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Author Topic: AA ladder coming back - old rules still ok!?  (Read 1264 times)
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*DAMN Mauti
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« on: November 14, 2005, 01:48:18 pm »

As you have already probably noticed the AA ladder is back for season XII. The old rules from season IX were:

Quote
The most recent version of America's Army is required for clan battles.

The default clan battle is 3 vs. 3 up to 13 vs. 13 with the agreement of both teams. Warning: Games become latent, or laggier, with more players.

In the main season each clan can play each clan as often as they want.

The winner is the team with the most games won after the agreed upon number of games. In case of a tie, another game on the current host/side will be played until one clan leads by one win.

America’s Army Setup:

Number of Maps: 2
Number of Squads: 2
Members per squad: 3+
Rounds per Map: 7 (1 setup, 6 live rounds)

The challenging team will always provide a server unless they cannot.

The clan that challenges is referred to as the "attacking" clan

The clan that is challenged is referred to as the "defending" clan

A match will be played using this set up.

A clan challenges another clan
The defending team will choose a map
The attacking team will pick the side they want on that map
The teams will go into the server and play 1 setup round then 6 live rounds.
After the 7 rounds, the attacking team will choose a map
The defending team then chooses a side
The teams go into the server again and play that map on their respected sides
The team that wins the most of the 12 live rounds win

In the event of a tie (6-6) the map will be changed to Mout McKenna. The attacking team will be Honor, the defending team will be Loyalty Teams will play 1 setup round then 3 live rounds, best of the 3 rounds wins.


The following are permitted maps for matches. If your clan wants to play on another map that is not on this list, the other clan’s leader must agree to the use of it.

7-minute maps:

Bridge
HQ Raid (shooting the prisoner causes you to lose the round)
Insurgent Camp
Pipeline
Swamp Raid
Tunnel
Weapons Cache
Pipeline SF
Sandstorm
Csar

10-minute maps:

Bridge SE
Weapons Cache SE
Mountain Pass
Mountain Pass SE
River Basin
Radio Tower (shooting the aid worker causes you to lose the round)

Some maps have been removed due to slow frame rates on lower end machines.  Although, you may use a map that has been removed only if both clans have agreed to do so.

The spectate options must be set before matches in the server.ini file. If the spectate settings are not followed the match will be scrapped.

All idle settings will be set to off

Match will work in this fashion

1 setup
6 live
MAP CHANGE
1 setup
6 live

If a player becomes disconnected from the server, they will be considered a casualty and play will resume.

Disputes will be taken up on the *DAMN forums. Please keep the posts strict and straight to the point to allow Admins to solve the problem as quick as possible.



Server Settings:

Max Client Rate= 10,000
Game Type= Public (or private)
Allow Game Spy= Unchecked (off)
Require Authorization=Checked (on)
Game Password= Host's choice
Cheats= Unchecked (off)

Team / Match Settings:

Max Team Size= Equal to the agreed squad size
Max Players= Equal to the agreed squad size x2
Max Admin=2
Auto balance= Unchecked (off)
Maximum ROE= 1000
# of minutes per round= Map Dependant
# of rounds per match= 7
# of Matches before cycling= 1
Minimum number of players to start= Equal to Max Player #
Cycle Maps after match= Unchecked (off)
Minimum Honor=10
Maximum Honor=100

Miscellaneous Settings:

Spectate from player starts only= Checked (On)
Spectate from team players only= Checked (On)
Spectate from first person only=Checked (on)
Max spectators= 0
MILES= Force_normal
Hide Settings= unchecked (off)

Of course the map list needs to be updated. Since I don't play AA regulary could you please take a look at the old rules and settings and may add your changes or make suggestions what would fit the AA gamestyle more.

Thanks,

Mauti
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[a] ferret
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« Reply #1 on: November 14, 2005, 03:39:26 pm »

There is a way to set up your server as a tournament server. Applying team names and team captains. Also password protection for joining either team. This also enables practice time and other features. You may want to look into these settings as well, for it may make it easier to plan and play a cb in AA.

for example.  a regular server set up in the terminal after applying all armyops.ini settings

./server-bin global mapname.aao

Tournament Global

./server-bin tournament mapname.aao

Here is the Armyops.ini section for Tourny

[AGP_Gameplay.AGP_GameTournament]
asTournamentTeamName[0]=Animals
asTournamentTeamName[1]=Challengers
sMatchName=Season XII AA CB Ladder
sTournamentName=My Tournament
sLeagueName=My League's Name
iTournamentRequestDelayTime=30
iTournamentRoundDelayTime=5
iTournamentWarmupDuration=4
iTournamentSwapTime=60
iTournamentSwapLimit=3
iTournamentPauseLimit=90
bTournamentMercyRule=True
bTournamentOpenAllWeaponClassSlots=True
bTournamentTeamCaptainsAllowed=True
bTournamentTeamPasswordsRequired=False
bTournamentTieSuddenDeath=False
bTournamentTieScore=False
bTournamentEnableRandomTeamAssignments=True

And opening all weapon class slots will give your team more options on what gun type they would like to take.
« Last Edit: November 14, 2005, 03:43:58 pm by [a] ferret » Logged

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