz:8021/ofpd/unofaddons2/EECP_v0_4_1.rar
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« Reply #33 on: July 10, 2004, 08:57:38 pm »

Yeah, I saw that the other day. I'm gonna try it out once it gets alittle further along.


Also I dl'ed BAS's Tonal Island so I'm gonna go play that now.  Grin
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WardenMac
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« Reply #34 on: July 11, 2004, 01:47:21 am »

I want a new game so bad, I might reinstall that damn game.
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ogre_h
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« Reply #35 on: July 13, 2004, 12:14:15 am »

Good, because Kegetys has released a new graphics update for OFP!  Grin






Quote
Here is the first version of DXDLL, with the following features :
- Reflective water
- Postprocessing effects (hard light, desaturation, glare)
- Forcing of trilinear filtering
- Screenshot saving, also with "No UI" feature
- "Black & White" night pixelshader effect override
- Mipmap LODbias adjustments, including an "UI Sharpen" option
- FPS meter & other stats

http://ofp.gamezone.cz/index.php?sekce=news
« Last Edit: July 13, 2004, 12:18:17 am by ogre_h » Logged

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« Reply #36 on: July 13, 2004, 01:18:50 am »

Mac - If you do you migt wanna try one of these mods. Big downloads but replaces all the units with better ones. Both are still works in progress. You'll need the Resistance add-on too.

Y2K3
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=4fbdbb1d1c383036ca91da11e858b346;act=ST;f=4;t=38303

EECP
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e69c2244c5c65a6517c92188fc9c8f44;act=ST;f=4;t=38262

Ogre - My comp can't even handle ECP effects that well let alone those most likely. Looks great though.
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ogre_h
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« Reply #37 on: August 08, 2004, 05:55:37 pm »

Yeah, my vid card came up short too.

Bad news OFP 2 delayed til 2006  Angry
http://www.codemasters.com/flashpoint2/usa/operationflashpoint2.php
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« Reply #38 on: August 20, 2004, 09:44:56 pm »

Two new mods for OFP
Y2K3 - total OFP Conversion and Flash FX 1.2
http://ofp.gamezone.cz/index.php?sekce=news

Flash is just over a meg:
Quote
*The default explosion has been changed, you'll notice it.
* Tanks and jeeps have a new burn and smoke effect. (scripted)
* Rotorwash for all choppers. This is my own custom version of the default BAS-Studios version. (scripted)
* All default weapons have smoke effects when fired. Also grenade-launchers. (scripted)
* A lot of the default effects have been modified. These include blood, tank barrel fire and smoke, and the water-splash generated by bullets.
* Persistant metallic debris from tanks and other vehicles when hit or destroyed by rocket-launchers or any form of grenades.
* Burn effect for planes going down.(One when in air, and one when at ground, crashed.) , (scripted)
* Rocket-launchers have backblast. (scripted)
* Bullet cartridges from rifles stay on the ground for some time after being shot off.
* All default rockets and missiles have extra flame effects. (scripted)
* Fuel-stations and fuel-trucks explode much more realisticly when destroyed.
* Flaming debris when aircraft are destroyed. (scripted)
* Water is tossed up into the air when a boat is destroyed. (scripted)
* Exhaust and damage script from BAS-Studios added.
* Choppers now burn and produce smoke when destroyed.
* RPGS, LAWS, and AA launchers now have extra flame effects.

Y2K3 is close to 400mb and slaps together alot of units from popular modders
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« Reply #39 on: August 20, 2004, 11:13:40 pm »

It's a great mod. Makes OFP worth having installed for me anyway.
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