*DAMN R6 Forum

*DAMN R6 Community => Cocobolo Mods => Topic started by: Cobra6 on September 18, 2001, 08:50:02 pm



Title: 1st Look at US TAC MOD
Post by: Cobra6 on September 18, 2001, 08:50:02 pm
Ok...ok...no BS this time. Here are some SS's of the game and the interface that Coco remade. I played it last night for the first time since these big changes and I must say it will be worth the wait. So without further adue....
US TAC MOD
(http://members.home.net/sguth925m/ss10.jpg)
(http://members.home.net/sguth925m/ss02.jpg)


Title: Re: 1st Look at US TAC MOD
Post by: ViX on September 18, 2001, 09:16:31 pm
drools


Title: Re: 1st Look at US TAC MOD
Post by: Black Sheep on September 18, 2001, 11:37:37 pm
iwannitiwannitiwannitiwannitiwannitiwannitiwannitiwannitiwannitiwannitiwannitiwannitiwannitiwannit!!!!!!!!!!!!!


Title: Re: 1st Look at US TAC MOD
Post by: {E}LuSiVe on September 19, 2001, 07:07:27 am
omg it's like a never ending hype! any ideas on size? 25 megs? 64? 135?

???


Title: here's the final splash version
Post by: Cocobolo on September 19, 2001, 09:03:09 am
I changed all the IMPACT font text in the game to match the title font. File size will be probably around 20-23 megs when finished. Just have the uni's to do now. Beta release will be thru these forums.

(http://www.planetrainbowsix.com/dtd/TAC1.jpg)


Title: Re: 1st Look at US TAC MOD
Post by: {E}LuSiVe on September 19, 2001, 12:34:05 pm
lol i was right the first time...

yo, dial up modem! wake up! this is gonna be a juicy one!  
;D :o


Title: Re: 1st Look at US TAC MOD
Post by: {E}LuSiVe on September 19, 2001, 12:36:33 pm
looks good that way, too, btw. cant wait.

*twitching on ground with excitement*


Title: Re: 1st Look at US TAC MOD
Post by: Cocobolo on September 19, 2001, 03:02:07 pm
hey Ejl you paintball huh? I've been itching to play this year, my people are always BS'ing! I got a hooked up Minimag, Tippman Pro lite, and my trusty old Spitfire Pump. Next time we head out to Skirmish I will let u know, since u r in Jerz.


Title: Re: 1st Look at US TAC MOD
Post by: {E}LuSiVe on September 19, 2001, 06:56:30 pm
Me, i have friends that BS alot too (we didnt go all summer), but since we're forming a team and the fact that were gonna be lookin for sponsers and all... well we'll be practicing once every other week in my friend's HEAVILY wooded backyard. we REALLY want to take a trip to skirmish, we've been talkin about it alot with a couple of friends that DID go there in the summer who told us a few war stories said it was well worth the trip.

team wise, we've got a very professional looking portfolio ahead of us that we gotta make for Joe Sponser, and a bit of shopping to do.    

it'd be kewl to see you there, by all means tell me when ur going. maybe i can get a trip going if i annoy them enough...


Title: Re: 1st Look at US TAC MOD
Post by: {E}LuSiVe on September 19, 2001, 07:15:28 pm
...and now that i think about it it's more being dead broke than BS'ing... but we're loaded now so we're itchin again.



Title: Re: 1st Look at US TAC MOD
Post by: SabreSix on September 19, 2001, 11:40:55 pm
    TAC Mod is looking good, but that was more or less expected anyway.  Nothing like doing good work and making it look easy.

One tiny, miniscule, almost unnoticeable detail (and you aren't the only guys to do this so don't sweat it).  Every single weapons mod out there (I know, I looked) shows single-action pistols like the Colt 1911 and Browning P-35 with the hammer down.

I know, I know, it's a little thing. But I swear, every time I see that I get the urge to b*tch-slap somebody.


Title: Re: 1st Look at US TAC MOD
Post by: Cocobolo on September 20, 2001, 08:57:33 am
ha ha ok, the hammer thing, hmmm I honestly never considered that, but it's not a bad idea, for next time ;) You sound like beta testing material


Title: Re: 1st Look at US TAC MOD
Post by: Cobra6 on September 20, 2001, 04:21:25 pm
I was thinking the same thing. I never thought about that and he is absolutely correct, and its easy to fix. I will keep it in mind for upcoming mods


Title: Re: 1st Look at US TAC MOD
Post by: Override on September 21, 2001, 03:20:34 pm
Yo Coco,
Its Override and i was wondering if you r gunna use any new character models? Because if you want to but do not know how just hook it up with some pics with what you are looking for and ill try my best to make them for you. Mabey if you like the work i do you could possibally use a character modeler for DTD. Well just give me a hollar to let me know if you are interested.
::)


Title: Re: 1st Look at US TAC MOD
Post by: Cocobolo on September 21, 2001, 03:39:08 pm
Override, no disrespect, but you are a little late! ;) I was one of the first modders to use modded CRP's in a mod, the SWAT mod has 8 modded CRP's in it and the @WAR ST6 mod uses 3 modded CRP based skins which I did. Jester hooked me up with the CRP-DXF utility when it was still a prototype, and sent me the tutorial he did before it was posted. All of the models in US TAC are modded, and I have about 30 different ones made now. Thank you for the offer though. :)
As soon as I found out about it being possible I was all over it...!


Title: Re: 1st Look at US TAC MOD
Post by: WardenMac on September 21, 2001, 08:22:16 pm
Gentlemen, I would never complain but the hammer being down is true, for that fact just about every hk Ive seen is on safety, lmao. No big deal though, dont think that would be as easy to change. Still a hell of a job, better by far than anyone else Ive seen.


Title: Re: 1st Look at US TAC MOD
Post by: SabreSix on September 22, 2001, 01:12:28 am
WardenMac is quite correct but, hell, so far, every AK mod I've seen has the safety/selector lever in the upper-most or "safe" position. (first click down is auto, bottom position is semi-auto).


Title: Re: 1st Look at US TAC MOD
Post by: TRD_LonelyGhost on September 22, 2001, 04:51:14 am
personally i dont care about the hammer thing because the fact of the matter is i get out there an kill with it no matter what the pic looks like if it shoots your dead and besides its about time there is good mod makers out there im sick of the mods that crash or every one likes even though it sux i think this us tac mod is gonna take of and make some of these other mods distinct. also i would like to add that meybe they will make this there first mod they get instead of bsw no offense but im sick of every room you try and get in is bsw and i dont think it is as good as the hk itd mod funny how it works huh  great job so far guys


Title: Re: 1st Look at US TAC MOD
Post by: Cobra6 on September 22, 2001, 09:26:43 am
Coco can tell you at least on the pics that I had to do a lot of work on i.e. HK 53K (new version) the safety selector was moved to the full auto postion.


Title: Re: 1st Look at US TAC MOD
Post by: WardenMac on September 22, 2001, 02:45:52 pm
Hell Cobra, I thought you adjusted the guns in your shop to show safety but actually be on full auto, lol, j/k. Think about it, "No Mr. Terrorist, I wont shoot ya, you can get on your knees, see my weapon is on safety, POP ", lol. What a fantastic diversionary tactic, lmao. You are way ahead of your time Cobra, hehe. I know you and COCO strive for perfection, thats what sets you guys apart from everyone and keeps everyone on the edge of their seats waiting for your next release. Thx guys