*DAMN R6 Forum

*DAMN R6 Community => *DAMN Battle League(*DBL) => Topic started by: :MoD:Shade on June 05, 2004, 01:37:43 am



Title: No Sensors?
Post by: :MoD:Shade on June 05, 2004, 01:37:43 am
Alright...what do you guys think about making all GhR cb's have no sensors in them.  This would hopefully eliminate "strategic" campers and allow people to be more aggressive.  I know they would be missed at first but i think it would be a nice change.


Title: Re:No Sensors?
Post by: GEN BILLY on June 05, 2004, 01:45:49 am
Dude Jeez

How many times do we have to change the way the game is played for just a few.

They put sensors in the game so thats the way it should be played.

Isn't it funny :D every season some one starts a topic regarding sensors... get over it guys its in the game so play it that way.

Jeez next youll wanna ban the oicw w/nade launcher.


Title: Re:No Sensors?
Post by: BFG on June 05, 2004, 01:59:17 am
Quote
Jeez next youll wanna ban the oicw w/nade launcher


Wow lol. now there is an original idea ;) why didn't someone ever think of that before ;)  :o


Title: Re:No Sensors?
Post by: :MoD:Shade on June 05, 2004, 02:38:21 am
They put sensors in the game so thats the way it should be played.

Hmm...they put the bizon in the game...why don't you use that?

They put claymores in the game...use that.

I think the clans that will camp in cb's without sensors will be overrun by the non-camping ones...but maybe that's just me.  That's how things happen on the pc ladder...campers are beat out by the more aggressive clans...


Title: Re:No Sensors?
Post by: "Sixhits" on June 05, 2004, 02:38:47 am
I think we should ban bullets. MMI only, bizzatches!


Title: Re:No Sensors?
Post by: :MoD:Shade on June 05, 2004, 03:07:58 am
I think we should ban bullets. MMI only, bizzatches!

I don't see how taking away sensors will be such a big deal...just a slight change of gameplay...yeah people have to get used to it but it will be much better.


Title: Re:No Sensors?
Post by: crypt on June 05, 2004, 03:34:50 am
This has been tried before, and it will fail miserably, just like the first time, so just stfu.


Title: Re:No Sensors?
Post by: Aramarth on June 05, 2004, 03:44:21 am
Hey there is no reason to persecute the guy. He has a valid opinion, and it doesn't smell any more than yours does. On that note, I am sure most of you know my opinion on the subject...

I have a counterpoint however. I wouldn't give a hoot about sensors on a map like dam or tower. Large maps which don't allow you to see everything with the use of two sensors are more what GhR should be anyways. Heck, I would love the maps to be so big that the first third of the game is simply movement. In such a game, sensors would be semi-irrelevant, and no two games would be the same when there is so much space to take advantage of.

Invisibly yours,
Ara

P.S. The 2.0/2.5 maps are generally large, while the 1.0/1.5 maps are crappy counterstrike go-play-RvS-instead sort of maps.


Title: Re:No Sensors?
Post by: :MoD:Shade on June 05, 2004, 04:07:13 am
This has been tried before, and it will fail miserably, just like the first time, so just stfu.

Why would you post something like this if you have absolutly nothing to add to the topic?

Maybe i'm the only one sick and tired of the "strategic campers"



Title: Re:No Sensors?
Post by: GEN BILLY on June 05, 2004, 04:26:03 am
This has been tried before, and it will fail miserably, just like the first time, so just stfu.

Why would you post something like this if you have absolutly nothing to add to the topic?

Maybe i'm the only one sick and tired of the "strategic campers"



Try to beat the "stategic camper" instead of bitching about him


Title: Re:No Sensors?
Post by: crypt on June 05, 2004, 04:34:34 am
The only thing is Ara, is that this has been brought up before. And if it failed then in GhR's prime, why would it change now.


Title: Re:No Sensors?
Post by: SAR(VoLaTile) on June 05, 2004, 04:54:20 am
I think they tried this season 6?
Well anyways, the vote did fail....thats why they made the CQB ladder (no sensors)
If you want to play without campers CQB, and choose WZ. There is also WZ for team ladders...just use that against campers.


Title: Re:No Sensors?
Post by: BFG on June 05, 2004, 01:43:56 pm
Quote
his has been tried before, and it will fail miserably, just like the first time, so just stfu.

Discuss the topic and regect it if you like, but dont start with the personal insults please.


Title: Re:No Sensors?
Post by: Stripes on June 05, 2004, 02:08:47 pm
i am with shade, cuz sensors sucks - it's all about waiting but yes it is the game but couldn't the 2 clans somehow agree  to play with NO sensors ?



Stripes


Title: Re:No Sensors?
Post by: BFG on June 05, 2004, 02:32:40 pm
Stripes the problem with this is that some clans would simply refuse to play with sensors and could hold other clans who were very keen to play "to ransom" as it were..



Title: Re:No Sensors?
Post by: SAR(VoLaTile) on June 05, 2004, 04:38:50 pm
BFG true, but those clans that only play with no sensors, will probably not get many cb's in...and need the points, so they will have to play with sensors eventually. Also in the finals the default rule is to use sensors, so if both clans don't agree on no sensors, they will have to use sensors.


Title: Re:No Sensors?
Post by: BFG on June 05, 2004, 05:02:50 pm
Yeah heh of course, i forgot it plays both ways.

Anyway, i don't think we'll ever see sensors as not part of the BL - perhaps in future if there is enough interest a new 'realism' ladder might appear - without sensors, or GL etc.. and with a 'realism' mod activated etc... but for now i think sensors arn't going anywhere!


Title: Re:No Sensors?
Post by: :MoD:Shade on June 05, 2004, 05:07:57 pm
Well anyways, the vote did fail....thats why they made the CQB ladder (no sensors)

Well...maybe we should have larger CQB games...not 2v2.


Title: Re:No Sensors?
Post by: cO.Kuza on June 05, 2004, 10:45:47 pm
If we eliminated sensors, all the people that used sensors will now use the nades launcher and then you will complain about that...it just keeps going round and round. Leave the sensors in the game, just learn to play around them.


Title: Re:No Sensors?
Post by: :MoD:Shade on June 06, 2004, 12:48:26 am
If we eliminated sensors, all the people that used sensors will now use the nades launcher and then you will complain about that...

So?...what difference will it make?...and not everybody that use sensors will use GL...some can take frags and others can take extra ammo if they still need their extra zoom.  I don't think there will be any more nade whores than there already are...there are an amazing amount anyway...but...who knows.


Title: Re:No Sensors...? just the beginning
Post by: Ein on June 06, 2004, 01:41:28 am
Ya know... I for one have used claymores in a cb to protect the wz. So claymores are used. Weather they are always a good idea, i dont know. But I for one am tired of nadespammers in this game. Probably similar to the way people are tired of sensor campers. I mean with those oicw/nades, you can always blow me up in all my great hiding spots where i am camping with my sensors. So if sensors go then i suggest oicw/gl goes... even better get rid of oicw entirely. It's a crappy gun without sensors or gl anyways. And while were getting rid of that gun, might as well get rid of the whole rifleman type altogether because the only reason to choose one is for sensors or oicw. And since were getting rid of rifleman and support is out of the question, in the following season, we all must be either a demo or a sniper.

I like the way this sounds. Do all of you? or do you think it sounds stupid?

Thats right... its stupid so keep the game how it is. If you dont want sensors in your game play a cqb or ffa and just get over it.


Ein :P


Title: Re:No Sensors?
Post by: crypt on June 06, 2004, 02:00:45 am
Why don't we just ban the teams who win? You guys just don't get it, the game was made the way it was for a reason. Keep it how it is. This discussion is through.


Title: Re:No Sensors?
Post by: Aramarth on June 06, 2004, 03:06:54 am
Quote
This discussion is through.

Thankfully for everyone, crypt does not determine when and where a discussion ends. The rest of you may continue, but crypt has checked himself out, so I will make a point of removing any future posts of his from this thread. Hopefully, this will have a motivational effect to keep people from wasting everyone else's time.


Title: Re:No Sensors?
Post by: crypt on June 06, 2004, 06:34:24 am
Ok, well, I have points too. Infact, I actually used to be one of the biggest "no sensors" rule supporters. If you wanna delete this, go ahead. It's not gonna cause me any emotional distress or lack of sleep tonight.

My point is that you just told us all that you HAVE no input on the matter and consider it closed. Just say what you mean, and let other people have the same privilage. -Ara


Title: Re:No Sensors?
Post by: crypt on June 07, 2004, 12:50:30 am
Ok, I'm sorry. I'm just saying that although a good suggestion, this is something that shouldn't be taken in to consideration just because it's been denied before. Probably not gonna change now.

Continue posting your suggestions.


Title: Re:No Sensors?
Post by: Forrest on June 07, 2004, 07:08:14 am
As about 20 people have already said there is always a group of people who get worked up over this subject every season and every season it gets shot down. Why? Because sensors were included in the game for a reason by designers and testers who get paid to produce a BALANCED, and enjoyable game. They clearly saw the need to give those who prefer not to charge into their opponent's spawn or where ever with their guns blazing a tool that would allow them to move methodically and stratigically (yes, this includes not moving at all) in order to win. I understand the arguements of those opposed to sensors and, for the most part, they are valid. But sensors are not "a menace to the GhR community," they are part of how some people choose to play this game and while this may be different from how you choose to play the game it does not make any way other than yours wrong, noobish, or cheap. It is simply a different approach to the game. In closing, the sensors were put in the game to allow for multiple approaches to the same situation and allow gamers of almost every style to enter the game in a position equal to that of the other players.

Just my two cents, Forrest


Title: Re:No Sensors?
Post by: BTs_Lee.Harvey on June 07, 2004, 08:12:15 am
well put forrest


Title: Re:No Sensors?
Post by: Ein on June 08, 2004, 04:31:14 am
"Just my two cents, Forrest"

Two cents? sounded like a dollar to me... and right on

Ein


Title: Re:No Sensors?
Post by: Revolt on June 08, 2004, 08:22:15 am
Tru dat Forrest Gump...
Some take sensors i perfer to rush an opponent..while they are starin at map...
8 of 10 times they are lookin at map..instead of visual range..and 9 times out of 10 you can run up and buck.buck.buck...BOOOM!!!

To each his own..i was over the oicw after my 2nd season of DAMN*...

You can beat sensors...Get past em undeteced...Just a full clip and My Iraqi Air Max's...
And your good...

Dont hate the playa...hate the game.... :-[ ::)


Title: Re:No Sensors?
Post by: crypt on June 08, 2004, 08:32:55 am
Dont hate the playa...hate the game.... :-[ ::)

Most people do. Hate the game that is. According to a few RS guys.


Title: Re:No Sensors?
Post by: Aramarth on June 08, 2004, 10:08:26 pm
Pardon if I am skeptical about "balance" of any kind in GhR. That word and this game are not even on speaking terms.


Title: Re:No Sensors?
Post by: crypt on June 08, 2004, 10:21:06 pm
What do you mean Ara?


Title: Re:No Sensors?
Post by: BFG on June 08, 2004, 10:31:14 pm
i think the game is balenced compared with some games out there. hell if you don't screw around with the game to much its fine. its when poeple start really picking and choosing from the game, adding and taking away that you start to loose how the game was originaly designed. All in all though i don't see massive issues with it.


Title: Re:No Sensors?
Post by: Aramarth on June 09, 2004, 05:16:55 pm
The term "balanced" when applied to a game should tell you that any joe shmo with any given weapon, lets say the M16, should be able to play any one else with say, an OICW, and should not be at a disadvantage due to his weapon. Any weapon, like perhaps the 7.62 carbine, ought to have an advantage over everything else in just one catagory (with this gun perhaps accuracy), to allow people to use anything and still have a chance. However, GhR as we now know it sees everyone using one of two weapons religiously. The OICW is not the best in any catagory except zoom, but it takes second place in everything else. This is not balance, it is true cheese.


Title: Re:No Sensors?
Post by: spike on June 09, 2004, 10:52:06 pm
But that's life isnt it? The army doesnt reduce the effectiveness of their guns in order that wars be more "balanced." They develop better, stronger, and more accurate weapons all the time so that they can wipe out the opposition. You are playing a fps based on real life combat, life isnt fair, and art imitates life.


Title: Re:No Sensors?
Post by: crypt on June 09, 2004, 10:58:44 pm
Well said, Spike.


Title: Re:No Sensors?
Post by: Acri on June 10, 2004, 02:05:18 am
The guns are designed for single player.


Title: Re:No Sensors?
Post by: Forrest on June 10, 2004, 02:43:23 am
The guns are balanced!!! Lets ban the guns!!! This is going nowhere. Someone just lock the thread, we aren't even talking about sensors any more. The debate has died once more.

the debate
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|
V
 :-[


Title: Re:No Sensors?
Post by: Civrock on June 10, 2004, 02:50:13 am
thaaat's right, this is going nowhere... aaand we're done.

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