*DAMN R6 Forum

*DAMN R6 Community => Cocobolo Mods => Topic started by: dave-s on January 10, 2002, 09:01:35 am



Title: A couple of modding questions.
Post by: dave-s on January 10, 2002, 09:01:35 am
Just wondering if some of you could shed some light on a few things.

The soundvol file, what do the seperate columns of figures represent?

Is it possible to have different muzzle flashes for different weapons in the same mod?

I was originally [and will probably carry on] making a scifi weapon mod - near future no lasers or big killer guns, I noticed in the RLTC mod that 2 that I am doing are in in but in a modified form. Does anyone know where to get a decent pic of the original unmodified version of the Xeviuos laser rifle?? [bulpup from Akira]

Last qustion if I do get the mod to a resonable standard any one interested in testing it and/or improving weapon files / sounds / rets etc??

Oh last one if anyone has any decent pics of near future weapons Id be interested.

Thanks


Title: Re: A couple of modding questions.
Post by: dave-s on January 11, 2002, 06:20:00 am
And another question :)

what do the 2 extra rows of numbers represent on the shotgun wpn files - presume they are to do with spread and range?


Last question then Ill stop bothering people :)

Where is the code for linking the extra primary or secondary magazines with the correct pic?


Thanks


Title: Re: A couple of modding questions.
Post by: dave-s on January 26, 2002, 07:17:02 am
OK sorted out most of the problems, still need to know what the 3 sets of numbers represent in the soundvol file.
Anyone?


Title: Re: A couple of modding questions.
Post by: Cobra6 on January 26, 2002, 09:57:18 am

Quote

Just wondering if some of you could shed some light on a few things.The soundvol file, what do the seperate columns of figures represent?Is it possible to have different muzzle flashes for different weapons in the same mod?
I was originally [and will probably carry on] making a scifi weapon mod - near future no lasers or big killer guns, I noticed in the RLTC mod that 2 that I am doing are in in but in a modified form. Does anyone know where to get a decent pic of the original unmodified version of the Xeviuos laser rifle?? [bulpup from Akira]
Last qustion if I do get the mod to a resonable standard any one interested in testing it and/or improving weapon files / sounds / rets etc??
Oh last one if anyone has any decent pics of near future weapons Id be interested.Thanks


I am not sure what the Soundvol number represent. CK used to have a tutorial for it, but the link no longer works. When I made a chart for the last mod I just followed along the lines of the original chart for RS.
I do not believe it is possible to have different types of flashes for different weapons...if it would have been possible I am sure you would have seen it in RLTC.
I would be happy to help you test the mod when you get done


Title: Re: A couple of modding questions.
Post by: Cobra6 on January 26, 2002, 10:02:18 am
Quote

And another question :)
what do the 2 extra rows of numbers represent on the shotgun wpn files - presume they are to do with spread and range?Last question then Ill stop bothering people :)
Where is the code for linking the extra primary or secondary magazines with the correct pic?
Thanks

The extra numbers in the shotgun file
1.50
1
"12ga. 00 Buckshot" ? ? ?9
indicate:
1.50 = spread
1 = number of rounds with pellets
9 = number of pellets
In order to change the primary or secondary clip bmp simply make you new image and name it "pc_pw_mp5" the letters after the "pc" is simply the name of the weapon file i.e.
pw_mp5 = pc_pw_mp5


Title: Re: A couple of modding questions.
Post by: dave-s on January 26, 2002, 11:18:58 am
Thanks for the information, I thought Id actally sorted the ammo files but from what you have said I was wrong.

Its a pity about the muzzle flashes to, sort of ruins an idea I had.

Thanks again