*DAMN R6 Forum

*DAMN R6 Community => *DAMN Battle League(*DBL) => Topic started by: cO.gabe on May 08, 2004, 09:22:31 am



Title: Tac-Nuke
Post by: cO.gabe on May 08, 2004, 09:22:31 am
Ok.  Maybe I'm just drunk, but I think that tactical nuke in the DBL maps 2.5 is just fuckin lame.  It is totally unrealistic - like twice as bad as the X1 mod.  I don't even want to cb with it it's so retarded.  Gimme a fuckin break (I'mreallly drunk...does it even exist or am i just halluci9nating?).


Title: Re:Tac-Nuke
Post by: Acri on May 08, 2004, 10:38:05 am
The tac-nuke DOES exist but it is in fact very balanced.

You get ONE rocket and a pistol.

Explosions do NOT go through walls.

It has a radius of 60 meters, making it almost impossible to use.

It has a VERY slow closing time.


Any team that aint REALLY good coordinated will just blow themselves away. Let it stay.


Title: Re:Tac-Nuke
Post by: Aramarth on May 08, 2004, 03:39:59 pm
Acri covered most of the reasoning. I will just add that if it becomes a problem, I won't hesitate to have it removed. I was looking for some sort of anti-camper airstrike or mortars, and the Tactical Nuke was all I could come up with. The blast radius is the same size as the inside of the embassy walls.


Title: Re:Tac-Nuke
Post by: cO.gabe on May 09, 2004, 11:01:06 am
Ok I see your reasoning.  I just think its a little silly.  But I can get used to it if everyone else likes it.

Edit:  Btw...sry bout that first post, i was really drunk...lol.  Didn't mean to sound so worked up about it.


Title: Re:Tac-Nuke
Post by: Stripes on May 09, 2004, 11:09:19 am
i don't got somthing against it, it can't spam anyway... and the range SuX i rather OICW / GL Instead but whatever.


Title: Re:Tac-Nuke
Post by: TRIBE_Horda on May 09, 2004, 07:07:19 pm
well i disagree partially with the nuke


it should be edit to 25 meters or 30 (twice a nade) but not 60 m and no damage across walls


Title: Re:Tac-Nuke
Post by: [TRIBE] Maco.fr on May 09, 2004, 07:20:03 pm
you can modded kit, i can too, and he can too

thank you for opening the door for cheaters, really nice job, it's not because you win, you can do anything.

i'm angry, becasue you'll destroy the  DAMN LEAGUE  with this CHEAT  >:(


-partially edited by request of macro for english corrections -


Title: Re:Tac-Nuke
Post by: Civrock on May 09, 2004, 07:45:12 pm
umm Maco, the tac-nuke explosion does NOT go through walls. what cheat are you talking about?


Title: Tac-Nuke
Post by: [TRIBE] Maco.fr on May 09, 2004, 07:52:07 pm
i think that this kit don't exist, tell me where you saw in real life this kit.

for me, this damn map 2.5, it's only a mod created by cheater.

this mod break what i like in GHR: stay near the real.


Title: Re:Tac-Nuke
Post by: th.Sentinel on May 09, 2004, 07:52:34 pm
The tac nuke is awsome, I used it yesterday on Aramarth's host and I blew half of the other team away with it  ;D (it was an 11vs11)

What an awsome start of a game that was...

Pls don't take it away, its fun to use and once you shoot that only rocket you got, you need to use your pistol skills to defend yourself. An great addition to the game and much much better and more fun then the OICW/GL (which carrys to much nades)


Title: Re:Tac-Nuke
Post by: Stripes on May 09, 2004, 07:57:45 pm
Civic, i think he is talking about changing rates and damage on the guns... or not ?


Title: Re:Tac-Nuke
Post by: Aramarth on May 09, 2004, 08:03:24 pm
Well whatever he thinks I did, I fear he is misinformed. I made the explosion bigger, no more. I balanced its power by making it equally weak. This is something Ubi ought to have done properly with the darn oicw, but did not.

Realism? Think airstrike or mortars. If you honestly think modern weapons can't coat the inside of the embassy walls with fire, you kid yourself.


Title: Re:Tac-Nuke
Post by: Civrock on May 09, 2004, 08:03:58 pm
if you change the weaponinfos in YOUR files, it only affects single player. it'd be only serverside when you play it multiplayer.


Title: Re:Tac-Nuke
Post by: [TRIBE]Maco.fr on May 09, 2004, 09:37:15 pm
Mortar exist, your mod not exist, so i can't accept this.

well put lasergun too, it's nice.

Can we do plane to put nade in your face too  ;D ?


Title: Re:Tac-Nuke
Post by: Aramarth on May 09, 2004, 10:04:50 pm
Hey, a jet could easily drop a missile that large, or artillery could cover an area that size. The fact that I had to use a rocket is irrelevant. ;)


Title: Re:Tac-Nuke
Post by: [TRIBE]Maco.fr on May 09, 2004, 10:26:30 pm
well seem be impossible to speak with you .....

GIVE ME THE SPECIFICATION OF THIS GUN IN REAL LIFE

all guns in gameranger exist in real life



Title: Re:Tac-Nuke
Post by: [TRIBE]Maco.fr on May 09, 2004, 10:27:52 pm
sorry in Ghost Recon and not Game Ranger


Title: Re:Tac-Nuke
Post by: Aramarth on May 10, 2004, 12:00:41 am
I haven't seen a gun with a short barrel and no sights or sight rails with a 5x zoom and accuracy comparable to longer weapons. Want to keep your OICW-joke-of-all-guns? Then think about what you're saying. I do not have a spec sheet in my hands, but who are you to say that we can't/haven't produced a shoulder-fired weapon that has an explosive radius several times that of a hand grenade? Before you post flagrantly disregarding the thought and effort someone put into something, why not think in terms of "does it cause a problem" instead of "how many reasons can I think of that I don't like this." I will overwhelm you with the number of reasons the oicw is more harmful to gameplay than the toy rocket.


Title: Re:Tac-Nuke
Post by: Noto on May 10, 2004, 12:05:42 am
well seem be impossible to speak with you .....

GIVE ME THE SPECIFICATION OF THIS GUN IN REAL LIFE

all guns in gameranger exist in real life



Actually, there is such a thing as a "Tactical Nuclear Weapon", also known as a "TNW".  You can read about them here:

? Article #1[/color] (http://www.nti.org/e_research/e3_10a.html)
? Article #2[/color] (http://www.clw.org/pub/clw/coalition/briefv5n19.htm)
? Article #3[/color] (http://www.fourthfreedom.org/php/t-d-tnw-index.php)
? Article #4[/color] (http://www.llnl.gov/str/JanFeb02/JanFeb50th.html)
? Article #5[/color] (http://www.cdi.org/nuclear/database/uknukes.html)

Please do you own research before ranting about silly stuff like actual specifications for a video game based in 2008 or whatever.  While we're at it, you tell me why we can't jump in Ghost Recon, then we'll entertain your thoughts about TNW's.  Thank you.

.::|N| Noto


Title: Re:Tac-Nuke
Post by: Aramarth on May 10, 2004, 12:15:54 am
Well, heck, a real nuke would be a much larger radius than 60 meters. Maybe I should be INcreasing the blast size. You know, realism and all.


Title: Re:Tac-Nuke
Post by: alaric on May 10, 2004, 12:32:17 am
Maco, ALL the guns in GhR are horribly unrealistic and most of them are unbalanced too. As far as I'm concerned they're all laser guns. This weapon is no more or less realistic than any of them, it serves a useful function and most people don't seem to have a problem with it.

It's also far more balanced than the OICW/GL, the grenades the OICW fires in GhR are far far to powerful. GhR makes them regular hand grenades that explode on contact. The OICW fires 40mm grenade rounds that explode either on contact or above the target with a much smaller explosion than a standard hand grenade.

And finally, it's a game, it's not real life.


Title: Re:Tac-Nuke
Post by: Aramarth on May 10, 2004, 01:00:29 am
EH Alaric! The oicw fires 20mm rounds from its GL and they are not equal to hand grenades, not quite anyways. :(


Title: Re:Tac-Nuke
Post by: Brutha on May 10, 2004, 01:10:49 pm
I can see the problem with the tac nuke, but if you fear it will be used in a CB you can ask the other clan to agree on not using the nuke. Just get a screenshot when they agree. If they dont, then dont cb. Could be as simple as that.


Title: Re:Tac-Nuke
Post by: cO.gabe on May 11, 2004, 09:06:51 pm
Hmm...I've changed my mind.  I kinda like the tac-nuke now.  It is acually a really useful weapon and not just a spamming tool.  It's also fun to play "Tac-Nukes only"...hehe  :D


Title: Re:Tac-Nuke
Post by: Soup on May 12, 2004, 04:23:22 pm
you guys should make a bombcoat kit too, that's pretty realistic.


Title: Re:Tac-Nuke
Post by: Toxic::Joka on May 16, 2004, 03:49:19 pm
Oh My God.. . I really didnt have an opinion or an clue of this gun and what it does, until recently, so heres goes my attempt of changing the mind of the open minded and liberal admins.. .

This gun should never have been included in the mappack.  I mean, all its for is to give the other team a chance to wipe out the entire opposing team with one shot on a wide open map.. . Add domination to this which tells you where the other team spawns, and you have a game that could end in 10 secs.. . wheres the team work in that? Wheres the skill in that?

Why don't we just add a gun called. .. "thunder of god" that eliminates the entire opposing team with a click of the mouse, so cb's would be about who has the fastest finger and connection. I know sarcasm won't get me far but this "gun" its just stupid and has no place in a tactical shooter. I'm sure you're intentions were good and you just wanted to add some exitment to the game, but it failed, big time.

In the past admins have been very reluctant making changes to the mappacks and anyone who questioned them just got a answer like "good teams adjust" When the mappacks were released with 3rd party, buggy, unfair maps i bit my toungue and hoped no one would pick them in cb's, but this "gun" just takes more from the gameplay than it adds.

I hope the admins can admit they were wrong, if it indeed is the case here.

To give you an idea of my fear.. think Red Square, Domination.. . (not that its the only map that it can be used to eliminate the entire opposing team under 10 secs, but i think its the one map that best demonstrates the tac-nuke's usage)


Title: Re:Tac-Nuke
Post by: TRIBE_Horda on May 16, 2004, 04:48:46 pm
Oh My God.. . I really didnt have an opinion or an clue of this gun and what it does, until recently, so heres goes my attempt of changing the mind of the open minded and liberal admins.. .

This gun should never have been included in the mappack.  I mean, all its for is to give the other team a chance to wipe out the entire opposing team with one shot on a wide open map.. . Add domination to this which tells you where the other team spawns, and you have a game that could end in 10 secs.. . wheres the team work in that? Wheres the skill in that?

Why don't we just add a gun called. .. "thunder of god" that eliminates the entire opposing team with a click of the mouse, so cb's would be about who has the fastest finger and connection. I know sarcasm won't get me far but this "gun" its just stupid and has no place in a tactical shooter. I'm sure you're intentions were good and you just wanted to add some exitment to the game, but it failed, big time.

In the past admins have been very reluctant making changes to the mappacks and anyone who questioned them just got a answer like "good teams adjust" When the mappacks were released with 3rd party, buggy, unfair maps i bit my toungue and hoped no one would pick them in cb's, but this "gun" just takes more from the gameplay than it adds.

I hope the admins can admit they were wrong, if it indeed is the case here.

To give you an idea of my fear.. think Red Square, Domination.. . (not that its the only map that it can be used to eliminate the entire opposing team under 10 secs, but i think its the one map that best demonstrates the tac-nuke's usage)

*speaking as a player here, not as admin*

nice input Joka
i think next map packs/changes guns should be relased b4 a season as "a betatest" and make players vote if they like or not or want to adjust/balance it

my 2 euros


Title: Re:Tac-Nuke
Post by: Brain on May 17, 2004, 09:40:41 pm
there will never be a thunder of god because  of the friendly fire issues
 :P


Title: Re:Tac-Nuke
Post by: static on May 22, 2004, 03:44:39 pm
Oh My God.. . I really didnt have an opinion or an clue of this gun and what it does, until recently, so heres goes my attempt of changing the mind of the open minded and liberal admins.. .

This gun should never have been included in the mappack.  I mean, all its for is to give the other team a chance to wipe out the entire opposing team with one shot on a wide open map.. . Add domination to this which tells you where the other team spawns, and you have a game that could end in 10 secs.. . wheres the team work in that? Wheres the skill in that?

Why don't we just add a gun called. .. "thunder of god" that eliminates the entire opposing team with a click of the mouse, so cb's would be about who has the fastest finger and connection. I know sarcasm won't get me far but this "gun" its just stupid and has no place in a tactical shooter. I'm sure you're intentions were good and you just wanted to add some exitment to the game, but it failed, big time.

In the past admins have been very reluctant making changes to the mappacks and anyone who questioned them just got a answer like "good teams adjust" When the mappacks were released with 3rd party, buggy, unfair maps i bit my toungue and hoped no one would pick them in cb's, but this "gun" just takes more from the gameplay than it adds.

I hope the admins can admit they were wrong, if it indeed is the case here.

To give you an idea of my fear.. think Red Square, Domination.. . (not that its the only map that it can be used to eliminate the entire opposing team under 10 secs, but i think its the one map that best demonstrates the tac-nuke's usage)

The oicw/GL (aka nOOb nader) has been used in the same way.  Spam nading the spawn points at the beginning of rounds to try and catch the other team off guard.  That is very easy tactic to use in a 4v4 or bigger (i.e. redsquare).  So the GL should be banned also?  I think not.  I addition the nade "tricks" on Training. (tossing them onto roofs and they blow up in dark room below) Lets get rid of nades.  NOT!  Lets face it the game is full of bugs and cheats (glitches).   The world will not end if you loose a cb or get blown up by a nuke.  I hate when clans use these types of tactics in cb's or even regular games.  Reguardless spam nading/nuking does take some kind of skill to hit the spawn areas.  The nuke takes less, because of its blast radius, but still requires some.  Let us play the game for what it is, "A GAME".  Modders are only trying to make the game more interresting and trying to level the playing field some by forcing clans to change tactics from season to season.


static

p.s. The ban sux, but its a great way to get caught up on your real life work!  ;D


Title: Re:Tac-Nuke
Post by: Aramarth on May 22, 2004, 05:08:30 pm
It is beyond me why this discussion is still going on when the solution has been posted and is in the process of happening... Why complain that you are out of milk when the milk truck is driving to your house?


Title: Re:Tac-Nuke
Post by: BTs_GhostSniper on May 23, 2004, 04:38:42 am
It is beyond me why this discussion is still going on when the solution has been posted and is in the process of happening... Why complain that you are out of milk when the milk truck is driving to your house?

Cause the bastard's probably comming to bang your wife while he's there!!!


Title: Re:Tac-Nuke
Post by: Noto on May 23, 2004, 05:08:17 am
Cause the bastard's probably comming to bang your wife while he's there!!!

Good point...

.::|N| Noto


Title: Re:Tac-Nuke
Post by: BTs_eight on May 25, 2004, 09:29:34 pm
In the past admins have been very reluctant making changes to the mappacks and anyone who questioned them just got a answer like "good teams adjust" When the mappacks were released with 3rd party, buggy, unfair maps i bit my toungue and hoped no one would pick them in cb's, but this "gun" just takes more from the gameplay than it adds.

I hope the admins can admit they were wrong, if it indeed is the case here.


HEH


Title: Re:Tac-Nuke
Post by: BFG on May 27, 2004, 05:13:56 pm
Quote
Cause the bastard's probably comming to bang your wife while he's there!!!

LOL gs :D

I thought this was all sorted. Ara and co are working on a modification to balence out the gun due to commuinty request etc....


Title: Re:Tac-Nuke
Post by: Acri on May 28, 2004, 06:29:40 pm
Hahaha. (Sympathy laughter for Brain)