*DAMN R6 Forum

*DAMN R6 Community => General Gossip => Topic started by: Supernatural Pie on October 23, 2002, 12:00:26 am



Title: IP Joining and the new Update
Post by: Supernatural Pie on October 23, 2002, 12:00:26 am
Just wondering, Evill always said that when the new version came out, IP joining would be eliminated? Was this actually done? Is IP joining officially a thing of the past? If so, I just wanna say it was fun playing with: Bluntman, Ben, Typhy, and all the other banned/peecee people. Good times.

Here's to the peecee whores!  (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/beer.gif)
Here's to the banned whores! (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/icon_lol.gif) (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/icon_bluh.gif)
No i'm just kidding.  (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/beer.gif)

We'll miss you guys. And if there still is ip joining...ROCK ON!


Title: Re:IP Joining and the new Update
Post by: Bondo on October 23, 2002, 12:02:31 am
Well, if it is true then I guess that debate about allowing PC players becomes unneccesary...but it will make Evill's bans that much worse and excessive.


Title: Re:IP Joining and the new Update
Post by: ??gT? ?Ne? on October 23, 2002, 12:14:33 am
omg Gameranger is down again


DIE ::)


Title: Re:IP Joining and the new Update
Post by: Deadeye on October 23, 2002, 12:15:44 am
yeah, his ban will actually be a ban.  oh my.

why does that put these users or pc users out of the picture.  does it say somewhere in the rules that all games have to be on gameranger?  that ip hosted from mag doesn't count for instance?


Title: Re:IP Joining and the new Update
Post by: ??gT? ?Ne? on October 23, 2002, 01:03:24 am
deadeye, I'm having problems with maclcnas chat!
My problem is that I can't connect to the server.
I have:
AppleTalk. Client 1.3(macclans chat)
host=macclans.com
server=3278


If theres a new version can you give me the link... thx
 (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/icon_lol.gif)


Title: Re:IP Joining and the new Update
Post by: PsYcO aSsAsSiN on October 23, 2002, 01:06:22 am
one, use the IP 208.45.96.60 instead of macclans.com


Title: Re:IP Joining and the new Update
Post by: *DAMN Silent Killer on October 23, 2002, 01:07:15 am
might want to try this

208.45.96.60
2346


Title: Re:IP Joining and the new Update
Post by: Typhy on October 23, 2002, 01:07:21 am
 For starters, if IP joining is indeed ban, cheers to all of you, I will make a thank you statment later when I find out if this is true or not.

Also, one, set the server adress as:

208.45.96.60

Thanks for remembering me Snipe ;)!


Title: Re:IP Joining and the new Update
Post by: Bondo on October 23, 2002, 01:10:46 am
yeah, his ban will actually be a ban.  oh my.

why does that put these users or pc users out of the picture.  does it say somewhere in the rules that all games have to be on gameranger?  that ip hosted from mag doesn't count for instance?

No, now his ban will also be a ban from the BL essentially.  Before he could ban them off of GR but they could still participate.

As for IP games being allowed, yes, but they don't have to be allowed.  As it is strongly based around GR, the clan has the option to have a GR hosted game (now meaning only for GR players with IP joining not allowed).  For example, I have never been able to IP Join in R6, thus I would ask that it be hosted in GR.


Title: Re:IP Joining and the new Update
Post by: *DAMN Silent Killer on October 23, 2002, 01:17:18 am
ooks like PC or banned you will only be able to get the IPs of people that are on aim or something that are hosting


Title: Re:IP Joining and the new Update
Post by: one on October 23, 2002, 01:31:32 am
If Evill is planning to eliminate ip joiners such as PC players, and banned users that is cool with me.

The only problem is that Evill is really means banning now and PC players can't play on Mac games, which can be good in a way, since mac players think PC cheats, so its good and bad I suppose.

cheers,
 (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/beer.gif)
one


Title: Re:IP Joining and the new Update
Post by: Jeb on October 23, 2002, 01:33:00 am
i guess the ip joining ban thing doesn't work, at least acording to somene who tested it.
Evill said that its not port based, so it probly server site (the host). anyways i don't need to ip join anything so i won't look into it much farther.
Also, RS is the only game in which ip joining is banned, so far.


Title: Re:IP Joining and the new Update
Post by: Supernatural Pie on October 23, 2002, 01:45:25 am
If Evill is planning to eliminate ip joiners such as PC players...that is cool with me.

...PC players can't play on Mac games, which can be good in a way...

one

um....one... AgT is losing a member because of this. I don't know what Voodoo or Mike plan on doing about it, let him stay as an aim ip joiner or whatever... regardless, Bluntman, an agt pc player will not be able to join our gr hosted games anymore.  :(


Title: Re:IP Joining and the new Update
Post by: *DAMN Silent Killer on October 23, 2002, 01:50:21 am
dude yes he can he cant prevent him threw IP joining from his ip if you manuly create a room threw RS  you can still play with him but more of a hassel


Title: Re:IP Joining and the new Update
Post by: (SEALs) one on October 23, 2002, 02:10:02 am
Well Snipe, sorry, I forgot that we had a PC player in our clan. I totally did not think about losing an AgT member, now I feel the pain.=(  I doubt Evill will be able to stop IP joining completely, but maybe only from Gameranger!



Cheers,
 (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/beer.gif)

one


Title: Re:IP Joining and the new Update
Post by: Typhy on October 23, 2002, 02:58:35 am
dude yes he can he cant

SK, try and actually make your posts make a little sence...


Title: Re:IP Joining and the new Update
Post by: bronto on October 23, 2002, 04:05:49 am
damnit....damn. damn damn. hmmm. damn. well this sucks, im a notorious pc noob...and i have to play with all of the pc players now, who suck and i even get 8 kills on them. suck, they do. well, goodbye monkeys.


Title: Re:IP Joining and the new Update
Post by: Flame on October 23, 2002, 04:26:25 am
Well, can't you go on your mac and play there?


Title: Re:IP Joining and the new Update
Post by: |MP|Buccaneer on October 23, 2002, 04:56:45 am
I doubt Evill will be able to stop IP joining completely, but maybe only from Gameranger!

That's all he's talking about.  No IP joining on GR hosted games.  If you look in old threads, there are quite a few ways around this, all of which include the game not being hosted on GR, but all of which can still be played.  

And Bodno, why doesn't it surprise me that you couldn't figure out how to IP join a game?


Title: Re:IP Joining and the new Update
Post by: Flame on October 23, 2002, 04:59:54 am
A game like RS should have a dedicated server (hope other Clancy games do), so this won't really be a problem. But, if you want to play with a PC player, you do not need to host on GR. You could talk to him/her and tell them your ip and anyone else, and then manually host.


Title: Re:IP Joining and the new Update
Post by: PsYcO sNiPeR on October 23, 2002, 05:27:15 am
Well, yesterday Evill was asking around for people to try IP joining and I was able to IP join games...so I'm not sure if it works or if he changed something since yesterday.


Title: Re:IP Joining and the new Update
Post by: KoS PY.nq.ict on October 23, 2002, 05:38:18 am
Im guessing this update will fix the problem us Rogue Spear players were having with joining games. I think Evill was testing his little ip joining trick and that's what was throwing us off. Unless of course our problem was ignored and everytime GR restarts we won't be able to play till 5 hours afterwards.


Title: Re:IP Joining and the new Update
Post by: Holo from School on October 23, 2002, 09:12:36 am
I dont think that preventing IP joining is possible! HOW THE HELL DO U WANT TO DO THAT! IP JOINING IS AN IMPLEMENTED FEATURE of the game! So Evill has first to change game code  ;D , and i think that he is not skilled enough to do so!

So IP joining will stay! as it always stayed!

The only thing he can to do is to hide IPs ! So u can catch them anymore! but in tiping his own IP in the gamename will solve this problem!
SO dont worry! And btw the host always knows his IP so he can tell the bande ppl what it is


Title: Re:IP Joining and the new Update
Post by: Jeb on October 23, 2002, 10:15:51 am
Holo,

Gameranger has plugings for each game that is played, which basicaly tells the host to start the game, and what port to use.

It seems like a way to prevent ip joinging would make a plugin that sent data to the host with the ips of each person in the game room. Then the host would only accept connections from the ips that where specified from gameranger. Seems like the only way to fully shut down  ip joining would be that way.

He didn't force Rs to use random ports because that would fuck people hosting thru NATs.

He didn't modify the Rogue spear application in any way, that would require having users download a new patch and install. and the only patch anyone wants to install for RS is a osX patch.

Just remember that ip joining is blocked because those of you who are permabannees (you know who you are  ;) ) aren't sposta be playing on games hosted thru gr. besides, the only solid arguement for keeping it is so people who were permabanned can play, which evill won't take to kindly to.


Title: Re:IP Joining and the new Update
Post by: [[EUR]] HoloGram on October 23, 2002, 01:05:54 pm
The Plug ins of GR dont even see if somebody manually joins! b/c its inner game!!!! Thats why i said that he cant prevent it whout changing gamecode - B/c doesn tell GR anything!

GR finds only IP of host and starts a room! Then the Plug ins starts the game in  MP modes thats all! and it shows that the player is in game! nothing more!

Game and GR dont communicate - u can see that on this example:

- player crashed in RS or R6 --> RS and R6 kicks this player, but in GR he is still online!!!! only after a few min or after the player rejoins GR shows that player left game and rejoined the GR!!!
And GR finds this out b/c it cant send any packages to the crashed player anymore.

Also an example of non comunication of GR and games is that u can join Closed games in GR via man. join!

- So if u  join manually u are inside a game!! without possible controle of GR or evill! He dont even know who joined or if anybody joined, b/c the game doesnt tell it!
 (http://dynamic.gamespy.com/~damnr6/yabbse/YaBBImages/rambo.gif)


Title: Re:IP Joining and the new Update
Post by: Deadeye on October 23, 2002, 02:01:04 pm
if you guys go back to old threads, we talked about two or three ways he could do it.  nobody but evill knows exactly how he's trying.

btw jeb, you are wrong about that nat statement.  the only people it would fuck up would be those trying to host behind a firewall, because you may not have the right ports open.  but most of you couldn't host anyway, because he's never given instructions on how to get around that, and it doesn't seem that most of you have figured it out on your own.  if you are just using nat without a firewall, the correct ports would open automatically.

hologram, he's not stopping ip joining all together.  just in games that are hosted through gr.  he can obviously effect how games are played without changing the source code for rs, as shown by the fact that while playing rs in gr it uses port 15000, when not in gr it uses 2346 by default.  if he can change that (which he can and does), then he can control enough to make it very hard to connect to that ip while playing on gr.  

when you open a room in gr, your ip information is kept.  when you then host the game, the plugin is doing the launching.  that plugin can be scripted to change ports, skip intro movies, set maps and limits, a world of things depending on the game.  different games have different options.  we know this from the pc world, where if you go into the preferences of the app, you can add script to the doubling clicking of the icon (instead of being run rs.exe you change to run rs.exe:map_1;no_intro;blah;blah;blah;  that's obviously not a real example).  you can do this in most games like rtcw, mohaa, sof2, ghost recon, etc in the pc world.  since evill works with the game publishers, i'm sure he knows a hella lot more then me about it too.


Title: Re:IP Joining and the new Update
Post by: *DAMN Silent Killer on October 23, 2002, 04:02:02 pm
dude yes he can he cant

SK, try and actually make your posts make a little sence...

umm sorry i forgot to add a comma christ


Title: Re:IP Joining and the new Update
Post by: Typhy on October 23, 2002, 06:41:36 pm
 Yeah SK, I assumed it was somthing along those lines. Also, Jeb; I thought that we agreed that it was just a "Longer term vacation". I perfer it like that, makes me sound less like a criminal.


Title: Re:IP Joining and the new Update
Post by: Jeb on October 23, 2002, 06:52:41 pm
Buc,
if hosting behind a router (like i try to sometimes) you have to open ports to your computer by yourself. If it was skipping port to port most people would have to open a big range of ports to host.
btw, i hate cisco routers


Title: Re:IP Joining and the new Update
Post by: |MP|Buccaneer on October 24, 2002, 01:38:56 am
Jeb, you are correct, you'd have to either forward a bunch of ports, or put it in the DMZ.  But, it would still be possible.  After all, you notice that there is no support for routers and this problem now.  I know Grifter told a bunch of people how to do it, and others figured it out, but I've never seen mention of it on GameRanger.  So how would chaning ports be any different?

Like I said, that's just one example that could work.  Someone already said that it isn't the way.  But it would work.  There are some cool things that you can do with SSL.  Think about that one.  Imagine the plugin of the host having a simple encryption key, that can only be passed over GR.  IP joining would be hosed, because the socket is secured.  I don't know for sure that Evill could pull that off, but I'm pretty sure it's doable.  Evill has, I'm sure, given this much thought.  There is no way he'd make an idle threat about this.  He has a way.  There's more then one possible, and I'm sure he's thought of many.  It's just a matter of time.


Title: Re:IP Joining and the new Update
Post by: Ace on October 24, 2002, 01:50:24 am
In chat the other night, Evill said that it could be circumvented but it would require cooperation between the host and the player IP joining. This could mean a whole assload of different things, but I guess given a little time, effort, and trial & error some people could get around it. I've got a few theories I'm going to test as soon as I get RS installed again. Either way, I bet this will stop everyone from IP joining for now and the grand majority of people in the long run, which is all Evill can really hope for.