Title: A couple of modding questions. Post by: dave-s on January 10, 2002, 09:01:35 am Just wondering if some of you could shed some light on a few things.
The soundvol file, what do the seperate columns of figures represent? Is it possible to have different muzzle flashes for different weapons in the same mod? I was originally [and will probably carry on] making a scifi weapon mod - near future no lasers or big killer guns, I noticed in the RLTC mod that 2 that I am doing are in in but in a modified form. Does anyone know where to get a decent pic of the original unmodified version of the Xeviuos laser rifle?? [bulpup from Akira] Last qustion if I do get the mod to a resonable standard any one interested in testing it and/or improving weapon files / sounds / rets etc?? Oh last one if anyone has any decent pics of near future weapons Id be interested. Thanks Title: Re: A couple of modding questions. Post by: dave-s on January 11, 2002, 06:20:00 am And another question :)
what do the 2 extra rows of numbers represent on the shotgun wpn files - presume they are to do with spread and range? Last question then Ill stop bothering people :) Where is the code for linking the extra primary or secondary magazines with the correct pic? Thanks Title: Re: A couple of modding questions. Post by: dave-s on January 26, 2002, 07:17:02 am OK sorted out most of the problems, still need to know what the 3 sets of numbers represent in the soundvol file.
Anyone? Title: Re: A couple of modding questions. Post by: Cobra6 on January 26, 2002, 09:57:18 am Quote Just wondering if some of you could shed some light on a few things.The soundvol file, what do the seperate columns of figures represent?Is it possible to have different muzzle flashes for different weapons in the same mod? I was originally [and will probably carry on] making a scifi weapon mod - near future no lasers or big killer guns, I noticed in the RLTC mod that 2 that I am doing are in in but in a modified form. Does anyone know where to get a decent pic of the original unmodified version of the Xeviuos laser rifle?? [bulpup from Akira] Last qustion if I do get the mod to a resonable standard any one interested in testing it and/or improving weapon files / sounds / rets etc?? Oh last one if anyone has any decent pics of near future weapons Id be interested.Thanks I am not sure what the Soundvol number represent. CK used to have a tutorial for it, but the link no longer works. When I made a chart for the last mod I just followed along the lines of the original chart for RS. I do not believe it is possible to have different types of flashes for different weapons...if it would have been possible I am sure you would have seen it in RLTC. I would be happy to help you test the mod when you get done Title: Re: A couple of modding questions. Post by: Cobra6 on January 26, 2002, 10:02:18 am Quote And another question :) what do the 2 extra rows of numbers represent on the shotgun wpn files - presume they are to do with spread and range?Last question then Ill stop bothering people :) Where is the code for linking the extra primary or secondary magazines with the correct pic? Thanks The extra numbers in the shotgun file 1.50 1 "12ga. 00 Buckshot" ? ? ?9 indicate: 1.50 = spread 1 = number of rounds with pellets 9 = number of pellets In order to change the primary or secondary clip bmp simply make you new image and name it "pc_pw_mp5" the letters after the "pc" is simply the name of the weapon file i.e. pw_mp5 = pc_pw_mp5 Title: Re: A couple of modding questions. Post by: dave-s on January 26, 2002, 11:18:58 am Thanks for the information, I thought Id actally sorted the ammo files but from what you have said I was wrong.
Its a pity about the muzzle flashes to, sort of ruins an idea I had. Thanks again |