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Author Topic: DTD Team Mod Beta bug report  (Read 15001 times)
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WardenMac
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« on: June 14, 2004, 01:03:21 am »

Guys list bugs here. Ive gone through it some and found these:

1. ImI Negev has no sound
2. Mk-46 has no sound
3. Beretta M12 has no sights
4. Shotgun makes bird sound
5. Law crashes the game when fired (Demo group with UMP primary)
6. SF Squad wep has no sound
7. Stoner wep has no sound
8. Car 15 (my char) sound is not silenced
9. M21 (coco's char) makes bird sound when fired
10. Kac m4 with shotgun (cobra's char) makes bird sound when shotgun is fired.
11. HK 53 (whispers char) not sd
12. Cobra's char CTD's on g36 kit

Ill go through it some more
« Last Edit: June 14, 2004, 03:34:40 am by WardenMac » Logged

Suicide_Commando
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« Reply #1 on: June 14, 2004, 03:00:47 am »

Two hours left on the download for me. I'll begin testing it tomorrow at the latest, feel like crap today.
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« Reply #2 on: June 14, 2004, 03:16:34 am »

M4/m203 combo no GL ret
m16A3/m203 combo no GL ret
FNF2000/30mm combo no gl ret
Ak74/gp25 no GL ret

For all the above rifles/gl combos when you switch to the GL, it still has the rifle's sights instead of a GL sight

The LAW CTDed for me as well, the CTD happened when I fired it. You can switch to it, the Ret shows and behaves normally, but as soon as you shoot, desktop.

LSS sounds too much like a rifle

Not exactly bugs
The E Johnson character only seems to have 2 kits.
ACS Hezi SM1 SD sounds TOO quiet.
There is an FnF2000 Kit with extra ammo, but the weapon model shows the GL, that could be confusing.

I love the skins, the M4/203 model and the Hezi models.
« Last Edit: June 14, 2004, 03:19:07 am by ogre_h » Logged

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« Reply #3 on: June 14, 2004, 03:49:40 am »

RPG also caused CTD

M4 SF Squad no sound
Stoner M96 (support) no full-auto sound but does have single-shot sound.

Cobra6 Kit6 Labled as ColtM4a3/KAC Masterkey, but the model shown is M4/LSS combo

Whisper44 SniperKit7 lists Coltm4/Springfield 1911, but M4/M203 model shown.

Not exactly bugs
Mp5 10mm & P90 sounds seem to be for a larger weapon, like a 7.62 battle rifle.
Many rifles seem to be using the same sounds.

Gotta go watch Mail Call now!
« Last Edit: June 14, 2004, 03:54:49 am by ogre_h » Logged

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« Reply #4 on: June 14, 2004, 07:17:07 pm »

LAW causes CTD
H&K MP5SD3 has an ACOG scope on it : It should have a greater zoom
M4A3 should be M4A1 as it is the model depicted

By the way, I know that you don't want too add any other weapon, but I think that Mac and Whisper camouflaged (Jungle green with pale green dot on it) SPR (Which is already done) would be a welcomed addition in this modification.
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« Reply #5 on: June 14, 2004, 07:41:44 pm »

And if an M4/m203 SD version could also make the final cut, that too would be appreciated.  Grin
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« Reply #6 on: June 14, 2004, 07:48:08 pm »

OK good. Lemme just make sure that everybody has DS activated with this mod, it's important, especially on the sound issues.  Also, please read through the previous posts so you don't post something that someone has already reported.

As for weapons additions, the list is prety much finalized at his point. The camo SPR is a camo'd version of the gun pic, but would require a totally new texture to be built. The SD M4M203 would require a new model.
« Last Edit: June 14, 2004, 08:06:59 pm by Cocobolo » Logged

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« Reply #7 on: June 14, 2004, 08:28:39 pm »

Coco, I've got both DS and IT activated.
Do you want us to test with just DS?

Quote
The SD M4M203 would require a new model.
Argghh!
« Last Edit: June 14, 2004, 09:19:50 pm by ogre_h » Logged

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« Reply #8 on: June 14, 2004, 09:56:52 pm »

The camo SPR is a camo'd version of the gun pic, but would require a totally new texture to be built. The SD M4M203 would require a new model.

Does the texture need to be rebuilt? Or could I camo the existing Texture then assign that to the model? Let me know?
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Cocobolo
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« Reply #9 on: June 14, 2004, 10:14:12 pm »

The camo SPR is a camo'd version of the gun pic, but would require a totally new texture to be built. The SD M4M203 would require a new model.

Does the texture need to be rebuilt? Or could I camo the existing Texture then assign that to the model? Let me know?

The texture was only based on the big spr/carbonfiber pic Cobra made up.  I'd have to apply the camo to the current texture, it's chopped into a couple dozen pieces and would be way easier that way. If you want to give the camo job a shot, go ahead, just send me the PSD file when you are done. The sprcarbon tex is in the beta.

DS should be activated at the least, but use both if you have them.

 I have corrected ALL the above problems reported. I found some sound naming issues, I added a new Shotgun sound and remade the effects file, I found a bug in Cobra's actor file for the desert model, I remade the G36c gun file, fixed the mp5-10 and Car-15 kit images, and other little things. I'll get an updated version of the Beta up probably tomorrow. Thanks guys

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« Reply #10 on: June 14, 2004, 10:26:23 pm »

I'll pull the texture for the SPR out of the Beta and give a jungle green scheme a shot, I think I can pull it off, since you have it chopped up already, shouldn't take me too long.

Can you put the name of the texture here? So I make sure I grab right one?
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« Reply #11 on: June 14, 2004, 10:31:31 pm »

Can you put the name of the texture here? So I make sure I grab right one?

coltSPRcarbon.rsb I think.

Sorry for just starting testing now guys. Feel like I'm not pulling my weight around here. Starting testing now though.
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« Reply #12 on: June 15, 2004, 01:36:04 am »

I meant this one Coco :


(Could not find any good picture, but look at the camo)

I am certain that Mac and Whisper finished the model and the texture. May be good to ask them : It was a magnificent weapon, one of the hardest made by DTD.
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« Reply #13 on: June 15, 2004, 01:43:21 am »

That ones still up on Macs site where he hosts his files too. spr.qob and .rsb

Whisper did do one hell of a job on the camo.
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« Reply #14 on: June 15, 2004, 01:45:54 am »

Ahhhhhh okay..

I forgot about that one..If Mac has it done then Coco should be able to ad it..because I for sure don't want to redo that camo.

Talk about a pain in the ASS
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« Reply #15 on: June 15, 2004, 03:43:20 am »

Ghost Recon Regular Campaign

Coco Specialist - Kit 14 - No Secondary item used.

Ordiales through Moore utilize standard kits with mod ones - not sure if intentional or not

Desert Siege

Ogre Specialist Normal Kits + Mod

IT

Willians + Senegal Specialists - Normal Kits + Mod

Weapons

M4-M203 - M4 too much zoom
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« Reply #16 on: June 15, 2004, 04:04:09 am »

Each time I try a Desert Siege mission, I get a CTD. Do you want the crash information, Coco ? If it is a positive answer, PM me please.
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« Reply #17 on: June 15, 2004, 05:20:18 pm »

Each time I try a Desert Siege mission, I get a CTD. Do you want the crash information, Coco ? If it is a positive answer, PM me please.

I fixed a ctd bug with the cobra specialist, try it without him and without the g36 kit seleced and see it it works, should be fine.

SC--most specialists have default kits for their class. This was supposed to be a small mod, lol. Also, fixed the #14 kit, was an extra ammo kit, forgot the extra mag line in the kit file.

About bird sounds, I found that sometimes when a new sound is named as an existing one, that happens. That's why I changed the shotgun sound file name, corrected the problem.
« Last Edit: June 15, 2004, 05:33:14 pm by Cocobolo » Logged

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« Reply #18 on: June 15, 2004, 05:24:54 pm »

Ahhhhhh okay..

I forgot about that one..If Mac has it done then Coco should be able to ad it..because I for sure don't want to redo that camo.

Talk about a pain in the ASS
Nah, it's not the texture that the model is based on, I actually modelled the carbon SPR in the mod and made the tex. There was another one but I dont think it's in the mod.
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« Reply #19 on: June 15, 2004, 05:30:17 pm »

SC--most specialists have default kits for their class. This was supposed to be a small mod, lol.
There is no such thing as a SMALL DTD MOD  Grin
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