Title: Season X: AS Capture the enemy fun ladder Post by: *DAMN Mauti on January 20, 2005, 11:45:48 pm Hi,
what settings would you like to see for the AS capture the enemy ladder? Any rule additions you may think could become handy for this ladder? We would suggest the following rules: Rounds per Match: 3(ties does not count) - [Set the default number of map reputation to 7 to avoid the need to reload the map if some ties occur] Time per Round: 5 Time Between Rounds: - Friendly Fire: Yes Teammate Killer Penalty: No Allow Radar: Yes Allow Teammate Names: Yes Force Firstperson Weap: Yes First Person Death Camera Third Person Death Camera Team Only Death Camera Kit Restrictions: None (maybe no High cap mags?) Finals: No The winner is the clan that captures the most enemies. Bye, Mauti Title: Re: Season X: AS Capture the enemy fun ladder Post by: c| Spetsnaz. on January 21, 2005, 12:19:00 am I like the idea of no High Caps for AS capture. The suggested rules seem cool to me...
Title: Re: Season X: AS Capture the enemy fun ladder Post by: BTs_Mysterio on January 21, 2005, 12:26:20 am In potentially long games it is useful to have high caps. In capture if you're spraying you'll rarely get off more than 30 rounds before being hit yourself.
Side note: I don't know about capture being only a fun ladder, it seems far more tactics based than survival. Title: Re: Season X: AS Capture the enemy fun ladder Post by: Typhy on January 21, 2005, 02:07:34 am Sounds great to me. Naturally, we should have high caps, they're a huge part of the game.
Title: Re: Season X: AS Capture the enemy fun ladder Post by: cO.Vickedson on January 21, 2005, 02:33:36 am Heh,
There go Mp5 and their high caps again.. gg Title: Re: Season X: AS Capture the enemy fun ladder Post by: BTs_Mysterio on January 21, 2005, 02:43:21 am Unless you prefer everyone using the CQB like people did with the PDW in RS...
Title: Re: Season X: AS Capture the enemy fun ladder Post by: Brutha on January 24, 2005, 09:54:31 am High caps are a part of the game, deal with it and stop acting like noobs. What I do want as a rule is that flashbanging the arrested ppl is not allowed. The reason for that is the sound glitch. As we all know, AS has the terrible glitch where the sound dosn't end after a flashbang if you were affected by it while arrested. It's not only annoying, but you are also handicapped for the rest of the game. You can't listen for enemies if you get rescued, + every moron out there uses it on purpose because they think it's fun to piss ppl off.....
Title: Re: Season X: AS Capture the enemy fun ladder Post by: BFG on January 24, 2005, 01:54:06 pm Brutha in order to have as open flexibility as possible we suggest that clans agree to kit restrictions on a cb basis - and yes considering the Glitch with Flash bangs i would strongly recommend that they not used in Capture CB's
Title: Re: Season X: AS Capture the enemy fun ladder Post by: BTs_Mysterio on January 24, 2005, 09:29:28 pm Flash bangs are the only group of enemy disabling weapon in capture. With no frags there is little option but to stun your opponent.
Title: Re: Season X: AS Capture the enemy fun ladder Post by: BFG on January 24, 2005, 10:18:38 pm However if someone is arrested and then flashed - either accidentally or intentionally it will totally disable them for the rest of the game - and be extreamly painful.
- I will be strongly suggesting to Brutha that he refuses any AS games in the ladder unless its agreed not to use Flash bangs. Title: Re: Season X: AS Capture the enemy fun ladder Post by: BTs_Mysterio on January 24, 2005, 10:22:50 pm BFG, don't put inner clan memos in your post. The fact is you need the flashes in a capture game if you plan to use any true tactics.
Title: Re: Season X: AS Capture the enemy fun ladder Post by: Supernatural Pie on January 24, 2005, 10:42:06 pm What people don't realize is that glitches such as the flashbang glitch (and almost every glitch out there) is able to be used by BOTH SIDES.
If someone flashes one of your teammates when they've been arrested, just do that to the other team. Revenge, dudes. Revenge. Nothing builds competition like some good ol' flashbang wars. Title: Re: Season X: AS Capture the enemy fun ladder Post by: Brutha on January 25, 2005, 12:01:38 am BFG, don't put inner clan memos in your post. The fact is you need the flashes in a capture game if you plan to use any true tactics. Inner clan memo??? whats that supposed to mean? He is answerring my post like he would any he didn't agree with. I still think that flashbangs in the face of the captured enemy is a rotten trick. Not gentlemanlike at all. Accidents happe, I agree, but ppl are doing this with full knowledge of what it means. To me this is just as bad as ppl that are camping the enemies spawns on GhR in fun games. Title: Re: Season X: AS Capture the enemy fun ladder Post by: Brutha on January 25, 2005, 12:09:52 am thats because you assume to much. But I won't be refusing to enter cb's with Flashbangs...I will hope that people are being gentlmen/women about flashbangs though.
Title: Re: Season X: AS Capture the enemy fun ladder Post by: BTs_Mysterio on January 25, 2005, 12:31:32 am --note my last post got deleted accidentally by BFG, ;D
Anyhoo, just don't play clans again if they do flash stuff in a CB on purpose. Title: Re: Season X: AS Capture the enemy fun ladder Post by: *DAMN Mauti on January 25, 2005, 12:34:46 am Alright, as it seems, the AS CTE ladder will start without any resistrictions, of course you can agree to do so.
Good night, Mauti |