*DAMN R6 Forum

*DAMN R6 Community => General Gossip => Topic started by: *DAMN Elandrion on February 09, 2001, 10:21:02 am



Title: UT vs RS
Post by: *DAMN Elandrion on February 09, 2001, 10:21:02 am
hey guys! The last week i played a lot of Unreal Tournament and it just rocked. It's a pity that the graphics engine of RS just sucks. I have a G4/500 and when i play Old Train Tracks with 50 terrorists i have 1 frame per second when someone moves, but in UT i can play at 800x600, 32 bit, high details and 10 bots and i have at least 20 fps! I don't want to say that the game RS sux, but the graphics engine is not the best. What a game would it be if somebody uses the UT engine and the physics model and the gameplay of RS!

Elandrion


Title: Re: UT vs RS
Post by: *DAMN Mauti on February 12, 2001, 04:18:52 pm
Yes i have to agree even on my imac Unreal Tournament runs much much much better than the weird hardware hungry Rogue Spear engine. How is it possible that I can play UT with 640*480 high details and 32bit  perfectly and Rogue Spear runs jerky with all FX off and 25 tangos =(((((( I am really disappointed how RS uses the hardware.


Title: Re: UT vs RS
Post by: Faus on February 13, 2001, 10:18:18 pm
Say what you guys want but RS still owns UT. ( I have both )


Title: Re: UT vs RS
Post by: *DAMN Elandrion on February 14, 2001, 08:01:48 am
gameplay: yes, but graphics: not really :)


Title: Re: UT vs RS
Post by: *NADS Capt. Anarchy on April 24, 2002, 03:04:51 am
well, that was fun. I clicked on page 22 and chose the absolute last post, and it just so happens to be on one of my favorite topics, Unreal VS. Rogue Spear.

-clears throat-

While rogue spear has numerous graphical faults that put it below par for speed at higher detail levels, look what that extra processing power goes into. In UT, when you run, to say the least it looks like you feet are sliding across the surface. In RS, when you move, it actually looke like your feet make real contact with the floor and they STAY PUT until they get picked up. Of course, there are exceptions, most usually noted when somebody times out and starts runnin at a wall.

That said there's also the obvious reasons: realistic damage system (though there have been times when i doubted its accuracy, eg. .45 point blank to head, red spot, they live to shoot me), Graphics that really lookrather nice, even if they take up gobs of power, and oh yea, RS HAS NO LASER GUNS! That's a biggie for me.


Title: Re: UT vs RS
Post by: MacMan on April 24, 2002, 06:39:05 am
i mostly agree, the plain simple UT is very unrealistic, but hey, you dont put laser guns and rail guns and shit in a REALISTIC game. It gets better though, if you have UT, you should download TacticalOps, Infiltration, or any other of a number of UT mods, of which Infiltration is said to be the best. The above mods all make gameplay in UT more realistic, it makes for better accuracy on hits ( in RS when i see the side of someones head and wanna shoot the ear off, i cant  :( ).
But still, RS has something about it that makes it more fun, maybe it's the detail of sound when your hit, or open a door. i dont think i can precisely say what is so kewl about RS. So i better go play TO now  ;D

P.S. the UT graphics engine does indeed rock, if it didnt, ppl wouldnt have used it for DX, EF, etc.


Title: Re: UT vs RS
Post by: Bondo on April 24, 2002, 09:09:05 am
RS blows so UT wins by default.  The one thing I don't like about UT is all the different mods that aren't the major ones like Strike Force (my personal favorite).  I gave up playing normal UT as it would always need to download endless extra bits.  But Strike Force was l33t  ;)


Title: Re: UT vs RS
Post by: Typhy on April 24, 2002, 12:07:22 pm
Personaly I just like the gameplay of Rogue Spear better however UT runs a lot more smoothly, When I try Storage Depot with 50 terrorists in RS even on my 933, Geforce 4MX Graphics card 1.12 gigs of ram. It still gets a lot of shit.

-Typhy


Title: Re: UT vs RS
Post by: *NADS Capt. Anarchy on April 24, 2002, 12:30:49 pm
I've played TO some, and the only thing tha puts me off about it is how freakin strong the armo is. i mean, i daon't care how strong your armor is, a couple bursts froma a SMG at close range should kill you, no matter what armor you're wearing.

and i remembered the other thing taht really throws me off about it: JUMPING. the ability is rarely used for what it was intended, usuallt used as a form of "dancing" instead. But when you're rinning along, and the guy next to you suddenly pops up far over your head, i think we gotta rethink how high you can jump.


Title: Re: UT vs RS
Post by: MacMan on April 24, 2002, 02:40:03 pm
Yup capt anarchy, you are absolutely right, and infiltration is supposed to be better, but i cant get the damn thing to work.  :(


Title: Re: UT vs RS
Post by: BTs_Mysterio on April 24, 2002, 03:57:49 pm
I play both UT and RS , but i still prefer RS over UT/TO


Title: Re: UT vs RS
Post by: WeaSelFlinK on April 27, 2002, 01:43:17 pm
Just a question... Any of you know if hosting a TacOPS game on GR is possible? No, I don't mean pressing <command> + <G>, I mean hosting the mod itself. I can host a plain game of UT, but noone seems to answer me this question right.

Any thoughts?

Regards,
Beefy.


Title: Re: UT vs RS
Post by: Destructo on April 27, 2002, 04:05:35 pm
Ok, as an RS buff, it is definate i like RS WAY of a hell lot better.

Yes I admit that UT/TO has very smooth gameplay, it is quick and fast. BUT, where is the realisim?

I don't liek the fact that you can empty a clip into someone and they don;t die. I mean seriously, unless your in a 2 inch wall kevlar bubble, there is no way in hell you can survive that, epecsially  when your gettin hit with FAMAS bullets!!!!

Rs, you get hit, you die, you get hit in the leg, your hurt with crappy aim. 2 weapons rather then 8 or 9. Can u carry 8 or 9 guns at a time?

One thing i wish RS hjad tho, is the constant game starting like UT...not the 1 game and back to the chat screen. But i guess that has it's advantages too.



Title: Re: UT vs RS
Post by: BTs_Mysterio on April 27, 2002, 04:32:47 pm
you guys are talking about UT not being realistic, look at the name in full, Unreal. (not real meaning but hey)


Title: Re: UT vs RS
Post by: WeaSelFlinK on April 27, 2002, 04:34:53 pm
I never knew you could carry like 8 or 9 weapons in TacOPS.
I always thought you could carry along a primary, a secondary, and a few frags if necessary, not a damn arsenal of weapons... Oh well, I gotta admit this isn't the first time I'm wrong about something...

Regards,
Beefy.


Title: Re: UT vs RS
Post by: *NADS Capt. Anarchy on April 27, 2002, 05:18:28 pm
in TO, you can carry 5 weapons total, one from each of the groups: knife, pistol, smg, assault rifle. and grenade. And you always have the knife, so it doesn't really count. I also think it is slightly less realistic in that you can only have one grenade at a  time. Well, maybe not less realisitc, but a pain in the ass for sure.


Title: Re: UT vs RS
Post by: WeaSelFlinK on April 27, 2002, 05:37:00 pm
5 weapons in total?? Ha, imagine the guy, keeping his knife in a side pocket, his pistol in a holster, his SMG as a primary slung around his shoulder, the assault rifle
also used as a primary slung around the other shoulder, and a frag attached to his kevlar vest... Sounds perfectly reasonable to me, don't you agree?

Besides, I agree with Mysterio. Why do you think the game is called "unreal" for? Myst made a perfectly clear statement. Uh, not to say I find TacOPS unreal, on the contrary, it is realistic enough to the point were we can still have fun, which is the main thing, right?

Beefy.


Title: Re: UT vs RS
Post by: *NADS Capt. Anarchy on April 27, 2002, 05:43:34 pm
does anyone know when that new version of infiltration is comming out?


Title: Re: UT vs RS
Post by: WeaSelFlinK on April 27, 2002, 05:51:49 pm
Infiltration? Bah! Is that another game of which I know nothing about? I'm not even sure it's a game.

Beefy.


Title: Re: UT vs RS
Post by: *NADS Capt. Anarchy on April 27, 2002, 07:14:41 pm
infiltration is yet another UT mod that makes it more "real". Apparently it's the one that makes it the most real of them all. I tried playign it once back when i had a 233 bondi blue iMac with 32 RAM, and it got about 5 spf on that setup. Long live the rage pro!


Title: Re: UT vs RS
Post by: Geek USA on April 27, 2002, 08:27:55 pm
UT just doesnt have the lasting appeal RS has. its really fun when you first start playing, but it gets old fast. RS has the same level of amusement no matter how long ive been playing it.

i heard R6 2 is going to use the UT2 engine or something. i guess that will be nice on the old g3 and 8 meg video card..


Title: Re: UT vs RS
Post by: *NADS Capt. Anarchy on April 27, 2002, 08:31:37 pm
yup, it's usin the UT2 engine. This means we'll have to wait for UT2 to be ported before we can even hope for R63 to be ported.Let's hope it's still the very round-oriented play, and doesn't start playing like a UT mod.


Title: Re: UT vs RS
Post by: Geek USA on April 27, 2002, 08:38:38 pm
yes, UT mods bother me. i dont know what it is about them. the people all move strangly and stuff. when i think of UT, i think of UT.. not wannabe realism stuff.


Title: Re: UT vs RS
Post by: WeaSelFlinK on April 28, 2002, 02:17:22 am
Yes... Long live the 8 meg graphics cards!

Beefy.